
Author Message:
An interesting implementation of mine to measure an asset changes based on asset price velocity and volume velocity. The indicator acts as asset value calculator. Long and Short.
==Points System Rules==
UPTRENDING
If Current Close is higher than previous Close and Current Volume is bigger than previous Volume: Adds Close Points and Volume Points
Otherwise check
If Current Close is higher than previous Close: Adds Only Close Points
DOWNTRENDING
If Current Close is lower than previous Close and Current Volume is bigger than previous Volume: Reduces Close Points and Volume Points
Otherwise check
If Current Close is lower than previous Close: Reduces Only Close Points
==Plotting==
Result of the values are summed up to a histogram.
Obviously on increasing prices and volume the histogram will be above zero line and on the Bullish side (green color), otherwise, on the Bearish side (red color).
You can't cheat the price movement, it's just what it is.
Optional to smooth it by EMA (set to true by default).
CODE:
CSS:
#// This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License
#// © dman103
#study("Price/Volume value histogram","P/V value histogram",overlay=false,precision=3)
# Converted by [email protected] - 01/2023
Declare lower;
input lookBack = 7; # "Look back"
input colorBars = yes; # "Color bars"
input percent_factor_volume = 0; # "Percent to reduce from volume factor [0 - normal, 100 - disable volume]"
input emaSmooth = yes; # "EMA smoothing"
input emaLength = 7; # "EMA Length"
def na = Double.NaN;
def reduced_percent;
if BarNumber()==1 {
reduced_percent = if (percent_factor_volume==0) then 1 else 0;
} else {
reduced_percent = AbsValue(percent_factor_volume/100-1);
}
def points_array;
def points;
def points_max;
def max_totals;
def points_totals;
#//Positive
if close>close[1] and (volume>volume[1]) {
points_array = (close/close[1])*(max(min(volume/volume[1],2)*reduced_percent,1));
points = points[1] + 1;
points_totals = points_array / points;
points_max = points_max[1] + points_totals;
max_totals = if points_max[1] == 0 then points_totals[1] else points_totals;
} else if close>close[1] {
points_array = (close/close[1]);
points = points[1] + 1;
points_totals = points_array / points;
points_max = points_max[1] + points_totals;
max_totals = if points_max[1] == 0 then points_totals[1] else points_totals;
#//Negative
} else
if close<close[1] and (volume>volume[1]) {
points_array = -((close[1]/close)*(max(min(volume/volume[1],2)*reduced_percent,1)));
points = points[1] + 1;
points_totals = points_array / points;
points_max = points_max[1] + points_totals;
max_totals = if points_max[1] == 0 then points_totals[1] else points_totals;
} else if close<close[1] {
points_array = -(close[1]/close);
points = points[1] + 1;
points_totals = points_array / points;
points_max = points_max[1] + points_totals;
max_totals = if points_max[1] == 0 then points_totals[1] else points_totals;
} else {
points_array = points_array[1];
points = points[1];
points_max = points_max[1];
points_totals = points_totals[1];
max_totals = max_totals[1];
}
def sumTotal = fold i1 = 1 to lookBack + 1 with p1 do
p1 + points_totals[i1] / i1;
def sum_total = sumTotal;
plot ZeroLine = if isNaN(close) then na else 0;
ZeroLine.SetDefaultColor(Color.GRAY);
def _result = if emaSmooth then ExpAverage(sum_total,emaLength) else sum_total;
def ExtUp = _result>=0 and _result>_result[1];
def Up = _result>=0 and _result<_result[1];
def ExtDn = _result<0 and _result<_result[1];
def Dn = _result<0 and _result>_result[1];
plot plot_result = if isNaN(close) then na else _result;
plot_result.SetLineWeight(4);
plot_result.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
plot_result.AssignValueColor(if ExtUp then Color.GREEN else
if Up then Color.DARK_GREEN else
if ExtDn then Color.RED else
if Dn then Color.DARK_RED else Color.GRAY);
AssignPriceColor(if !colorBars then Color.CURRENT else
if ExtUp then Color.GREEN else
if Up then Color.DARK_GREEN else
if ExtDn then Color.RED else
if Dn then Color.DARK_RED else Color.GRAY);
# --- END CODE
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