RSI as Candles with ATR Trailing Stop For ThinkOrSwim

germanburrito

Active member
This is basically an RSI as candles you can do a lot with this, but adding the trailstop to RSI instead of price will a lot of the times gauge when the stop is truly ready to reverse its not perfect like many indicators but this is interesting, lets play around with the settings! this uses Mobius code for candles as RSI, on the notes he noticed that you cant really change the colors of the candles, maybe someone can figure it out, also it would be cool to change the candle colors when the RSI goes oversold or overbought.

oWCfLef.png



Code:
# RSI as Candles with atr trailing_stop
# Mobius
# German Burrito
 

# The AddChart() function isn't supported by TOS and so the colors are broken. If someone wants to go to the trouble it would be worked around with several instances of the plot.

 

declare lower;



def RSI = RSI();

def o = (RSI + RSI[1]) / 2;

def h = Max(RSI, RSI[1]);

def l = Min(RSI, RSI[1]);

def c = RSI;

AddChart(high = h, low = l, open = o, close = c, type = ChartType.CANDLE, Color.WHITE);

 
#
# TD Ameritrade IP Company, Inc. (c) 2009-2020
#

input trailType = {default modified, unmodified};
input ATRPeriod = 5;
input ATRFactor = 3.5;
input firstTrade = {default long, short};
input averageType = AverageType.WILDERS;

Assert(ATRFactor > 0, "'atr factor' must be positive: " + ATRFactor);

def HiLo = Min(o - l, 1.5 * Average(h - l, ATRPeriod));
def HRef = if l <= h[1]
    then h - c[1]
    else (h - c[1]) - 0.5 * (l - h[1]);
def LRef = if h >= l[1]
    then c[1] - l
    else (c[1] - l) - 0.5 * (l[1] - h);

def trueRange;
switch (trailType) {
case modified:
    trueRange = Max(HiLo, Max(HRef, LRef));
case unmodified:
    trueRange = TrueRange(h, c, l);
}
def loss = ATRFactor * MovingAverage(averageType, trueRange, ATRPeriod);

def state = {default init, long, short};
def trail;
switch (state[1]) {
case init:
    if (!IsNaN(loss)) {
        switch (firstTrade) {
        case long:
            state = state.long;
            trail =  c - loss;
        case short:
            state = state.short;
            trail = c + loss;
    }
    } else {
        state = state.init;
        trail = Double.NaN;
    }
case long:
    if (c > trail[1]) {
        state = state.long;
        trail = Max(trail[1], c - loss);
    } else {
        state = state.short;
        trail = c + loss;
    }
case short:
    if (c < trail[1]) {
        state = state.short;
        trail = Min(trail[1], c + loss);
    } else {
        state = state.long;
        trail =  c - loss;
    }
}

def BuySignal = Crosses(state == state.long, 0, CrossingDirection.ABOVE);
def SellSignal = Crosses(state == state.short, 0, CrossingDirection.ABOVE);

plot TrailingStop = trail;


TrailingStop.SetPaintingStrategy(PaintingStrategy.LINE);
TrailingStop.DefineColor("Buy", (Color.RED));
TrailingStop.DefineColor("Sell", (Color.GREEN));
TrailingStop.AssignValueColor(if state == state.long
    then TrailingStop.Color("Sell")
    else TrailingStop.Color("Buy"));

TrailingStop.SetLineWeight(3);



plot OverSold = if IsNaN(close[1]) then Double.NaN else 70;
plot OverBought = if IsNaN(close[1]) then Double.NaN else 30;


overBought.SetDefaultColor(Color.yellow);
overbought.SetLineWeight(3);
oversold.SetDefaultColor(Color.yellow);
oversold.SetLineWeight(3);
 

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im not sure how to do it, so i created blackflags swingarms with rsi as candles, its pretty cool, this should give you alerts
Code:
# RSI as Candles with atr trailing_stop
# Mobius
# German Burrito


# The AddChart() function isn't supported by TOS and so the colors are broken. If someone wants to go to the trouble it would be worked around with several instances of the plot.



declare lower;



def RSI = RSI();

def o = (RSI + RSI[1]) / 2;

def h = Max(RSI, RSI[1]);

def l = Min(RSI, RSI[1]);

def c = RSI;

AddChart(high = h, low = l, open = o, close = c, type = ChartType.CANDLE, Color.WHITE);

# blackFLAG FTS SwingArms
# Edited by: Jose Azcarate
# blackFLAG Futures Trading - FOR EDUCATIONAL PURPOSES ONLY
# TWITTER: @blackflagfuture
# Settings Vary. My preferred setting is 28 / 5  But also use 30 / 8 and 5 / 3.5 depending on strategy.

input trailType = {default modified, unmodified};
input ATRPeriod = 28;
input ATRFactor = 5;
input firstTrade = {default long, short};
input averageType = AverageType.WILDERS;

input fib1Level = 61.8;
input fib2Level = 78.6;
input fib3Level = 88.6;

Assert(ATRFactor > 0, "'atr factor' must be positive: " + ATRFactor);

def HiLo = Min(h - l, 1.5 * Average(h- l, ATRPeriod));
def HRef = if l <= h[1]
    then h- c[1]
    else (h - c[1]) - 0.5 * (l- h[1]);
def LRef = if h >= l[1]
    then c[1] - l
    else (c[1] - l) - 0.5 * (l[1] - h);

def trueRange;
switch (trailType) {
case modified:
    trueRange = Max(HiLo, Max(HRef, LRef));
case unmodified:
    trueRange = TrueRange(h, c, l);
}
def loss = ATRFactor * MovingAverage(averageType, trueRange, ATRPeriod);

def state = {default init, long, short};
def trail;
switch (state[1]) {
case init:
    if (!IsNaN(loss)) {
        switch (firstTrade) {
        case long:
            state = state.long;
            trail = c- loss;
        case short:
            state = state.short;
            trail = c + loss;
    }
    } else {
        state = state.init;
        trail = Double.NaN;
    }
case long:
    if (c > trail[1]) {
        state = state.long;
        trail = Max(trail[1], c - loss);
    } else {
        state = state.short;
        trail = c + loss;
    }
case short:
    if (c < trail[1]) {
        state = state.short;
        trail = Min(trail[1], c + loss);
    } else {
        state = state.long;
        trail = c- loss;
    }
}

def BuySignal = Crosses(state == state.long, 0, CrossingDirection.ABOVE);
def SellSignal = Crosses(state == state.short, 0, CrossingDirection.ABOVE);

def ex = if BuySignal then h else if SellSignal then l else if state == state.long then Max(ex[1], h) else if state == state.short then Min(ex[1], l) else ex[1];

plot TrailingStop = trail;

TrailingStop.SetPaintingStrategy(PaintingStrategy.POINTS);
TrailingStop.DefineColor("Long", Color.GREEN);
TrailingStop.DefineColor("Short", Color.RED);
TrailingStop.AssignValueColor(if state == state.long
    then TrailingStop.Color("Long")
    else TrailingStop.Color("Short"));

plot Extremum = ex;
Extremum.SetPaintingStrategy(PaintingStrategy.POINTS);
Extremum.DefineColor("HH", Color.GREEN);
Extremum.DefineColor("LL", Color.RED);
Extremum.AssignValueColor(if state == state.long
    then Extremum.Color("HH")
    else Extremum.Color("LL"));
Extremum.Hide();

def f1 = ex + (trail - ex) * fib1Level / 100;
def f2 = ex + (trail - ex) * fib2Level / 100;
def f3 = ex + (trail - ex) * fib3Level / 100;
def l100 = trail + 0;

plot Fib1 = f1;
Fib1.SetPaintingStrategy(PaintingStrategy.POINTS);
Fib1.SetDefaultColor(Color.BLACK);
Fib1.Hide();

plot Fib2 = f2;
Fib2.SetPaintingStrategy(PaintingStrategy.POINTS);
Fib2.SetDefaultColor(Color.BLACK);
Fib2.Hide();

plot Fib3 = f3;
Fib3.SetPaintingStrategy(PaintingStrategy.POINTS);
Fib3.SetDefaultColor(Color.BLACK);
Fib3.Hide();

AddCloud(f1, f2, Color.LIGHT_GREEN, Color.LIGHT_RED, no);
AddCloud(f2, f3, Color.GREEN, Color.RED, no);
AddCloud(f3, l100, Color.DARK_GREEN, Color.DARK_RED, no);

def l1 = state[1] == state.long and c crosses below f1[1];
def l2 = state[1] == state.long and c crosses below f2[1];
def l3 = state[1] == state.long and c crosses below f3[1];
def s1 = state[1] == state.short and c crosses above f1[1];
def s2 = state[1] == state.short and c crosses above f2[1];
def s3 = state[1] == state.short and c crosses above f3[1];

def atr = Average(TrueRange(h, c, l), 14);

plot LS1 = if l1 then l - atr else Double.NaN;
plot LS2 = if l2 then l - 1.5 * atr else Double.NaN;
plot LS3 = if l3 then l - 2 * atr else Double.NaN;
plot SS1 = if s1 then h + atr else Double.NaN;
plot SS2 = if s2 then h + 1.5 * atr else Double.NaN;
plot SS3 = if s3 then h + 2 * atr else Double.NaN;

LS1.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
LS1.SetDefaultColor(Color.GREEN);
LS1.SetLineWeight(1);
LS1.Hide();
LS2.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
LS2.SetDefaultColor(Color.GREEN);
LS2.SetLineWeight(1);
LS2.Hide();
LS3.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
LS3.SetDefaultColor(Color.GREEN);
LS3.SetLineWeight(1);
LS3.Hide();

SS1.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
SS1.SetDefaultColor(Color.RED);
SS1.SetLineWeight(1);
SS1.Hide();
SS2.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
SS2.SetDefaultColor(Color.RED);
SS2.SetLineWeight(1);
SS2.Hide();
SS3.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
SS3.SetDefaultColor(Color.RED);
SS3.SetLineWeight(1);
SS3.Hide();

Alert(l1, "Price crossed below Fib1 level in long trend", Alert.BAR, Sound.Bell);
Alert(l2, "Price crossed below Fib2 level in long trend", Alert.BAR, Sound.Bell);
Alert(l3, "Price crossed below Fib3 level in long trend", Alert.BAR, Sound.Bell);
Alert(s1, "Price crossed above Fib1 level in short trend", Alert.BAR, Sound.Bell);
Alert(s2, "Price crossed above Fib2 level in short trend", Alert.BAR, Sound.Bell);
Alert(s3, "Price crossed above Fib3 level in short trend", Alert.BAR, Sound.Bell);
plot OverSold = if IsNaN(close[1]) then Double.NaN else 70;
plot OverBought = if IsNaN(close[1]) then Double.NaN else 30;


overBought.SetDefaultColor(Color.yellow);
overbought.SetLineWeight(3);
oversold.SetDefaultColor(Color.yellow);
oversold.SetLineWeight(3);
uPLhtP9.png
 
Last edited:

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