Thank you so much! Is it also possible to have a label how showing where the last swing was up or down? For example, if the last swing point was a swing-low then there would be a label showing swing low, until a swing high occurs.
Here are the bubbles for the last confirmed SwingHigh/SwingLow added to the above code. If the lastbar is an unconfirmed swing, then the prior confirmed swing is used
Ruby:# Swing High and Swing Low # tomsk # 11.18.2019 # As requested by chillc15 I have modified [USER=1174]@RobertPayne[/USER] code to include SwingHigh # points which are now plotted in CYAN with the swing high points painted in PINK. # So now you have both swing high and low on your charts # +------------------------------------------------------------+ # | Example: How to extend levels to the right of the chart | # | Robert Payne | # | https://funwiththinkscript.com | # +------------------------------------------------------------+ # SWING LOW # define swing low points input length = 10; def bn = BarNumber(); def lastBar = HighestAll(if IsNaN(close) then 0 else bn); def offset = Min(length - 1, lastBar - bn); def swingLow = low < Lowest(low[1], length - 1) and low == GetValue(Lowest(low, length), -offset); # identify the very last swing low point def lowPointOneBarNumber = HighestAll(if swingLow then bn else 0); def lowPointOneValue = if bn == lowPointOneBarNumber then low else lowPointOneValue[1]; plot low1 = if bn < lowPointOneBarNumber then Double.NaN else lowPointOneValue; low1.SetDefaultColor(Color.LIGHT_RED); # identify the 2nd to last swing low point def lowPointTwoBarNumber = HighestAll(if swingLow and bn < lowPointOneBarNumber then bn else 0); def lowPointTwoValue = if bn == lowPointTwoBarNumber then low else lowPointTwoValue[1]; plot low2 = if bn < lowPointTwoBarNumber then Double.NaN else lowPointTwoValue; low2.SetDefaultColor(Color.LIGHT_RED); # just keep doing ths for as many lines as you want to add to the chart # identify then 3rd to last swingHigh point low def lowPointThreeBarNumber = HighestAll(if swingLow and bn < lowPointTwoBarNumber then bn else 0); def lowPointThreeValue = if bn == lowPointThreeBarNumber then low else lowPointThreeValue[1]; plot low3 = if bn < lowPointThreeBarNumber then Double.NaN else lowPointThreeValue; low3.SetDefaultColor(Color.LIGHT_RED); # identify then 4th to last swingHigh point low def lowPointFourBarNumber = HighestAll(if swingLow and bn < lowPointThreeBarNumber then bn else 0); def lowPointFourValue = if bn == lowPointFourBarNumber then low else lowPointFourValue[1]; plot low4 = if bn < lowPointFourBarNumber then Double.NaN else lowPointFourValue; low4.SetDefaultColor(Color.LIGHT_RED); # identify then 5th to last swingHigh point low def lowPointFiveBarNumber = HighestAll(if swingLow and bn < lowPointFourBarNumber then bn else 0); def lowPointFiveValue = if bn == lowPointFiveBarNumber then low else lowPointFiveValue[1]; plot low5 = if bn < lowPointFiveBarNumber then Double.NaN else lowPointFiveValue; low5.SetDefaultColor(Color.LIGHT_RED); # identify then 6th to last swingHigh point low def lowPointSixBarNumber = HighestAll(if swingLow and bn < lowPointFiveBarNumber then bn else 0); def lowPointSixValue = if bn == lowPointSixBarNumber then low else lowPointSixValue[1]; plot low6 = if bn < lowPointSixBarNumber then Double.NaN else lowPointSixValue; low6.SetDefaultColor(Color.LIGHT_RED); # identify then 7th to last swingHigh point low def lowPointSevenBarNumber = HighestAll(if swingLow and bn < lowPointSixBarNumber then bn else 0); def lowPointSevenValue = if bn == lowPointSevenBarNumber then low else lowPointSevenValue[1]; plot low7 = if bn < lowPointSevenBarNumber then Double.NaN else lowPointSevenValue; low7.SetDefaultColor(Color.LIGHT_RED); # identify then 8th to last swingHigh point low def lowPointEightBarNumber = HighestAll(if swingLow and bn < lowPointSevenBarNumber then bn else 0); def lowPointEightValue = if bn == lowPointEightBarNumber then low else lowPointEightValue[1]; plot low8 = if bn < lowPointEightBarNumber then Double.NaN else lowPointEightValue; low8.SetDefaultColor(Color.LIGHT_RED); # identify then 9th to last swingHigh point low def lowPointNineBarNumber = HighestAll(if swingLow and bn < lowPointEightBarNumber then bn else 0); def lowPointNineValue = if bn == lowPointNineBarNumber then low else lowPointNineValue[1]; plot low9 = if bn < lowPointNineBarNumber then Double.NaN else lowPointNineValue; low9.SetDefaultColor(Color.LIGHT_RED); # identify then 10th to last swingHigh point low def lowPointTenBarNumber = HighestAll(if swingLow and bn < lowPointNineBarNumber then bn else 0); def lowPointTenValue = if bn == lowPointTenBarNumber then low else lowPointTenValue[1]; plot low10 = if bn < lowPointTenBarNumber then Double.NaN else lowPointTenValue; low10.SetDefaultColor(Color.LIGHT_RED); # SWING HIGH # define swing high points def swingHigh = high > Highest(high[1], length - 1) and high == GetValue(Highest(high, length), -offset); # identify the very last swing high point def highPointOneBarNumber = HighestAll(if swingHigh then bn else 0); def highPointOneValue = if bn == highPointOneBarNumber then high else highPointOneValue[1]; plot high1 = if bn < highPointOneBarNumber then Double.NaN else highPointOneValue; high1.SetDefaultColor(Color.CYAN); # identify the 2nd to last swing high point def highPointTwoBarNumber = HighestAll(if swingHigh and bn < highPointOneBarNumber then bn else 0); def highPointTwoValue = if bn == highPointTwoBarNumber then high else highPointTwoValue[1]; plot high2 = if bn < highPointTwoBarNumber then Double.NaN else highPointTwoValue; high2.SetDefaultColor(Color.CYAN); # just keep doing ths for as many lines as you want to add to the chart def highPointThreeBarNumber = HighestAll(if swingHigh and bn < highPointTwoBarNumber then bn else 0); def highPointThreeValue = if bn == highPointThreeBarNumber then high else highPointThreeValue[1]; plot high3 = if bn < highPointThreeBarNumber then Double.NaN else highPointThreeValue; high3.SetDefaultColor(Color.CYAN); def highPointFourBarNumber = HighestAll(if swingHigh and bn < highPointThreeBarNumber then bn else 0); def highPointFourValue = if bn == highPointFourBarNumber then high else highPointFourValue[1]; plot high4 = if bn < highPointFourBarNumber then Double.NaN else highPointFourValue; high4.SetDefaultColor(Color.CYAN); def highPointFiveBarNumber = HighestAll(if swingHigh and bn < highPointFourBarNumber then bn else 0); def highPointFiveValue = if bn == highPointFiveBarNumber then high else highPointFiveValue[1]; plot high5 = if bn < highPointFiveBarNumber then Double.NaN else highPointFiveValue; high5.SetDefaultColor(Color.CYAN); def highPointSixBarNumber = HighestAll(if swingHigh and bn < highPointFiveBarNumber then bn else 0); def highPointSixValue = if bn == highPointSixBarNumber then high else highPointSixValue[1]; plot high6 = if bn < highPointSixBarNumber then Double.NaN else highPointSixValue; high6.SetDefaultColor(Color.CYAN); def highPointSevenBarNumber = HighestAll(if swingHigh and bn < highPointSixBarNumber then bn else 0); def highPointSevenValue = if bn == highPointSevenBarNumber then high else highPointSevenValue[1]; plot high7 = if bn < highPointSevenBarNumber then Double.NaN else highPointSevenValue; high7.SetDefaultColor(Color.CYAN); def highPointEightBarNumber = HighestAll(if swingHigh and bn < highPointSevenBarNumber then bn else 0); def highPointEightValue = if bn == highPointEightBarNumber then high else highPointEightValue[1]; plot high8 = if bn < highPointEightBarNumber then Double.NaN else highPointEightValue; high4.SetDefaultColor(Color.CYAN); def highPointNineBarNumber = HighestAll(if swingHigh and bn < highPointEightBarNumber then bn else 0); def highPointNineValue = if bn == highPointNineBarNumber then high else highPointNineValue[1]; plot high9 = if bn < highPointNineBarNumber then Double.NaN else highPointNineValue; high4.SetDefaultColor(Color.CYAN); def highPointTenBarNumber = HighestAll(if swingHigh and bn < highPointNineBarNumber then bn else 0); def highPointTenValue = if bn == highPointTenBarNumber then high else highPointTenValue[1]; plot high10 = if bn < highPointTenBarNumber then Double.NaN else highPointTenValue; high4.SetDefaultColor(Color.CYAN); # ADJUST CANDLE COLORS # change candle colors just to make it easier to see what we are working with #AssignPriceColor(if swingLow then Color.cyan else if swingHigh then Color.mageNTA else Color.current); plot HighArrow = swingHigh; HighArrow.SetLineWeight(5); HighArrow.SetDefaultColor(Color.RED); HighArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN); plot LowArrow = swingLow; LowArrow.SetLineWeight(5); LowArrow.SetDefaultColor(Color.GREEN); LowArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP); # End Swing High and Swing Low def h = high; def l = low; def c = close; def HH1 = swingHigh;#h >= Highest(h, length) and h >= Highest(h, length)[-length]; def Hi1 = if HH1 then h else Double.NaN; def LL1 = swingLow;#l <= Lowest(l, length) and l <= Lowest(l, length)[-length]; def Lo1 = if LL1 then l else Double.NaN; def PointCount = if BarNumber() == 1 then 0 else if IsNaN(c) then PointCount[1] else if !IsNaN(Hi1) then Max(1, PointCount[1] + 1) else if !IsNaN(Lo1) then Min(-1, PointCount[1] - 1) else PointCount[1]; #ZigZags def zHI; def zLO; zHI = if !IsNaN(Hi1) and PointCount == 1 then h else Double.NaN; zLO = if !IsNaN(Lo1) and PointCount == -1 then l else Double.NaN; plot hilowline = if !IsNaN(zHI) then zHI else zLO; hilowline.EnableApproximation(); #Last Confirmed Zigzag SwingHigh/SwingLow Bubbles def lastswinglowbar = if !IsNaN(zLO) then BarNumber() else lastswinglowbar[1]; def swinglowbar1 = if lastswinglowbar != lastswinglowbar[1] then lastswinglowbar[1] else swinglowbar1[1]; AddChartBubble(if HighestAll(lastswinglowbar) == lastBar then BarNumber() == HighestAll(swinglowbar1) else BarNumber() == HighestAll(lastswinglowbar), l, "SwLow", Color.GREEN, no); def lastswinghighbar = if !IsNaN(zHI) then BarNumber() else lastswinghighbar[1]; def swinghighbar1 = if lastswinghighbar != lastswinghighbar[1] then lastswinghighbar[1] else swinghighbar1[1]; AddChartBubble(if HighestAll(lastswinghighbar) == lastBar then BarNumber() == HighestAll(swinghighbar1) else BarNumber() == HighestAll(lastswinghighbar), h, "Swhigh", Color.RED, yes); #