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Repaints
Thank you so much! Is it also possible to have a label how showing where the last swing was up or down? For example, if the last swing point was a swing-low then there would be a label showing swing low, until a swing high occurs.

Here are the bubbles for the last confirmed SwingHigh/SwingLow added to the above code. If the lastbar is an unconfirmed swing, then the prior confirmed swing is used

Capture.jpg
Ruby:
# Swing High and Swing Low
# tomsk
# 11.18.2019
# As requested by chillc15 I have modified [USER=1174]@RobertPayne[/USER] code to include SwingHigh
# points which are now plotted in CYAN with the swing high points painted in PINK.
# So now you have both swing high and low on your charts
# +------------------------------------------------------------+
# | Example: How to extend levels to the right of the chart |
# | Robert Payne |
# | https://funwiththinkscript.com |
# +------------------------------------------------------------+
# SWING LOW
# define swing low points
input length = 10;
def bn = BarNumber();
def lastBar = HighestAll(if IsNaN(close) then 0 else bn);
def offset = Min(length - 1, lastBar - bn);
def swingLow = low < Lowest(low[1], length - 1) and low == GetValue(Lowest(low, length), -offset);
# identify the very last swing low point
def lowPointOneBarNumber = HighestAll(if swingLow then bn else 0);
def lowPointOneValue = if bn == lowPointOneBarNumber then low else lowPointOneValue[1];
plot low1 = if bn < lowPointOneBarNumber then Double.NaN else lowPointOneValue;
low1.SetDefaultColor(Color.LIGHT_RED);
# identify the 2nd to last swing low point
def lowPointTwoBarNumber = HighestAll(if swingLow and bn < lowPointOneBarNumber then bn else 0);
def lowPointTwoValue = if bn == lowPointTwoBarNumber then low else lowPointTwoValue[1];
plot low2 = if bn < lowPointTwoBarNumber then Double.NaN else lowPointTwoValue;
low2.SetDefaultColor(Color.LIGHT_RED);
# just keep doing ths for as many lines as you want to add to the chart
# identify then 3rd to last swingHigh point low
def lowPointThreeBarNumber = HighestAll(if swingLow and bn < lowPointTwoBarNumber then bn else 0);
def lowPointThreeValue = if bn == lowPointThreeBarNumber then low else lowPointThreeValue[1];
plot low3 = if bn < lowPointThreeBarNumber then Double.NaN else lowPointThreeValue;
low3.SetDefaultColor(Color.LIGHT_RED);
# identify then 4th to last swingHigh point low
def lowPointFourBarNumber = HighestAll(if swingLow and bn < lowPointThreeBarNumber then bn else 0);
def lowPointFourValue = if bn == lowPointFourBarNumber then low else lowPointFourValue[1];
plot low4 = if bn < lowPointFourBarNumber then Double.NaN else lowPointFourValue;
low4.SetDefaultColor(Color.LIGHT_RED);
# identify then 5th to last swingHigh point low
def lowPointFiveBarNumber = HighestAll(if swingLow and bn < lowPointFourBarNumber then bn else 0);
def lowPointFiveValue = if bn == lowPointFiveBarNumber then low else lowPointFiveValue[1];
plot low5 = if bn < lowPointFiveBarNumber then Double.NaN else lowPointFiveValue;
low5.SetDefaultColor(Color.LIGHT_RED);
# identify then 6th to last swingHigh point low
def lowPointSixBarNumber = HighestAll(if swingLow and bn < lowPointFiveBarNumber then bn else 0);
def lowPointSixValue = if bn == lowPointSixBarNumber then low else lowPointSixValue[1];
plot low6 = if bn < lowPointSixBarNumber then Double.NaN else lowPointSixValue;
low6.SetDefaultColor(Color.LIGHT_RED);
# identify then 7th to last swingHigh point low
def lowPointSevenBarNumber = HighestAll(if swingLow and bn < lowPointSixBarNumber then bn else 0);
def lowPointSevenValue = if bn == lowPointSevenBarNumber then low else lowPointSevenValue[1];
plot low7 = if bn < lowPointSevenBarNumber then Double.NaN else lowPointSevenValue;
low7.SetDefaultColor(Color.LIGHT_RED);
# identify then 8th to last swingHigh point low
def lowPointEightBarNumber = HighestAll(if swingLow and bn < lowPointSevenBarNumber then bn else 0);
def lowPointEightValue = if bn == lowPointEightBarNumber then low else lowPointEightValue[1];
plot low8 = if bn < lowPointEightBarNumber then Double.NaN else lowPointEightValue;
low8.SetDefaultColor(Color.LIGHT_RED);
# identify then 9th to last swingHigh point low
def lowPointNineBarNumber = HighestAll(if swingLow and bn < lowPointEightBarNumber then bn else 0);
def lowPointNineValue = if bn == lowPointNineBarNumber then low else lowPointNineValue[1];
plot low9 = if bn < lowPointNineBarNumber then Double.NaN else lowPointNineValue;
low9.SetDefaultColor(Color.LIGHT_RED);
# identify then 10th to last swingHigh point low
def lowPointTenBarNumber = HighestAll(if swingLow and bn < lowPointNineBarNumber then bn else 0);
def lowPointTenValue = if bn == lowPointTenBarNumber then low else lowPointTenValue[1];
plot low10 = if bn < lowPointTenBarNumber then Double.NaN else lowPointTenValue;
low10.SetDefaultColor(Color.LIGHT_RED);


# SWING HIGH
# define swing high points
def swingHigh = high > Highest(high[1], length - 1) and high == GetValue(Highest(high, length), -offset);
# identify the very last swing high point
def highPointOneBarNumber = HighestAll(if swingHigh then bn else 0);
def highPointOneValue = if bn == highPointOneBarNumber then high else highPointOneValue[1];
plot high1 = if bn < highPointOneBarNumber then Double.NaN else highPointOneValue;
high1.SetDefaultColor(Color.CYAN);
# identify the 2nd to last swing high point
def highPointTwoBarNumber = HighestAll(if swingHigh and bn < highPointOneBarNumber then bn else 0);
def highPointTwoValue = if bn == highPointTwoBarNumber then high else highPointTwoValue[1];
plot high2 = if bn < highPointTwoBarNumber then Double.NaN else highPointTwoValue;
high2.SetDefaultColor(Color.CYAN);
# just keep doing ths for as many lines as you want to add to the chart
def highPointThreeBarNumber = HighestAll(if swingHigh and bn < highPointTwoBarNumber then bn else 0);
def highPointThreeValue = if bn == highPointThreeBarNumber then high else highPointThreeValue[1];
plot high3 = if bn < highPointThreeBarNumber then Double.NaN else highPointThreeValue;
high3.SetDefaultColor(Color.CYAN);
def highPointFourBarNumber = HighestAll(if swingHigh and bn < highPointThreeBarNumber then bn else 0);
def highPointFourValue = if bn == highPointFourBarNumber then high else highPointFourValue[1];
plot high4 = if bn < highPointFourBarNumber then Double.NaN else highPointFourValue;
high4.SetDefaultColor(Color.CYAN);
def highPointFiveBarNumber = HighestAll(if swingHigh and bn < highPointFourBarNumber then bn else 0);
def highPointFiveValue = if bn == highPointFiveBarNumber then high else highPointFiveValue[1];
plot high5 = if bn < highPointFiveBarNumber then Double.NaN else highPointFiveValue;
high5.SetDefaultColor(Color.CYAN);
def highPointSixBarNumber = HighestAll(if swingHigh and bn < highPointFiveBarNumber then bn else 0);
def highPointSixValue = if bn == highPointSixBarNumber then high else highPointSixValue[1];
plot high6 = if bn < highPointSixBarNumber then Double.NaN else highPointSixValue;
high6.SetDefaultColor(Color.CYAN);
def highPointSevenBarNumber = HighestAll(if swingHigh and bn < highPointSixBarNumber then bn else 0);
def highPointSevenValue = if bn == highPointSevenBarNumber then high else highPointSevenValue[1];
plot high7 = if bn < highPointSevenBarNumber then Double.NaN else highPointSevenValue;
high7.SetDefaultColor(Color.CYAN);
def highPointEightBarNumber = HighestAll(if swingHigh and bn < highPointSevenBarNumber then bn else 0);
def highPointEightValue = if bn == highPointEightBarNumber then high else highPointEightValue[1];
plot high8 = if bn < highPointEightBarNumber then Double.NaN else highPointEightValue;
high4.SetDefaultColor(Color.CYAN);
def highPointNineBarNumber = HighestAll(if swingHigh and bn < highPointEightBarNumber then bn else 0);
def highPointNineValue = if bn == highPointNineBarNumber then high else highPointNineValue[1];
plot high9 = if bn < highPointNineBarNumber then Double.NaN else highPointNineValue;
high4.SetDefaultColor(Color.CYAN);
def highPointTenBarNumber = HighestAll(if swingHigh and bn < highPointNineBarNumber then bn else 0);
def highPointTenValue = if bn == highPointTenBarNumber then high else highPointTenValue[1];
plot high10 = if bn < highPointTenBarNumber then Double.NaN else highPointTenValue;
high4.SetDefaultColor(Color.CYAN);

# ADJUST CANDLE COLORS
# change candle colors just to make it easier to see what we are working with
#AssignPriceColor(if swingLow then Color.cyan else if swingHigh then Color.mageNTA else Color.current);

plot HighArrow = swingHigh;
HighArrow.SetLineWeight(5);
HighArrow.SetDefaultColor(Color.RED);
HighArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN);

plot LowArrow = swingLow;
LowArrow.SetLineWeight(5);
LowArrow.SetDefaultColor(Color.GREEN);
LowArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP);

# End Swing High and Swing Low
def h = high;
def l = low;
def c = close;
def HH1 = swingHigh;#h >= Highest(h, length) and h >= Highest(h, length)[-length];
def Hi1 = if HH1 then h else Double.NaN;
def LL1 = swingLow;#l <= Lowest(l, length) and l <= Lowest(l, length)[-length];
def Lo1 = if LL1 then l else Double.NaN;
def PointCount = if BarNumber() == 1 then 0 else
                 if IsNaN(c) then PointCount[1] else
                 if !IsNaN(Hi1) then Max(1, PointCount[1] + 1) else
                 if !IsNaN(Lo1) then Min(-1, PointCount[1] - 1)
                 else PointCount[1];

#ZigZags
def zHI;
def zLO;
zHI = if !IsNaN(Hi1) and PointCount == 1 then h else Double.NaN;
zLO = if !IsNaN(Lo1) and PointCount == -1 then l else Double.NaN;
plot hilowline = if !IsNaN(zHI) then zHI else zLO;
hilowline.EnableApproximation();

#Last Confirmed Zigzag SwingHigh/SwingLow Bubbles
def lastswinglowbar = if !IsNaN(zLO)
                      then BarNumber()
                      else lastswinglowbar[1];
def swinglowbar1    = if lastswinglowbar != lastswinglowbar[1]
                      then lastswinglowbar[1]
                      else swinglowbar1[1];
AddChartBubble(if HighestAll(lastswinglowbar) == lastBar
               then BarNumber() == HighestAll(swinglowbar1)
               else BarNumber() == HighestAll(lastswinglowbar), l, "SwLow", Color.GREEN, no);

def lastswinghighbar = if !IsNaN(zHI)
                       then BarNumber()
                       else lastswinghighbar[1];
def swinghighbar1    = if lastswinghighbar != lastswinghighbar[1]
                       then lastswinghighbar[1]
                       else swinghighbar1[1];
AddChartBubble(if HighestAll(lastswinghighbar) == lastBar
               then BarNumber() == HighestAll(swinghighbar1)
               else BarNumber() == HighestAll(lastswinghighbar), h, "Swhigh", Color.RED, yes);
#
 

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Here are the bubbles for the last confirmed SwingHigh/SwingLow added to the above code. If the lastbar is an unconfirmed swing, then the prior confirmed swing is used
how to assign color to hiloline (ZHI or ZLO) in the above?
hiloline.AssignValueColor(if zhi then Color.green else if zlo then Color.red else Color.dark_green);id not work
 
Here is the code you provided in the link with the zigzag snippet added. The snippet tries to eliminate multiple plots of highs or lows between zigzags.

I have emphasized the zigzag in the image below.
Nice Code. Would it be possible to get a 50% line drawn on the zig zag patterns?
 
how to assign color to hiloline (ZHI or ZLO) in the above?
hiloline.AssignValueColor(if zhi then Color.green else if zlo then Color.red else Color.dark_green);id not work

For hilowline color, this was added to the code
Ruby:
def hlcolor= if swinghigh[1] then 1 else if swinglow[1] then 2 else hlcolor[1];
hilowline.assignvalueColor(if hlcolor==1 then color.red else color.green);
hilowline.setlineWeight(3);


Capture.jpg
Ruby:
# Swing High and Swing Low
# tomsk
# 11.18.2019
# As requested by chillc15 I have modified [USER=1174]@RobertPayne[/USER] code to include SwingHigh
# points which are now plotted in CYAN with the swing high points painted in PINK.
# So now you have both swing high and low on your charts
# +------------------------------------------------------------+
# | Example: How to extend levels to the right of the chart |
# | Robert Payne |
# | https://funwiththinkscript.com |
# +------------------------------------------------------------+
# SWING LOW
# define swing low points
input length = 10;
def bn = BarNumber();
def lastBar = HighestAll(if IsNaN(close) then 0 else bn);
def offset = Min(length - 1, lastBar - bn);
def swingLow = low < Lowest(low[1], length - 1) and low == GetValue(Lowest(low, length), -offset);
# identify the very last swing low point
def lowPointOneBarNumber = HighestAll(if swingLow then bn else 0);
def lowPointOneValue = if bn == lowPointOneBarNumber then low else lowPointOneValue[1];
plot low1 = if bn < lowPointOneBarNumber then Double.NaN else lowPointOneValue;
low1.SetDefaultColor(Color.LIGHT_RED);
# identify the 2nd to last swing low point
def lowPointTwoBarNumber = HighestAll(if swingLow and bn < lowPointOneBarNumber then bn else 0);
def lowPointTwoValue = if bn == lowPointTwoBarNumber then low else lowPointTwoValue[1];
plot low2 = if bn < lowPointTwoBarNumber then Double.NaN else lowPointTwoValue;
low2.SetDefaultColor(Color.LIGHT_RED);
# just keep doing ths for as many lines as you want to add to the chart
# identify then 3rd to last swingHigh point low
def lowPointThreeBarNumber = HighestAll(if swingLow and bn < lowPointTwoBarNumber then bn else 0);
def lowPointThreeValue = if bn == lowPointThreeBarNumber then low else lowPointThreeValue[1];
plot low3 = if bn < lowPointThreeBarNumber then Double.NaN else lowPointThreeValue;
low3.SetDefaultColor(Color.LIGHT_RED);
# identify then 4th to last swingHigh point low
def lowPointFourBarNumber = HighestAll(if swingLow and bn < lowPointThreeBarNumber then bn else 0);
def lowPointFourValue = if bn == lowPointFourBarNumber then low else lowPointFourValue[1];
plot low4 = if bn < lowPointFourBarNumber then Double.NaN else lowPointFourValue;
low4.SetDefaultColor(Color.LIGHT_RED);
# identify then 5th to last swingHigh point low
def lowPointFiveBarNumber = HighestAll(if swingLow and bn < lowPointFourBarNumber then bn else 0);
def lowPointFiveValue = if bn == lowPointFiveBarNumber then low else lowPointFiveValue[1];
plot low5 = if bn < lowPointFiveBarNumber then Double.NaN else lowPointFiveValue;
low5.SetDefaultColor(Color.LIGHT_RED);
# identify then 6th to last swingHigh point low
def lowPointSixBarNumber = HighestAll(if swingLow and bn < lowPointFiveBarNumber then bn else 0);
def lowPointSixValue = if bn == lowPointSixBarNumber then low else lowPointSixValue[1];
plot low6 = if bn < lowPointSixBarNumber then Double.NaN else lowPointSixValue;
low6.SetDefaultColor(Color.LIGHT_RED);
# identify then 7th to last swingHigh point low
def lowPointSevenBarNumber = HighestAll(if swingLow and bn < lowPointSixBarNumber then bn else 0);
def lowPointSevenValue = if bn == lowPointSevenBarNumber then low else lowPointSevenValue[1];
plot low7 = if bn < lowPointSevenBarNumber then Double.NaN else lowPointSevenValue;
low7.SetDefaultColor(Color.LIGHT_RED);
# identify then 8th to last swingHigh point low
def lowPointEightBarNumber = HighestAll(if swingLow and bn < lowPointSevenBarNumber then bn else 0);
def lowPointEightValue = if bn == lowPointEightBarNumber then low else lowPointEightValue[1];
plot low8 = if bn < lowPointEightBarNumber then Double.NaN else lowPointEightValue;
low8.SetDefaultColor(Color.LIGHT_RED);
# identify then 9th to last swingHigh point low
def lowPointNineBarNumber = HighestAll(if swingLow and bn < lowPointEightBarNumber then bn else 0);
def lowPointNineValue = if bn == lowPointNineBarNumber then low else lowPointNineValue[1];
plot low9 = if bn < lowPointNineBarNumber then Double.NaN else lowPointNineValue;
low9.SetDefaultColor(Color.LIGHT_RED);
# identify then 10th to last swingHigh point low
def lowPointTenBarNumber = HighestAll(if swingLow and bn < lowPointNineBarNumber then bn else 0);
def lowPointTenValue = if bn == lowPointTenBarNumber then low else lowPointTenValue[1];
plot low10 = if bn < lowPointTenBarNumber then Double.NaN else lowPointTenValue;
low10.SetDefaultColor(Color.LIGHT_RED);


# SWING HIGH
# define swing high points
def swingHigh = high > Highest(high[1], length - 1) and high == GetValue(Highest(high, length), -offset);
# identify the very last swing high point
def highPointOneBarNumber = HighestAll(if swingHigh then bn else 0);
def highPointOneValue = if bn == highPointOneBarNumber then high else highPointOneValue[1];
plot high1 = if bn < highPointOneBarNumber then Double.NaN else highPointOneValue;
high1.SetDefaultColor(Color.CYAN);
# identify the 2nd to last swing high point
def highPointTwoBarNumber = HighestAll(if swingHigh and bn < highPointOneBarNumber then bn else 0);
def highPointTwoValue = if bn == highPointTwoBarNumber then high else highPointTwoValue[1];
plot high2 = if bn < highPointTwoBarNumber then Double.NaN else highPointTwoValue;
high2.SetDefaultColor(Color.CYAN);
# just keep doing ths for as many lines as you want to add to the chart
def highPointThreeBarNumber = HighestAll(if swingHigh and bn < highPointTwoBarNumber then bn else 0);
def highPointThreeValue = if bn == highPointThreeBarNumber then high else highPointThreeValue[1];
plot high3 = if bn < highPointThreeBarNumber then Double.NaN else highPointThreeValue;
high3.SetDefaultColor(Color.CYAN);
def highPointFourBarNumber = HighestAll(if swingHigh and bn < highPointThreeBarNumber then bn else 0);
def highPointFourValue = if bn == highPointFourBarNumber then high else highPointFourValue[1];
plot high4 = if bn < highPointFourBarNumber then Double.NaN else highPointFourValue;
high4.SetDefaultColor(Color.CYAN);
def highPointFiveBarNumber = HighestAll(if swingHigh and bn < highPointFourBarNumber then bn else 0);
def highPointFiveValue = if bn == highPointFiveBarNumber then high else highPointFiveValue[1];
plot high5 = if bn < highPointFiveBarNumber then Double.NaN else highPointFiveValue;
high5.SetDefaultColor(Color.CYAN);
def highPointSixBarNumber = HighestAll(if swingHigh and bn < highPointFiveBarNumber then bn else 0);
def highPointSixValue = if bn == highPointSixBarNumber then high else highPointSixValue[1];
plot high6 = if bn < highPointSixBarNumber then Double.NaN else highPointSixValue;
high6.SetDefaultColor(Color.CYAN);
def highPointSevenBarNumber = HighestAll(if swingHigh and bn < highPointSixBarNumber then bn else 0);
def highPointSevenValue = if bn == highPointSevenBarNumber then high else highPointSevenValue[1];
plot high7 = if bn < highPointSevenBarNumber then Double.NaN else highPointSevenValue;
high7.SetDefaultColor(Color.CYAN);
def highPointEightBarNumber = HighestAll(if swingHigh and bn < highPointSevenBarNumber then bn else 0);
def highPointEightValue = if bn == highPointEightBarNumber then high else highPointEightValue[1];
plot high8 = if bn < highPointEightBarNumber then Double.NaN else highPointEightValue;
high4.SetDefaultColor(Color.CYAN);
def highPointNineBarNumber = HighestAll(if swingHigh and bn < highPointEightBarNumber then bn else 0);
def highPointNineValue = if bn == highPointNineBarNumber then high else highPointNineValue[1];
plot high9 = if bn < highPointNineBarNumber then Double.NaN else highPointNineValue;
high4.SetDefaultColor(Color.CYAN);
def highPointTenBarNumber = HighestAll(if swingHigh and bn < highPointNineBarNumber then bn else 0);
def highPointTenValue = if bn == highPointTenBarNumber then high else highPointTenValue[1];
plot high10 = if bn < highPointTenBarNumber then Double.NaN else highPointTenValue;
high4.SetDefaultColor(Color.CYAN);

# ADJUST CANDLE COLORS
# change candle colors just to make it easier to see what we are working with
#AssignPriceColor(if swingLow then Color.cyan else if swingHigh then Color.mageNTA else Color.current);

plot HighArrow = swingHigh;
HighArrow.SetLineWeight(5);
HighArrow.SetDefaultColor(Color.RED);
HighArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN);

plot LowArrow = swingLow;
LowArrow.SetLineWeight(5);
LowArrow.SetDefaultColor(Color.GREEN);
LowArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP);

# End Swing High and Swing Low
def h = high;
def l = low;
def c = close;
def HH1 = swingHigh;#h >= Highest(h, length) and h >= Highest(h, length)[-length];
def Hi1 = if HH1 then h else Double.NaN;
def LL1 = swingLow;#l <= Lowest(l, length) and l <= Lowest(l, length)[-length];
def Lo1 = if LL1 then l else Double.NaN;
def PointCount = if BarNumber() == 1 then 0 else
                 if IsNaN(c) then PointCount[1] else
                 if !IsNaN(Hi1) then Max(1, PointCount[1] + 1) else
                 if !IsNaN(Lo1) then Min(-1, PointCount[1] - 1)
                 else PointCount[1];

#ZigZags
def zHI;
def zLO;
zHI = if !IsNaN(Hi1) and PointCount == 1 then h else Double.NaN;
zLO = if !IsNaN(Lo1) and PointCount == -1 then l else Double.NaN;
plot hilowline = if !IsNaN(zHI) then zHI else zLO;
hilowline.EnableApproximation();
def hlcolor= if swinghigh[1] then 1 else if swinglow[1] then 2 else hlcolor[1];
hilowline.assignvalueColor(if hlcolor==1 then color.red else color.green);
hilowline.setlineWeight(3);

#Last Confirmed Zigzag SwingHigh/SwingLow Bubbles
def lastswinglowbar = if !IsNaN(zLO)
                      then BarNumber()
                      else lastswinglowbar[1];
def swinglowbar1    = if lastswinglowbar != lastswinglowbar[1]
                      then lastswinglowbar[1]
                      else swinglowbar1[1];
AddChartBubble(if HighestAll(lastswinglowbar) == lastBar
               then BarNumber() == HighestAll(swinglowbar1)
               else BarNumber() == HighestAll(lastswinglowbar), l, "SwLow", Color.GREEN, no);

def lastswinghighbar = if !IsNaN(zHI)
                       then BarNumber()
                       else lastswinghighbar[1];
def swinghighbar1    = if lastswinghighbar != lastswinghighbar[1]
                       then lastswinghighbar[1]
                       else swinghighbar1[1];
AddChartBubble(if HighestAll(lastswinghighbar) == lastBar
               then BarNumber() == HighestAll(swinghighbar1)
               else BarNumber() == HighestAll(lastswinghighbar), h, "Swhigh", Color.RED, yes);
#
 
Nice Code. Would it be possible to get a 50% line drawn on the zig zag patterns?

Hopefully this plots a horizontal line across the chart at 50% of the last swinghigh/swinglow zigzag. See the code added to the bottom of the script used for this.

Capture.jpg
Ruby:
# Swing High and Swing Low
# tomsk
# 11.18.2019
# As requested by chillc15 I have modified [USER=1174]@RobertPayne[/USER] code to include SwingHigh
# points which are now plotted in CYAN with the swing high points painted in PINK.
# So now you have both swing high and low on your charts
# +------------------------------------------------------------+
# | Example: How to extend levels to the right of the chart |
# | Robert Payne |
# | https://funwiththinkscript.com |
# +------------------------------------------------------------+
# SWING LOW
# define swing low points
input length = 10;
def bn = BarNumber();
def lastBar = HighestAll(if IsNaN(close) then 0 else bn);
def offset = Min(length - 1, lastBar - bn);
def swingLow = low < Lowest(low[1], length - 1) and low == GetValue(Lowest(low, length), -offset);
# identify the very last swing low point
def lowPointOneBarNumber = HighestAll(if swingLow then bn else 0);
def lowPointOneValue = if bn == lowPointOneBarNumber then low else lowPointOneValue[1];
plot low1 = if bn < lowPointOneBarNumber then Double.NaN else lowPointOneValue;
low1.SetDefaultColor(Color.LIGHT_RED);
# identify the 2nd to last swing low point
def lowPointTwoBarNumber = HighestAll(if swingLow and bn < lowPointOneBarNumber then bn else 0);
def lowPointTwoValue = if bn == lowPointTwoBarNumber then low else lowPointTwoValue[1];
plot low2 = if bn < lowPointTwoBarNumber then Double.NaN else lowPointTwoValue;
low2.SetDefaultColor(Color.LIGHT_RED);
# just keep doing ths for as many lines as you want to add to the chart
# identify then 3rd to last swingHigh point low
def lowPointThreeBarNumber = HighestAll(if swingLow and bn < lowPointTwoBarNumber then bn else 0);
def lowPointThreeValue = if bn == lowPointThreeBarNumber then low else lowPointThreeValue[1];
plot low3 = if bn < lowPointThreeBarNumber then Double.NaN else lowPointThreeValue;
low3.SetDefaultColor(Color.LIGHT_RED);
# identify then 4th to last swingHigh point low
def lowPointFourBarNumber = HighestAll(if swingLow and bn < lowPointThreeBarNumber then bn else 0);
def lowPointFourValue = if bn == lowPointFourBarNumber then low else lowPointFourValue[1];
plot low4 = if bn < lowPointFourBarNumber then Double.NaN else lowPointFourValue;
low4.SetDefaultColor(Color.LIGHT_RED);
# identify then 5th to last swingHigh point low
def lowPointFiveBarNumber = HighestAll(if swingLow and bn < lowPointFourBarNumber then bn else 0);
def lowPointFiveValue = if bn == lowPointFiveBarNumber then low else lowPointFiveValue[1];
plot low5 = if bn < lowPointFiveBarNumber then Double.NaN else lowPointFiveValue;
low5.SetDefaultColor(Color.LIGHT_RED);
# identify then 6th to last swingHigh point low
def lowPointSixBarNumber = HighestAll(if swingLow and bn < lowPointFiveBarNumber then bn else 0);
def lowPointSixValue = if bn == lowPointSixBarNumber then low else lowPointSixValue[1];
plot low6 = if bn < lowPointSixBarNumber then Double.NaN else lowPointSixValue;
low6.SetDefaultColor(Color.LIGHT_RED);
# identify then 7th to last swingHigh point low
def lowPointSevenBarNumber = HighestAll(if swingLow and bn < lowPointSixBarNumber then bn else 0);
def lowPointSevenValue = if bn == lowPointSevenBarNumber then low else lowPointSevenValue[1];
plot low7 = if bn < lowPointSevenBarNumber then Double.NaN else lowPointSevenValue;
low7.SetDefaultColor(Color.LIGHT_RED);
# identify then 8th to last swingHigh point low
def lowPointEightBarNumber = HighestAll(if swingLow and bn < lowPointSevenBarNumber then bn else 0);
def lowPointEightValue = if bn == lowPointEightBarNumber then low else lowPointEightValue[1];
plot low8 = if bn < lowPointEightBarNumber then Double.NaN else lowPointEightValue;
low8.SetDefaultColor(Color.LIGHT_RED);
# identify then 9th to last swingHigh point low
def lowPointNineBarNumber = HighestAll(if swingLow and bn < lowPointEightBarNumber then bn else 0);
def lowPointNineValue = if bn == lowPointNineBarNumber then low else lowPointNineValue[1];
plot low9 = if bn < lowPointNineBarNumber then Double.NaN else lowPointNineValue;
low9.SetDefaultColor(Color.LIGHT_RED);
# identify then 10th to last swingHigh point low
def lowPointTenBarNumber = HighestAll(if swingLow and bn < lowPointNineBarNumber then bn else 0);
def lowPointTenValue = if bn == lowPointTenBarNumber then low else lowPointTenValue[1];
plot low10 = if bn < lowPointTenBarNumber then Double.NaN else lowPointTenValue;
low10.SetDefaultColor(Color.LIGHT_RED);


# SWING HIGH
# define swing high points
def swingHigh = high > Highest(high[1], length - 1) and high == GetValue(Highest(high, length), -offset);
# identify the very last swing high point
def highPointOneBarNumber = HighestAll(if swingHigh then bn else 0);
def highPointOneValue = if bn == highPointOneBarNumber then high else highPointOneValue[1];
plot high1 = if bn < highPointOneBarNumber then Double.NaN else highPointOneValue;
high1.SetDefaultColor(Color.CYAN);
# identify the 2nd to last swing high point
def highPointTwoBarNumber = HighestAll(if swingHigh and bn < highPointOneBarNumber then bn else 0);
def highPointTwoValue = if bn == highPointTwoBarNumber then high else highPointTwoValue[1];
plot high2 = if bn < highPointTwoBarNumber then Double.NaN else highPointTwoValue;
high2.SetDefaultColor(Color.CYAN);
# just keep doing ths for as many lines as you want to add to the chart
def highPointThreeBarNumber = HighestAll(if swingHigh and bn < highPointTwoBarNumber then bn else 0);
def highPointThreeValue = if bn == highPointThreeBarNumber then high else highPointThreeValue[1];
plot high3 = if bn < highPointThreeBarNumber then Double.NaN else highPointThreeValue;
high3.SetDefaultColor(Color.CYAN);
def highPointFourBarNumber = HighestAll(if swingHigh and bn < highPointThreeBarNumber then bn else 0);
def highPointFourValue = if bn == highPointFourBarNumber then high else highPointFourValue[1];
plot high4 = if bn < highPointFourBarNumber then Double.NaN else highPointFourValue;
high4.SetDefaultColor(Color.CYAN);
def highPointFiveBarNumber = HighestAll(if swingHigh and bn < highPointFourBarNumber then bn else 0);
def highPointFiveValue = if bn == highPointFiveBarNumber then high else highPointFiveValue[1];
plot high5 = if bn < highPointFiveBarNumber then Double.NaN else highPointFiveValue;
high5.SetDefaultColor(Color.CYAN);
def highPointSixBarNumber = HighestAll(if swingHigh and bn < highPointFiveBarNumber then bn else 0);
def highPointSixValue = if bn == highPointSixBarNumber then high else highPointSixValue[1];
plot high6 = if bn < highPointSixBarNumber then Double.NaN else highPointSixValue;
high6.SetDefaultColor(Color.CYAN);
def highPointSevenBarNumber = HighestAll(if swingHigh and bn < highPointSixBarNumber then bn else 0);
def highPointSevenValue = if bn == highPointSevenBarNumber then high else highPointSevenValue[1];
plot high7 = if bn < highPointSevenBarNumber then Double.NaN else highPointSevenValue;
high7.SetDefaultColor(Color.CYAN);
def highPointEightBarNumber = HighestAll(if swingHigh and bn < highPointSevenBarNumber then bn else 0);
def highPointEightValue = if bn == highPointEightBarNumber then high else highPointEightValue[1];
plot high8 = if bn < highPointEightBarNumber then Double.NaN else highPointEightValue;
high4.SetDefaultColor(Color.CYAN);
def highPointNineBarNumber = HighestAll(if swingHigh and bn < highPointEightBarNumber then bn else 0);
def highPointNineValue = if bn == highPointNineBarNumber then high else highPointNineValue[1];
plot high9 = if bn < highPointNineBarNumber then Double.NaN else highPointNineValue;
high4.SetDefaultColor(Color.CYAN);
def highPointTenBarNumber = HighestAll(if swingHigh and bn < highPointNineBarNumber then bn else 0);
def highPointTenValue = if bn == highPointTenBarNumber then high else highPointTenValue[1];
plot high10 = if bn < highPointTenBarNumber then Double.NaN else highPointTenValue;
high4.SetDefaultColor(Color.CYAN);

# ADJUST CANDLE COLORS
# change candle colors just to make it easier to see what we are working with
#AssignPriceColor(if swingLow then Color.cyan else if swingHigh then Color.mageNTA else Color.current);

plot HighArrow = swingHigh;
HighArrow.SetLineWeight(5);
HighArrow.SetDefaultColor(Color.RED);
HighArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN);

plot LowArrow = swingLow;
LowArrow.SetLineWeight(5);
LowArrow.SetDefaultColor(Color.GREEN);
LowArrow.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP);

# End Swing High and Swing Low
def h = high;
def l = low;
def c = close;
def HH1 = swingHigh;#h >= Highest(h, length) and h >= Highest(h, length)[-length];
def Hi1 = if HH1 then h else Double.NaN;
def LL1 = swingLow;#l <= Lowest(l, length) and l <= Lowest(l, length)[-length];
def Lo1 = if LL1 then l else Double.NaN;
def PointCount = if BarNumber() == 1 then 0 else
                 if IsNaN(c) then PointCount[1] else
                 if !IsNaN(Hi1) then Max(1, PointCount[1] + 1) else
                 if !IsNaN(Lo1) then Min(-1, PointCount[1] - 1)
                 else PointCount[1];

#ZigZags
def zHI;
def zLO;
zHI = if !IsNaN(Hi1) and PointCount == 1 then h else Double.NaN;
zLO = if !IsNaN(Lo1) and PointCount == -1 then l else Double.NaN;

plot hilowline = if !IsNaN(zHI) then zHI else zLO;
hilowline.EnableApproximation();
def hlcolor = if swingHigh[1] then 1 else if swingLow[1] then 2 else hlcolor[1];
hilowline.AssignValueColor(if hlcolor == 1 then Color.RED else Color.GREEN);
hilowline.SetLineWeight(3);

#Last Confirmed Zigzag SwingHigh/SwingLow Bubbles
def lastswinglowbar = if !IsNaN(zLO)
                      then BarNumber()
                      else lastswinglowbar[1];
def swinglowbar1    = if lastswinglowbar != lastswinglowbar[1]
                      then lastswinglowbar[1]
                      else swinglowbar1[1];
AddChartBubble(if HighestAll(lastswinglowbar) == lastBar
               then BarNumber() == HighestAll(swinglowbar1)
               else BarNumber() == HighestAll(lastswinglowbar), l, "SwLow", Color.GREEN, no);

def lastswinghighbar = if !IsNaN(zHI)
                       then BarNumber()
                       else lastswinghighbar[1];
def swinghighbar1    = if lastswinghighbar != lastswinghighbar[1]
                       then lastswinghighbar[1]
                       else swinghighbar1[1];
AddChartBubble(if HighestAll(lastswinghighbar) == lastBar
               then BarNumber() == HighestAll(swinghighbar1)
               else BarNumber() == HighestAll(lastswinghighbar), h, "Swhigh", Color.RED, yes);

#Plot horizontal line at 50% of Last SwingHigh/SwingLow with an optional bubble
def swh = if if HighestAll(lastswinghighbar) == lastBar
             then BarNumber() == HighestAll(swinghighbar1)
             else BarNumber() == HighestAll(lastswinghighbar)
          then h else swh[1];
def swl = if if HighestAll(lastswinglowbar) == lastBar
             then BarNumber() == HighestAll(swinglowbar1)
             else BarNumber() == HighestAll(lastswinglowbar)
          then l else swl[1];           

input show50line = yes;
plot hl50 = HighestAll(if BarNumber() == Round((if HighestAll(lastswinghighbar) == lastBar
                      then HighestAll(swinghighbar1)
                      else HighestAll(lastswinghighbar)
                    + if HighestAll(lastswinglowbar) == lastBar
                      then HighestAll(swinglowbar1)
                      else HighestAll(lastswinglowbar)) / 2, 0)
                      then HighestAll(swh + swl) / 2
                      else Double.NaN);
hl50.SetPaintingStrategy(PaintingStrategy.HORIZONTAL);
hl50.SetLineWeight(5);
hl50.sethiding(!show50line);

input showhl50_bubble = yes;
AddChartBubble(showhl50_bubble and
               BarNumber() == Round((if HighestAll(lastswinghighbar) == lastBar
               then HighestAll(swinghighbar1)
               else HighestAll(lastswinghighbar)
             + if HighestAll(lastswinglowbar) == lastBar
               then HighestAll(swinglowbar1)
               else HighestAll(lastswinglowbar)) / 2, 0), hl50, "  50%\n" + hl50, Color.YELLOW);

#
 
I imported the code and it came in with a default of 10 candles. Is there some significance of using 10 bars ?
 
I imported the code and it came in with a default of 10 candles. Is there some significance of using 10 bars ?
There are at least 1/2 dozen scripts in this thread. So it is not possible to determine what study you are asking about.
The broad answer is there is no "perfect" length that works on all instruments, for all time frames, and in all market conditions.
Recommend you put it on your chart. Nothing beats personal experience ;) The only way you will know what works best for you is to play with the settings and see how the indicator line up w/ your strategy and with your other indicators. To determine if this indicator brings value, analyze it over different timeframes, across history and with multiple instruments.
 
Could a code be added to the end of the code on post #21 that reflects if the symbol is making lower highs or higher lows?

I've include a screenshot as an example. Thanks in advance!

Screenshot
 
Could a code be added to the end of the code on post #21 that reflects if the symbol is making lower highs or higher lows?

I've include a screenshot as an example. Thanks in advance!

Screenshot

Just saw this.

Add this to the bottom of the code in post #21.

Ruby:
AddChartBubble( bn == highPointOneBarNumber, high1, if high1 > high2 then "HH" else "LH", if high1 > high2 then Color.GREEN else Color.RED);
AddChartBubble( bn == lowPointOneBarNumber, low1, if low1 > low2 then "HL" else "LL", if low1 > low2 then Color.GREEN else Color.RED, no);
 
I understand this indicator repaints. Therefore, is it possible to hide the last arrow? Thank you!

The swing code in here does not generally repaint. A swing will only plot an arrow after the condition in then number of bars in both directions are met. That is different than the TOS zigzag code that does repaint.

If you have a specific code above that you are referencing that you feel is repainting, then it would help.
 
What I meant was that the last arrow is always in the process of forming, it won't become definite until the next arrow is formed. I am wondering if the latest arrow can be hidden since it is not definite. Thank you so much for your help!
 
What I meant was that the last arrow is always in the process of forming, it won't become definite until the next arrow is formed. I am wondering if the latest arrow can be hidden since it is not definite. Thank you so much for your help!

Okay, that is the case with the one I just posted, so see if this mod helps. It has inputs to limit the plot of the developing last bubble's arrow and/or bubbles. There is a Test to plot a dot where the last swinghigh/swinglow candles are located.

Screenshot-2022-11-03-121818.png
Ruby:
# Swing High and Swing Low
# tomsk
# 11.18.2019
# As requested by chillc15 I have modified [USER=1174]@RobertPayne[/USER] code to include SwingHigh
# points which are now plotted in CYAN with the swing high points painted in PINK.
# So now you have both swing high and low on your charts
# +------------------------------------------------------------+
# | Example: How to extend levels to the right of the chart |
# | Robert Payne |
# | https://funwiththinkscript.com |
# +------------------------------------------------------------+
# SWING LOW
# define swing low points
input length = 10;
def bn = BarNumber();
def lastBar = HighestAll(if IsNaN(close) then 0 else bn);
def offset = Min(length - 1, lastBar - bn);
def swingLow = low < Lowest(low[1], length - 1) and low == GetValue(Lowest(low, length), -offset);
# identify the very last swing low point
def lowPointOneBarNumber = HighestAll(if swingLow then bn else 0);
def lowPointOneValue = if bn == lowPointOneBarNumber then low else lowPointOneValue[1];
plot low1 = if bn < lowPointOneBarNumber then Double.NaN else lowPointOneValue;
low1.SetDefaultColor(Color.LIGHT_RED);
# identify the 2nd to last swing low point
def lowPointTwoBarNumber = HighestAll(if swingLow and bn < lowPointOneBarNumber then bn else 0);
def lowPointTwoValue = if bn == lowPointTwoBarNumber then low else lowPointTwoValue[1];
plot low2 = if bn < lowPointTwoBarNumber then Double.NaN else lowPointTwoValue;
low2.SetDefaultColor(Color.LIGHT_RED);
# just keep doing ths for as many lines as you want to add to the chart
# identify then 3rd to last swingHigh point low
def lowPointThreeBarNumber = HighestAll(if swingLow and bn < lowPointTwoBarNumber then bn else 0);
def lowPointThreeValue = if bn == lowPointThreeBarNumber then low else lowPointThreeValue[1];
plot low3 = if bn < lowPointThreeBarNumber then Double.NaN else lowPointThreeValue;
low3.SetDefaultColor(Color.LIGHT_RED);
# identify then 4th to last swingHigh point low
def lowPointFourBarNumber = HighestAll(if swingLow and bn < lowPointThreeBarNumber then bn else 0);
def lowPointFourValue = if bn == lowPointFourBarNumber then low else lowPointFourValue[1];
plot low4 = if bn < lowPointFourBarNumber then Double.NaN else lowPointFourValue;
low4.SetDefaultColor(Color.LIGHT_RED);
# identify then 5th to last swingHigh point low
def lowPointFiveBarNumber = HighestAll(if swingLow and bn < lowPointFourBarNumber then bn else 0);
def lowPointFiveValue = if bn == lowPointFiveBarNumber then low else lowPointFiveValue[1];
plot low5 = if bn < lowPointFiveBarNumber then Double.NaN else lowPointFiveValue;
low5.SetDefaultColor(Color.LIGHT_RED);
# identify then 6th to last swingHigh point low
def lowPointSixBarNumber = HighestAll(if swingLow and bn < lowPointFiveBarNumber then bn else 0);
def lowPointSixValue = if bn == lowPointSixBarNumber then low else lowPointSixValue[1];
plot low6 = if bn < lowPointSixBarNumber then Double.NaN else lowPointSixValue;
low6.SetDefaultColor(Color.LIGHT_RED);
# identify then 7th to last swingHigh point low
def lowPointSevenBarNumber = HighestAll(if swingLow and bn < lowPointSixBarNumber then bn else 0);
def lowPointSevenValue = if bn == lowPointSevenBarNumber then low else lowPointSevenValue[1];
plot low7 = if bn < lowPointSevenBarNumber then Double.NaN else lowPointSevenValue;
low7.SetDefaultColor(Color.LIGHT_RED);
# identify then 8th to last swingHigh point low
def lowPointEightBarNumber = HighestAll(if swingLow and bn < lowPointSevenBarNumber then bn else 0);
def lowPointEightValue = if bn == lowPointEightBarNumber then low else lowPointEightValue[1];
plot low8 = if bn < lowPointEightBarNumber then Double.NaN else lowPointEightValue;
low8.SetDefaultColor(Color.LIGHT_RED);
# identify then 9th to last swingHigh point low
def lowPointNineBarNumber = HighestAll(if swingLow and bn < lowPointEightBarNumber then bn else 0);
def lowPointNineValue = if bn == lowPointNineBarNumber then low else lowPointNineValue[1];
plot low9 = if bn < lowPointNineBarNumber then Double.NaN else lowPointNineValue;
low9.SetDefaultColor(Color.LIGHT_RED);
# identify then 10th to last swingHigh point low
def lowPointTenBarNumber = HighestAll(if swingLow and bn < lowPointNineBarNumber then bn else 0);
def lowPointTenValue = if bn == lowPointTenBarNumber then low else lowPointTenValue[1];
plot low10 = if bn < lowPointTenBarNumber then Double.NaN else lowPointTenValue;
low10.SetDefaultColor(Color.LIGHT_RED);


# SWING HIGH
# define swing high points
def swingHigh = high > Highest(high[1], length - 1) and high == GetValue(Highest(high, length), -offset);
# identify the very last swing high point
def highPointOneBarNumber = HighestAll(if swingHigh then bn else 0);
def highPointOneValue = if bn == highPointOneBarNumber then high else highPointOneValue[1];
plot high1 = if bn < highPointOneBarNumber then Double.NaN else highPointOneValue;
high1.SetDefaultColor(Color.CYAN);
# identify the 2nd to last swing high point
def highPointTwoBarNumber = HighestAll(if swingHigh and bn < highPointOneBarNumber then bn else 0);
def highPointTwoValue = if bn == highPointTwoBarNumber then high else highPointTwoValue[1];
plot high2 = if bn < highPointTwoBarNumber then Double.NaN else highPointTwoValue;
high2.SetDefaultColor(Color.CYAN);
# just keep doing ths for as many lines as you want to add to the chart
def highPointThreeBarNumber = HighestAll(if swingHigh and bn < highPointTwoBarNumber then bn else 0);
def highPointThreeValue = if bn == highPointThreeBarNumber then high else highPointThreeValue[1];
plot high3 = if bn < highPointThreeBarNumber then Double.NaN else highPointThreeValue;
high3.SetDefaultColor(Color.CYAN);
def highPointFourBarNumber = HighestAll(if swingHigh and bn < highPointThreeBarNumber then bn else 0);
def highPointFourValue = if bn == highPointFourBarNumber then high else highPointFourValue[1];
plot high4 = if bn < highPointFourBarNumber then Double.NaN else highPointFourValue;
high4.SetDefaultColor(Color.CYAN);
def highPointFiveBarNumber = HighestAll(if swingHigh and bn < highPointFourBarNumber then bn else 0);
def highPointFiveValue = if bn == highPointFiveBarNumber then high else highPointFiveValue[1];
plot high5 = if bn < highPointFiveBarNumber then Double.NaN else highPointFiveValue;
high5.SetDefaultColor(Color.CYAN);
def highPointSixBarNumber = HighestAll(if swingHigh and bn < highPointFiveBarNumber then bn else 0);
def highPointSixValue = if bn == highPointSixBarNumber then high else highPointSixValue[1];
plot high6 = if bn < highPointSixBarNumber then Double.NaN else highPointSixValue;
high6.SetDefaultColor(Color.CYAN);
def highPointSevenBarNumber = HighestAll(if swingHigh and bn < highPointSixBarNumber then bn else 0);
def highPointSevenValue = if bn == highPointSevenBarNumber then high else highPointSevenValue[1];
plot high7 = if bn < highPointSevenBarNumber then Double.NaN else highPointSevenValue;
high7.SetDefaultColor(Color.CYAN);
def highPointEightBarNumber = HighestAll(if swingHigh and bn < highPointSevenBarNumber then bn else 0);
def highPointEightValue = if bn == highPointEightBarNumber then high else highPointEightValue[1];
plot high8 = if bn < highPointEightBarNumber then Double.NaN else highPointEightValue;
high4.SetDefaultColor(Color.CYAN);
def highPointNineBarNumber = HighestAll(if swingHigh and bn < highPointEightBarNumber then bn else 0);
def highPointNineValue = if bn == highPointNineBarNumber then high else highPointNineValue[1];
plot high9 = if bn < highPointNineBarNumber then Double.NaN else highPointNineValue;
high4.SetDefaultColor(Color.CYAN);
def highPointTenBarNumber = HighestAll(if swingHigh and bn < highPointNineBarNumber then bn else 0);
def highPointTenValue = if bn == highPointTenBarNumber then high else highPointTenValue[1];
plot high10 = if bn < highPointTenBarNumber then Double.NaN else highPointTenValue;
high4.SetDefaultColor(Color.CYAN);

# ADJUST CANDLE COLORS
# change candle colors just to make it easier to see what we are working with
#AssignPriceColor(if swingLow then Color.cyan else if swingHigh then Color.mageNTA else Color.current);

def maxhl = if highPointOneBarNumber == Max(highPointOneBarNumber, lowPointOneBarNumber) then 1 else 0;

input limit_developing_arrow_plot = no;

plot HighArrow = if limit_developing_arrow_plot and maxhl == 1 and bn == highPointOneBarNumber then Double.NaN else if swingHigh then high else Double.NaN;
HighArrow.SetLineWeight(5);
HighArrow.SetDefaultColor(Color.RED);
HighArrow.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);

plot LowArrow = if limit_developing_arrow_plot and maxhl == 0 and bn == lowPointOneBarNumber then Double.NaN else if swingLow then low else Double.NaN;
LowArrow.SetLineWeight(5);
LowArrow.SetDefaultColor(Color.GREEN);
LowArrow.SetPaintingStrategy(PaintingStrategy.ARROW_UP);

input limit_developing_bubble_plot = no;

AddChartBubble( if limit_developing_bubble_plot and maxhl == 1 and  bn == highPointOneBarNumber then Double.NaN else bn == highPointOneBarNumber, high1, if high1 > high2 then "HH" else "LH", if high1 > high2 then Color.GREEN else Color.RED);
AddChartBubble(if limit_developing_bubble_plot and maxhl == 0 and  bn == lowPointOneBarNumber then Double.NaN else  bn == lowPointOneBarNumber, low1, if low1 > low2 then "HL" else "LL", if low1 > low2 then Color.GREEN else Color.RED, no);

# End Swing High and Swing Low

#Test to view last high/low swings
input test = no;
plot Highdot = if bn == highPointOneBarNumber then swingHigh else Double.NaN;
Highdot.SetLineWeight(5);
Highdot.SetDefaultColor(Color.RED);
Highdot.SetPaintingStrategy(PaintingStrategy.BOOLEAN_POINTS);
Highdot.SetHiding(!test);

plot Lowdot = if bn == lowPointOneBarNumber then swingLow else Double.NaN;
Lowdot.SetLineWeight(5);
Lowdot.SetDefaultColor(Color.GREEN);
Lowdot.SetPaintingStrategy(PaintingStrategy.BOOLEAN_POINTS);
Lowdot.SetHiding(!test);
 
Okay, that is the case with the one I just posted, so see if this mod helps. It has inputs to limit the plot of the developing last bubble's arrow and/or bubbles. There is a Test to plot a dot where the last swinghigh/swinglow candles are located.
Good morning. Is there a way to only show a bubble for higher highs (HH) and Lower Lows (LL)?
 
Good morning. Is there a way to only show a bubble for higher highs (HH) and Lower Lows (LL)?

Added to the bottom of the script is your request. It is controlled by an input show_bubbles_HHLL.

Screenshot-2022-11-04-070508.png
Ruby:
# Swing High and Swing Low
# tomsk
# 11.18.2019
# As requested by chillc15 I have modified [USER=1174]@RobertPayne[/USER] code to include SwingHigh
# points which are now plotted in CYAN with the swing high points painted in PINK.
# So now you have both swing high and low on your charts
# +------------------------------------------------------------+
# | Example: How to extend levels to the right of the chart |
# | Robert Payne |
# | https://funwiththinkscript.com |
# +------------------------------------------------------------+
# SWING LOW
# define swing low points
input length = 10;
def bn = BarNumber();
def lastBar = HighestAll(if IsNaN(close) then 0 else bn);
def offset = Min(length - 1, lastBar - bn);
def swingLow = low < Lowest(low[1], length - 1) and low == GetValue(Lowest(low, length), -offset);
# identify the very last swing low point
def lowPointOneBarNumber = HighestAll(if swingLow then bn else 0);
def lowPointOneValue = if bn == lowPointOneBarNumber then low else lowPointOneValue[1];
plot low1 = if bn < lowPointOneBarNumber then Double.NaN else lowPointOneValue;
low1.SetDefaultColor(Color.LIGHT_RED);
# identify the 2nd to last swing low point
def lowPointTwoBarNumber = HighestAll(if swingLow and bn < lowPointOneBarNumber then bn else 0);
def lowPointTwoValue = if bn == lowPointTwoBarNumber then low else lowPointTwoValue[1];
plot low2 = if bn < lowPointTwoBarNumber then Double.NaN else lowPointTwoValue;
low2.SetDefaultColor(Color.LIGHT_RED);
# just keep doing ths for as many lines as you want to add to the chart
# identify then 3rd to last swingHigh point low
def lowPointThreeBarNumber = HighestAll(if swingLow and bn < lowPointTwoBarNumber then bn else 0);
def lowPointThreeValue = if bn == lowPointThreeBarNumber then low else lowPointThreeValue[1];
plot low3 = if bn < lowPointThreeBarNumber then Double.NaN else lowPointThreeValue;
low3.SetDefaultColor(Color.LIGHT_RED);
# identify then 4th to last swingHigh point low
def lowPointFourBarNumber = HighestAll(if swingLow and bn < lowPointThreeBarNumber then bn else 0);
def lowPointFourValue = if bn == lowPointFourBarNumber then low else lowPointFourValue[1];
plot low4 = if bn < lowPointFourBarNumber then Double.NaN else lowPointFourValue;
low4.SetDefaultColor(Color.LIGHT_RED);
# identify then 5th to last swingHigh point low
def lowPointFiveBarNumber = HighestAll(if swingLow and bn < lowPointFourBarNumber then bn else 0);
def lowPointFiveValue = if bn == lowPointFiveBarNumber then low else lowPointFiveValue[1];
plot low5 = if bn < lowPointFiveBarNumber then Double.NaN else lowPointFiveValue;
low5.SetDefaultColor(Color.LIGHT_RED);
# identify then 6th to last swingHigh point low
def lowPointSixBarNumber = HighestAll(if swingLow and bn < lowPointFiveBarNumber then bn else 0);
def lowPointSixValue = if bn == lowPointSixBarNumber then low else lowPointSixValue[1];
plot low6 = if bn < lowPointSixBarNumber then Double.NaN else lowPointSixValue;
low6.SetDefaultColor(Color.LIGHT_RED);
# identify then 7th to last swingHigh point low
def lowPointSevenBarNumber = HighestAll(if swingLow and bn < lowPointSixBarNumber then bn else 0);
def lowPointSevenValue = if bn == lowPointSevenBarNumber then low else lowPointSevenValue[1];
plot low7 = if bn < lowPointSevenBarNumber then Double.NaN else lowPointSevenValue;
low7.SetDefaultColor(Color.LIGHT_RED);
# identify then 8th to last swingHigh point low
def lowPointEightBarNumber = HighestAll(if swingLow and bn < lowPointSevenBarNumber then bn else 0);
def lowPointEightValue = if bn == lowPointEightBarNumber then low else lowPointEightValue[1];
plot low8 = if bn < lowPointEightBarNumber then Double.NaN else lowPointEightValue;
low8.SetDefaultColor(Color.LIGHT_RED);
# identify then 9th to last swingHigh point low
def lowPointNineBarNumber = HighestAll(if swingLow and bn < lowPointEightBarNumber then bn else 0);
def lowPointNineValue = if bn == lowPointNineBarNumber then low else lowPointNineValue[1];
plot low9 = if bn < lowPointNineBarNumber then Double.NaN else lowPointNineValue;
low9.SetDefaultColor(Color.LIGHT_RED);
# identify then 10th to last swingHigh point low
def lowPointTenBarNumber = HighestAll(if swingLow and bn < lowPointNineBarNumber then bn else 0);
def lowPointTenValue = if bn == lowPointTenBarNumber then low else lowPointTenValue[1];
plot low10 = if bn < lowPointTenBarNumber then Double.NaN else lowPointTenValue;
low10.SetDefaultColor(Color.LIGHT_RED);


# SWING HIGH
# define swing high points
def swingHigh = high > Highest(high[1], length - 1) and high == GetValue(Highest(high, length), -offset);
# identify the very last swing high point
def highPointOneBarNumber = HighestAll(if swingHigh then bn else 0);
def highPointOneValue = if bn == highPointOneBarNumber then high else highPointOneValue[1];
plot high1 = if bn < highPointOneBarNumber then Double.NaN else highPointOneValue;
high1.SetDefaultColor(Color.CYAN);
# identify the 2nd to last swing high point
def highPointTwoBarNumber = HighestAll(if swingHigh and bn < highPointOneBarNumber then bn else 0);
def highPointTwoValue = if bn == highPointTwoBarNumber then high else highPointTwoValue[1];
plot high2 = if bn < highPointTwoBarNumber then Double.NaN else highPointTwoValue;
high2.SetDefaultColor(Color.CYAN);
# just keep doing ths for as many lines as you want to add to the chart
def highPointThreeBarNumber = HighestAll(if swingHigh and bn < highPointTwoBarNumber then bn else 0);
def highPointThreeValue = if bn == highPointThreeBarNumber then high else highPointThreeValue[1];
plot high3 = if bn < highPointThreeBarNumber then Double.NaN else highPointThreeValue;
high3.SetDefaultColor(Color.CYAN);
def highPointFourBarNumber = HighestAll(if swingHigh and bn < highPointThreeBarNumber then bn else 0);
def highPointFourValue = if bn == highPointFourBarNumber then high else highPointFourValue[1];
plot high4 = if bn < highPointFourBarNumber then Double.NaN else highPointFourValue;
high4.SetDefaultColor(Color.CYAN);
def highPointFiveBarNumber = HighestAll(if swingHigh and bn < highPointFourBarNumber then bn else 0);
def highPointFiveValue = if bn == highPointFiveBarNumber then high else highPointFiveValue[1];
plot high5 = if bn < highPointFiveBarNumber then Double.NaN else highPointFiveValue;
high5.SetDefaultColor(Color.CYAN);
def highPointSixBarNumber = HighestAll(if swingHigh and bn < highPointFiveBarNumber then bn else 0);
def highPointSixValue = if bn == highPointSixBarNumber then high else highPointSixValue[1];
plot high6 = if bn < highPointSixBarNumber then Double.NaN else highPointSixValue;
high6.SetDefaultColor(Color.CYAN);
def highPointSevenBarNumber = HighestAll(if swingHigh and bn < highPointSixBarNumber then bn else 0);
def highPointSevenValue = if bn == highPointSevenBarNumber then high else highPointSevenValue[1];
plot high7 = if bn < highPointSevenBarNumber then Double.NaN else highPointSevenValue;
high7.SetDefaultColor(Color.CYAN);
def highPointEightBarNumber = HighestAll(if swingHigh and bn < highPointSevenBarNumber then bn else 0);
def highPointEightValue = if bn == highPointEightBarNumber then high else highPointEightValue[1];
plot high8 = if bn < highPointEightBarNumber then Double.NaN else highPointEightValue;
high4.SetDefaultColor(Color.CYAN);
def highPointNineBarNumber = HighestAll(if swingHigh and bn < highPointEightBarNumber then bn else 0);
def highPointNineValue = if bn == highPointNineBarNumber then high else highPointNineValue[1];
plot high9 = if bn < highPointNineBarNumber then Double.NaN else highPointNineValue;
high4.SetDefaultColor(Color.CYAN);
def highPointTenBarNumber = HighestAll(if swingHigh and bn < highPointNineBarNumber then bn else 0);
def highPointTenValue = if bn == highPointTenBarNumber then high else highPointTenValue[1];
plot high10 = if bn < highPointTenBarNumber then Double.NaN else highPointTenValue;
high4.SetDefaultColor(Color.CYAN);

# ADJUST CANDLE COLORS
# change candle colors just to make it easier to see what we are working with
#AssignPriceColor(if swingLow then Color.cyan else if swingHigh then Color.mageNTA else Color.current);

def maxhl = if highPointOneBarNumber == Max(highPointOneBarNumber, lowPointOneBarNumber) then 1 else 0;

input limit_developing_arrow_plot = no;

plot HighArrow = if limit_developing_arrow_plot and maxhl == 1 and bn == highPointOneBarNumber then Double.NaN else if swingHigh then high else Double.NaN;
HighArrow.SetLineWeight(5);
HighArrow.SetDefaultColor(Color.RED);
HighArrow.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);

plot LowArrow = if limit_developing_arrow_plot and maxhl == 0 and bn == lowPointOneBarNumber then Double.NaN else if swingLow then low else Double.NaN;
LowArrow.SetLineWeight(5);
LowArrow.SetDefaultColor(Color.GREEN);
LowArrow.SetPaintingStrategy(PaintingStrategy.ARROW_UP);

input limit_developing_bubble_plot = no;

AddChartBubble( if limit_developing_bubble_plot and maxhl == 1 and  bn == highPointOneBarNumber then Double.NaN else bn == highPointOneBarNumber, high1, if high1 > high2 then "HH" else "LH", if high1 > high2 then Color.GREEN else Color.RED);
AddChartBubble(if limit_developing_bubble_plot and maxhl == 0 and  bn == lowPointOneBarNumber then Double.NaN else  bn == lowPointOneBarNumber, low1, if low1 > low2 then "HL" else "LL", if low1 > low2 then Color.GREEN else Color.RED, no);

# End Swing High and Swing Low

#Test to view last high/low swings
input test = no;
plot Highdot = if bn == highPointOneBarNumber then swingHigh else Double.NaN;
Highdot.SetLineWeight(5);
Highdot.SetDefaultColor(Color.RED);
Highdot.SetPaintingStrategy(PaintingStrategy.BOOLEAN_POINTS);
Highdot.SetHiding(!test);

plot Lowdot = if bn == lowPointOneBarNumber then swingLow else Double.NaN;
Lowdot.SetLineWeight(5);
Lowdot.SetDefaultColor(Color.GREEN);
Lowdot.SetPaintingStrategy(PaintingStrategy.BOOLEAN_POINTS);
Lowdot.SetHiding(!test);

input show_bubbles_HHLL = yes;

def swinghigh1=if swinghigh then high else swinghigh1[1];
def swinghigh2=if swinghigh1!=swinghigh1[1] then swinghigh1[1] else swinghigh2[1];
#addlabel(1,swinghigh1[1]+" "+swinghigh2[1]);
addchartBubble(if show_bubbles_HHLL and swinghigh1>swinghigh2 then swinghigh else double.nan, high, "HH", color.green);

def swinglow1=if swinglow then low else swinglow1[1];
def swinglow2=if swinglow1!=swinglow1[1] then swinglow1[1] else swinglow2[1];
#addlabel(1,swinglow1[1]+" "+swinglow2[1]);
addchartBubble(if show_bubbles_HHLL and swinglow1<swinglow2 then swinglow else double.nan, low, "LL", color.red, no);
 
Added to the bottom of the script is your request. It is controlled by an input show_bubbles_HHLL.
Hi SleepyZ, to remove arrow, we can disable the arrow line by #, how would you put price in place of Arrow, HH and LL?
Thanks,
Majid
 
Hi SleepyZ, to remove arrow, we can disable the arrow line by #, how would you put price in place of Arrow, HH and LL?
Thanks,
Majid

All inputs have been adjusted and new price plots at the swings added

Screenshot-2022-11-04-170408.png

Ruby:
# Swing High and Swing Low
# tomsk
# 11.18.2019
# As requested by chillc15 I have modified [USER=1174]@RobertPayne[/USER] code to include SwingHigh
# points which are now plotted in CYAN with the swing high points painted in PINK.
# So now you have both swing high and low on your charts
# +------------------------------------------------------------+
# | Example: How to extend levels to the right of the chart |
# | Robert Payne |
# | https://funwiththinkscript.com |
# +------------------------------------------------------------+
# SWING LOW
# define swing low points
input length = 10;
def bn = BarNumber();
def lastBar = HighestAll(if IsNaN(close) then 0 else bn);
def offset = Min(length - 1, lastBar - bn);
def swingLow = low < Lowest(low[1], length - 1) and low == GetValue(Lowest(low, length), -offset);
# identify the very last swing low point
def lowPointOneBarNumber = HighestAll(if swingLow then bn else 0);
def lowPointOneValue = if bn == lowPointOneBarNumber then low else lowPointOneValue[1];
plot low1 = if bn < lowPointOneBarNumber then Double.NaN else lowPointOneValue;
low1.SetDefaultColor(Color.LIGHT_RED);
# identify the 2nd to last swing low point
def lowPointTwoBarNumber = HighestAll(if swingLow and bn < lowPointOneBarNumber then bn else 0);
def lowPointTwoValue = if bn == lowPointTwoBarNumber then low else lowPointTwoValue[1];
plot low2 = if bn < lowPointTwoBarNumber then Double.NaN else lowPointTwoValue;
low2.SetDefaultColor(Color.LIGHT_RED);
# just keep doing ths for as many lines as you want to add to the chart
# identify then 3rd to last swingHigh point low
def lowPointThreeBarNumber = HighestAll(if swingLow and bn < lowPointTwoBarNumber then bn else 0);
def lowPointThreeValue = if bn == lowPointThreeBarNumber then low else lowPointThreeValue[1];
plot low3 = if bn < lowPointThreeBarNumber then Double.NaN else lowPointThreeValue;
low3.SetDefaultColor(Color.LIGHT_RED);
# identify then 4th to last swingHigh point low
def lowPointFourBarNumber = HighestAll(if swingLow and bn < lowPointThreeBarNumber then bn else 0);
def lowPointFourValue = if bn == lowPointFourBarNumber then low else lowPointFourValue[1];
plot low4 = if bn < lowPointFourBarNumber then Double.NaN else lowPointFourValue;
low4.SetDefaultColor(Color.LIGHT_RED);
# identify then 5th to last swingHigh point low
def lowPointFiveBarNumber = HighestAll(if swingLow and bn < lowPointFourBarNumber then bn else 0);
def lowPointFiveValue = if bn == lowPointFiveBarNumber then low else lowPointFiveValue[1];
plot low5 = if bn < lowPointFiveBarNumber then Double.NaN else lowPointFiveValue;
low5.SetDefaultColor(Color.LIGHT_RED);
# identify then 6th to last swingHigh point low
def lowPointSixBarNumber = HighestAll(if swingLow and bn < lowPointFiveBarNumber then bn else 0);
def lowPointSixValue = if bn == lowPointSixBarNumber then low else lowPointSixValue[1];
plot low6 = if bn < lowPointSixBarNumber then Double.NaN else lowPointSixValue;
low6.SetDefaultColor(Color.LIGHT_RED);
# identify then 7th to last swingHigh point low
def lowPointSevenBarNumber = HighestAll(if swingLow and bn < lowPointSixBarNumber then bn else 0);
def lowPointSevenValue = if bn == lowPointSevenBarNumber then low else lowPointSevenValue[1];
plot low7 = if bn < lowPointSevenBarNumber then Double.NaN else lowPointSevenValue;
low7.SetDefaultColor(Color.LIGHT_RED);
# identify then 8th to last swingHigh point low
def lowPointEightBarNumber = HighestAll(if swingLow and bn < lowPointSevenBarNumber then bn else 0);
def lowPointEightValue = if bn == lowPointEightBarNumber then low else lowPointEightValue[1];
plot low8 = if bn < lowPointEightBarNumber then Double.NaN else lowPointEightValue;
low8.SetDefaultColor(Color.LIGHT_RED);
# identify then 9th to last swingHigh point low
def lowPointNineBarNumber = HighestAll(if swingLow and bn < lowPointEightBarNumber then bn else 0);
def lowPointNineValue = if bn == lowPointNineBarNumber then low else lowPointNineValue[1];
plot low9 = if bn < lowPointNineBarNumber then Double.NaN else lowPointNineValue;
low9.SetDefaultColor(Color.LIGHT_RED);
# identify then 10th to last swingHigh point low
def lowPointTenBarNumber = HighestAll(if swingLow and bn < lowPointNineBarNumber then bn else 0);
def lowPointTenValue = if bn == lowPointTenBarNumber then low else lowPointTenValue[1];
plot low10 = if bn < lowPointTenBarNumber then Double.NaN else lowPointTenValue;
low10.SetDefaultColor(Color.LIGHT_RED);


# SWING HIGH
# define swing high points
def swingHigh = high > Highest(high[1], length - 1) and high == GetValue(Highest(high, length), -offset);
# identify the very last swing high point
def highPointOneBarNumber = HighestAll(if swingHigh then bn else 0);
def highPointOneValue = if bn == highPointOneBarNumber then high else highPointOneValue[1];
plot high1 = if bn < highPointOneBarNumber then Double.NaN else highPointOneValue;
high1.SetDefaultColor(Color.CYAN);
# identify the 2nd to last swing high point
def highPointTwoBarNumber = HighestAll(if swingHigh and bn < highPointOneBarNumber then bn else 0);
def highPointTwoValue = if bn == highPointTwoBarNumber then high else highPointTwoValue[1];
plot high2 = if bn < highPointTwoBarNumber then Double.NaN else highPointTwoValue;
high2.SetDefaultColor(Color.CYAN);
# just keep doing ths for as many lines as you want to add to the chart
def highPointThreeBarNumber = HighestAll(if swingHigh and bn < highPointTwoBarNumber then bn else 0);
def highPointThreeValue = if bn == highPointThreeBarNumber then high else highPointThreeValue[1];
plot high3 = if bn < highPointThreeBarNumber then Double.NaN else highPointThreeValue;
high3.SetDefaultColor(Color.CYAN);
def highPointFourBarNumber = HighestAll(if swingHigh and bn < highPointThreeBarNumber then bn else 0);
def highPointFourValue = if bn == highPointFourBarNumber then high else highPointFourValue[1];
plot high4 = if bn < highPointFourBarNumber then Double.NaN else highPointFourValue;
high4.SetDefaultColor(Color.CYAN);
def highPointFiveBarNumber = HighestAll(if swingHigh and bn < highPointFourBarNumber then bn else 0);
def highPointFiveValue = if bn == highPointFiveBarNumber then high else highPointFiveValue[1];
plot high5 = if bn < highPointFiveBarNumber then Double.NaN else highPointFiveValue;
high5.SetDefaultColor(Color.CYAN);
def highPointSixBarNumber = HighestAll(if swingHigh and bn < highPointFiveBarNumber then bn else 0);
def highPointSixValue = if bn == highPointSixBarNumber then high else highPointSixValue[1];
plot high6 = if bn < highPointSixBarNumber then Double.NaN else highPointSixValue;
high6.SetDefaultColor(Color.CYAN);
def highPointSevenBarNumber = HighestAll(if swingHigh and bn < highPointSixBarNumber then bn else 0);
def highPointSevenValue = if bn == highPointSevenBarNumber then high else highPointSevenValue[1];
plot high7 = if bn < highPointSevenBarNumber then Double.NaN else highPointSevenValue;
high7.SetDefaultColor(Color.CYAN);
def highPointEightBarNumber = HighestAll(if swingHigh and bn < highPointSevenBarNumber then bn else 0);
def highPointEightValue = if bn == highPointEightBarNumber then high else highPointEightValue[1];
plot high8 = if bn < highPointEightBarNumber then Double.NaN else highPointEightValue;
high4.SetDefaultColor(Color.CYAN);
def highPointNineBarNumber = HighestAll(if swingHigh and bn < highPointEightBarNumber then bn else 0);
def highPointNineValue = if bn == highPointNineBarNumber then high else highPointNineValue[1];
plot high9 = if bn < highPointNineBarNumber then Double.NaN else highPointNineValue;
high4.SetDefaultColor(Color.CYAN);
def highPointTenBarNumber = HighestAll(if swingHigh and bn < highPointNineBarNumber then bn else 0);
def highPointTenValue = if bn == highPointTenBarNumber then high else highPointTenValue[1];
plot high10 = if bn < highPointTenBarNumber then Double.NaN else highPointTenValue;
high4.SetDefaultColor(Color.CYAN);

# ADJUST CANDLE COLORS
# change candle colors just to make it easier to see what we are working with
#AssignPriceColor(if swingLow then Color.cyan else if swingHigh then Color.mageNTA else Color.current);

def maxhl = if highPointOneBarNumber == Max(highPointOneBarNumber, lowPointOneBarNumber) then 1 else 0;

input limit_developing_arrow_plot = yes;
input show_completed_arrows       = no;

plot HighArrow = if limit_developing_arrow_plot and maxhl == 1 and bn == highPointOneBarNumber then Double.NaN else if show_completed_arrows and swingHigh then high else Double.NaN;
HighArrow.SetLineWeight(5);
HighArrow.SetDefaultColor(Color.RED);
HighArrow.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);

plot LowArrow = if limit_developing_arrow_plot and maxhl == 0 and bn == lowPointOneBarNumber then Double.NaN else if show_completed_arrows and swingLow then low else Double.NaN;
LowArrow.SetLineWeight(5);
LowArrow.SetDefaultColor(Color.GREEN);
LowArrow.SetPaintingStrategy(PaintingStrategy.ARROW_UP);

input limit_developing_bubble_plot = no;
input show_completed_bubbles       = no;

AddChartBubble( if limit_developing_bubble_plot and maxhl == 1 and  bn == highPointOneBarNumber then Double.NaN else if show_completed_bubbles then  bn == highPointOneBarNumber else Double.NaN, high1, if high1 > high2 then "HH" else "LH", if high1 > high2 then Color.GREEN else Color.RED);
AddChartBubble(if limit_developing_bubble_plot and maxhl == 0 and  bn == lowPointOneBarNumber then Double.NaN else if show_completed_bubbles then bn == lowPointOneBarNumber else Double.NaN, low1, if low1 > low2 then "HL" else "LL", if low1 > low2 then Color.GREEN else Color.RED, no);

# End Swing High and Swing Low

#Test to view last high/low swings
input test = no;
plot Highdot = if bn == highPointOneBarNumber then swingHigh else Double.NaN;
Highdot.SetLineWeight(5);
Highdot.SetDefaultColor(Color.RED);
Highdot.SetPaintingStrategy(PaintingStrategy.BOOLEAN_POINTS);
Highdot.SetHiding(!test);

plot Lowdot = if bn == lowPointOneBarNumber then swingLow else Double.NaN;
Lowdot.SetLineWeight(5);
Lowdot.SetDefaultColor(Color.GREEN);
Lowdot.SetPaintingStrategy(PaintingStrategy.BOOLEAN_POINTS);
Lowdot.SetHiding(!test);

input show_bubbles_HHLL = no;

def swinghigh1 = if swingHigh then high else swinghigh1[1];
def swinghigh2 = if swinghigh1 != swinghigh1[1] then swinghigh1[1] else swinghigh2[1];
#addlabel(1,swinghigh1[1]+" "+swinghigh2[1]);
AddChartBubble(if show_bubbles_HHLL and swinghigh1 > swinghigh2 then swingHigh else Double.NaN, high, "HH", Color.GREEN);

def swinglow1 = if swingLow then low else swinglow1[1];
def swinglow2 = if swinglow1 != swinglow1[1] then swinglow1[1] else swinglow2[1];
#addlabel(1,swinglow1[1]+" "+swinglow2[1]);
AddChartBubble(if show_bubbles_HHLL and swinglow1 < swinglow2 then swingLow else Double.NaN, low, "LL", Color.RED, no);

input show_swing_Prices = yes;
plot swinghigh_price = if show_swing_Prices and swingHigh then high else Double.NaN;
swinghigh_price.SetPaintingStrategy(PaintingStrategy.VALUES_ABOVE);
swinghigh_price.SetDefaultColor(Color.CYAN);
plot swinglow_price  = if show_swing_Prices and swingLow then low else Double.NaN;
swinglow_price.SetPaintingStrategy(PaintingStrategy.VALUES_BELOW);
swinglow_price.SetDefaultColor(Color.LIGHT_RED);
 

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