Fibonacci Colored Candles

rivera1239

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How can I get this to work: What I'm trying to do is to change the candle colors to red if the price is below the retracement level and green if it's above with arrows to indicate when the price crosses the retracement level. I can't get this to run

# Fibonacci Candles

input price = close;
input retraceType = {default Fibonacci, Alternate};
input retraceLevel = {default 23.6, 38.2, 50, 61.8, 100};
input PaintBars = yes;

def highest = Highest(price, lookBackLength);
def lowest = Lowest(price, lookBackLength);
def retrace = (highest - lowest) * retraceLevel / 100 + lowest;

plot retraceLevel = retrace;
retraceLevel.SetDefaultColor(GetColor(5));
retraceLevel.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);

AssignPriceColor(if PaintBars and price < retrace then CreateColor(204, 0, 51) else Color.GREEN);

plot ArrowDown = price crosses above retraceLevel;
ArrowDown.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN);
ArrowDown.SetDefaultColor(Color.RED);
ArrowDown.SetLineWeight(3);

plot ArrowUp = price crosses below retraceLevel;
ArrowUp.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP);
ArrowUp.SetDefaultColor(Color.GREEN);
ArrowUp.SetLineWeight(3);

# End Code for Fibonacci Candles


Any help would be appreciated. Thanks
 
Solution
How can I get this to work: What I'm trying to do is to change the candle colors to red if the price is below the retracement level and green if it's above with arrows to indicate when the price crosses the retracement level. I can't get this to run

# Fibonacci Candles

input price = close;
input retraceType = {default Fibonacci, Alternate};
input retraceLevel = {default 23.6, 38.2, 50, 61.8, 100};
input PaintBars = yes;

def highest = Highest(price, lookBackLength);
def lowest = Lowest(price, lookBackLength);
def retrace = (highest - lowest) * retraceLevel / 100 + lowest;

plot retraceLevel = retrace;
retraceLevel.SetDefaultColor(GetColor(5));
retraceLevel.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);

AssignPriceColor(if...
How can I get this to work: What I'm trying to do is to change the candle colors to red if the price is below the retracement level and green if it's above with arrows to indicate when the price crosses the retracement level. I can't get this to run

# Fibonacci Candles

input price = close;
input retraceType = {default Fibonacci, Alternate};
input retraceLevel = {default 23.6, 38.2, 50, 61.8, 100};
input PaintBars = yes;

def highest = Highest(price, lookBackLength);
def lowest = Lowest(price, lookBackLength);
def retrace = (highest - lowest) * retraceLevel / 100 + lowest;

plot retraceLevel = retrace;
retraceLevel.SetDefaultColor(GetColor(5));
retraceLevel.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);

AssignPriceColor(if PaintBars and price < retrace then CreateColor(204, 0, 51) else Color.GREEN);

plot ArrowDown = price crosses above retraceLevel;
ArrowDown.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN);
ArrowDown.SetDefaultColor(Color.RED);
ArrowDown.SetLineWeight(3);

plot ArrowUp = price crosses below retraceLevel;
ArrowUp.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP);
ArrowUp.SetDefaultColor(Color.GREEN);
ArrowUp.SetLineWeight(3);

# End Code for Fibonacci Candles


Any help would be appreciated. Thanks

A few mods were made to at least get this to display.

1. input retraceLevel = {default "23.6", "38.2", "50", "61.8", "100"}; needed parenthesis
2. input lookbacklength = 10; missing
3. Name changed as it was named same as #1. above

Image displayed at 61.8 retracement

Screenshot-2023-02-10-090946.png

Code:
# Fibonacci Candles

input price = close;
input retraceType = {default Fibonacci, Alternate};
input retraceLevel = {default "23.6", "38.2", "50", "61.8", "100"};
input lookbacklength = 10;
input PaintBars = yes;

def highest = Highest(price, lookbacklength);
def lowest = Lowest(price, lookbacklength);
def retrace = (highest - lowest) * retraceLevel / 100 + lowest;

plot retracement = retrace;
retracement.SetDefaultColor(GetColor(5));
retracement.SetPaintingStrategy(PaintingStrategy.VALUES_BELOW);

AssignPriceColor(if PaintBars and price < retrace then CreateColor(204, 0, 51) else Color.GREEN);

plot ArrowDown = price crosses above retrace;
ArrowDown.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN);
ArrowDown.SetDefaultColor(Color.RED);
ArrowDown.SetLineWeight(3);

plot ArrowUp = price crosses below retrace;
ArrowUp.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP);
ArrowUp.SetDefaultColor(Color.GREEN);
ArrowUp.SetLineWeight(3);

# End Code for Fibonacci Candles
 
Solution

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A few mods were made to at least get this to display.

1. input retraceLevel = {default "23.6", "38.2", "50", "61.8", "100"}; needed parenthesis
2. input lookbacklength = 10; missing
3. Name changed as it was named same as #1. above


I think I managed to make it run, what I want to try to do is that bars doesn't change colors after a big retracement candle, it doesnt matter the count, as soon as that bar is not broken, candles will stay the same color.


input price = close;
input retraceType = {default "Fibonacci", "Alternate"};
input retraceLevel = {default "23.6", "38.2", "50", "61.8", "100"};
input PaintBars = yes;
input lookbackLength = 10;

def barIndex = BarIndex();
def highest;
def lowest;
def retrace;

if barIndex > lookbackLength {
highest = Highest(price, lookbackLength);
lowest = Lowest(price, lookbackLength);
retrace = (highest - lowest) * (retraceLevel / 100) + lowest;
}

plot retracePlot = retrace;
retracePlot.SetDefaultColor(GetColor(5));
retracePlot.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);

AssignPriceColor(if PaintBars and price < retrace then CreateColor(204, 0, 51) else Color.GREEN);

plot ArrowDown = price crosses above retracePlot;
ArrowDown.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_DOWN);
ArrowDown.SetDefaultColor(Color.RED);
ArrowDown.SetLineWeight(3);

plot ArrowUp = price crosses below retracePlot;
ArrowUp.SetPaintingStrategy(PaintingStrategy.BOOLEAN_ARROW_UP);
ArrowUp.SetDefaultColor(Color.GREEN);
ArrowUp.SetLineWeight(3);
 

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