Make signals appear after the candle close?


Active member
Would anybody be willing to help me make the Buy and Sell signals appear only after the candle has fully closed?

input trailType = {default modified, unmodified};
input ATRPeriod = 28;
input ATRFactor = 5;
input firstTrade = {default long, short};
input averageType = AverageType.WILDERS;
Assert(ATRFactor > 0, "'atr factor' must be positive: " + ATRFactor);
def HiLo = Min(high - low, 1.5 * Average(high - low, ATRPeriod));
def HRef = if low <= high[1] then high - close[1] else (high - close[1]) - 0.5 * (low - high[1]); def LRef = if high >= low[1]
then close[1] - low
else (close[1] - low) - 0.5 * (low[1] - high);
def trueRange;
switch (trailType) {
case modified:
trueRange = Max(HiLo, Max(HRef, LRef));
case unmodified:
trueRange = TrueRange(high, close, low);
def loss = ATRFactor * MovingAverage(averageType, trueRange, ATRPeriod);
def state = {default init, long, short};
def trail;
switch (state[1]) {
case init:
if (!IsNaN(loss)) {
switch (firstTrade) {
case long:
state = state.long;
trail = close - loss;
case short:
state = state.short;
trail = close + loss;
} else {
state = state.init;
trail = Double.NaN;
case long:
if (close > trail[1]) {
state = state.long;
trail = Max(trail[1], close - loss);
} else {
state = state.short;
trail = close + loss;
case short:
if (close < trail[1]) {
state = state.short;
trail = Min(trail[1], close + loss);
} else {
state = state.long;
trail = close - loss;
plot BuySignal = if Crosses(state == state.long, 0, CrossingDirection.ABOVE) then low else Double.NaN;
plot SellSignal = if Crosses(state == state.short, 0, CrossingDirection.ABOVE) then high else Double.NaN;
plot TrailingStop = trail;
TrailingStop.DefineColor("Buy", GetColor(0));
TrailingStop.DefineColor("Sell", GetColor(1));
TrailingStop.AssignValueColor(if state == state.long
then TrailingStop.Color("Sell")
else TrailingStop.Color("Buy"));
Alert(BuySignal, "Trail Stop Long Entry", Alert.BAR, Sound.DING);
Alert(SellSignal, "Trail Stop Short Entry", Alert.BAR, Sound.DING);

AddChartBubble(BuySignal == BuySignal , BuySignal , "BUY", Color.GREEN,no);
AddChartBubble(SellSignal == SellSignal , SellSignal , "SELL", Color.RED, yes);
Are you trying to avoid repainting...??? The easiest method would be to look back further, more bars, before triggering the bubbles to be painted...

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@rad14733 Yeah figured it out...

If anybody finds it useful just add the code to the bottom of the original.

AddLabel(yes, "BUY", if close > buysignal[1] then Color.GREEN else Color.GRAY);

AddLabel(yes, "SELL", if close < SellSignal[1] then Color.RED else Color.GRAY);

Alert(close > buysignal[1], "BUY", Alert.BAR, Sound.Ring);

Alert(close < SellSignal[1], "SELL", Alert.BAR, Sound.Ring);
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