I'm having trouble trying figure out why my indicator doesn't fit into overbought/oversold like the indicator in the other image.
Can someone help me out? Script is below, I basically added some code to standard TOS slow Stochastics indicator. Also from the image is there a way that I can smooth out the lines?
@MerryDay
declare lower;
input agg = AggregationPeriod.FOUR_DAYS;
input over_bought = 80;
input over_sold = 20;
input Zeroline = 50;
input KPeriod = 12;
input DPeriod = 3;
def priceH = high;
def priceL = low;
def priceC = close;
input averageType = AverageType.SIMPLE;
input showBreakoutSignals = {default "No", "On SlowK", "On SlowD", "On SlowK & SlowD"};
plot SlowK = reference StochasticFull(over_bought,over_sold,KPeriod,DPeriod,priceH,priceL,priceC,3,averageType).FullK;
plot SlowD = reference StochasticFull(over_bought,over_sold,KPeriod,DPeriod,priceH,priceL,priceC,3,averageType).FullD;
plot OverBought = over_bought;
plot OverSold = over_sold;
plot zerobase = zeroline;
def upK = SlowK crosses above OverSold;
def upD = SlowD crosses above OverSold;
def downK = SlowK crosses below OverBought;
def downD = SlowD crosses below OverBought;
plot UpSignal;
plot DownSignal;
switch (showBreakoutSignals) {
case "No":
UpSignal = Double.NaN;
DownSignal = Double.NaN;
case "On SlowK":
UpSignal = if upK then OverSold else Double.NaN;
DownSignal = if downK then OverBought else Double.NaN;
case "On SlowD":
UpSignal = if upD then OverSold else Double.NaN;
DownSignal = if downD then OverBought else Double.NaN;
case "On SlowK & SlowD":
UpSignal = if upK or upD then OverSold else Double.NaN;
DownSignal = if downK or downD then OverBought else Double.NaN;
}
UpSignal.setHiding(showBreakoutSignals == showBreakoutSignals."No");
DownSignal.setHiding(showBreakoutSignals == showBreakoutSignals."No");
SlowK.setDefaultColor(GetColor(5));
SlowD.setDefaultColor(GetColor(0));
OverBought.SetDefaultColor(GetColor(1));
OverSold.SetDefaultColor(GetColor(1));
UpSignal.SetDefaultColor(Color.UPTICK);
UpSignal.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
DownSignal.SetDefaultColor(Color.DOWNTICK);
DownSignal.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);