Volume Analysis for ThinkOrSwim

samer800

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This indicator is based on Volume . It shows multi colored volume based on your defined ratio with Bar color option


CODE:
CSS:
#// This source code is subject to the terms of the Mozilla Public License 2.0 at https://mozilla.org/MPL/2.0/
#// © Codextent
#indicator(title='Volume Analysis', shorttitle='VolAna')
# Converted and mod by Sam4Cok@Samer800 - 12/2022
declare lower;
input BarColor            = yes;
input showVolMA           = {Default Histogram, Line, None};    # 'Show Moving Average'
input lengthVolumeMA      = 22;     # 'Length of MA applied on Volume'
input ratioUltraVolume    = 2.4;    # 'Ultra Ratio'
input ratioVeryHighVolume = 1.8;    # 'Very High Ratio'
input ratioHighVolume     = 1.2;    # 'High Ratio'
input ratioNormalVolume   = 0.8;    # 'Normal Ratio'
input ratioLowVolume      = 0.4;    # 'Low Ratio'
input ratioVeryLowVolume  = 0.2;    # 'Very Low Ratio'

def na = Double.NaN;
def Style = if showVolMA==showVolMA.Histogram then 1 else
            if showVolMA==showVolMA.Line then -1 else 0;
def volStyle = Style;
def raising = close > open;
def v = volume;
script nz {
    input data  = close;
    input repl  = 0;
    def ret_val = if IsNaN(data) then repl else data;
    plot return = ret_val;
}
script nzero {
    input data  = close;
    input repl  = 0;
    def ret_val = if data <= 0 then repl else data;
    plot return = ret_val;
}
#----Colors
DefineGlobalColor("UltHigh" , Color.GREEN);
DefineGlobalColor("VeryHigh", Color.DARK_GREEN);
DefineGlobalColor("High"    , Color.LIGHT_GREEN);
DefineGlobalColor("Normal"  , Color.WHITE);
DefineGlobalColor("Low"     , Color.GRAY);
DefineGlobalColor("VLow"    , Color.DARK_GRAY);
DefineGlobalColor("UltLow"  , Color.RED);
DefineGlobalColor("VeryLow" , Color.DARK_RED);
DefineGlobalColor("lHigh"   , Color.PINK);
DefineGlobalColor("ma"      , CreateColor(54,58,69));
#// Volume MA
def volumeMA;
volumeMA = nzero(volumeMA[1],v) + (v - nz(volumeMA[1])) / lengthVolumeMA;
#// Ratio
def ultraHighVolumeMin = volumeMA * ratioUltraVolume;
def veryHighVolumeMin  = volumeMA * ratioVeryHighVolume;
def highVolumeMin      = volumeMA * ratioHighVolume;
def normalVolumeMin    = volumeMA * ratioNormalVolume;
def lowVolumeMin       = volumeMA * ratioLowVolume;
def veryLowVolumeMin   = volumeMA * ratioVeryLowVolume;
#// Ratio check
def volUltraHigh = if v >= ultraHighVolumeMin then 1 else 0;
def volVeryHigh  = if v >= veryHighVolumeMin and v < ultraHighVolumeMin then 1 else 0;
def volHigh      = if v >= highVolumeMin and v < veryHighVolumeMin then 1 else 0;
def volNormal    = if v >= normalVolumeMin and v < highVolumeMin then 1 else 0;
def volLow       = if v >= lowVolumeMin and v < normalVolumeMin then 1 else 0;
def volVeryLow   = if v < lowVolumeMin then 1 else 0;

#//Plot
def palette = if volUltraHigh then 3 else if volVeryHigh then 2 else if volHigh then 1 else
              if volNormal then 0 else if volLow then -1 else -2;
plot VolHist = if raising then v else v * -1;#, color=palette, style=plot.style_columns, title='Volume')
VolHist.SetLineWeight(2);
VolHist.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
VolHist.AssignValueColor(if raising then
                         if palette==3  then GlobalColor("UltHigh") else
                         if palette==2  then GlobalColor("VeryHigh") else
                         if palette==1  then GlobalColor("High") else
                         if palette==0  then GlobalColor("Normal") else
                         if palette==-1 then GlobalColor("Low") else GlobalColor("VLow") else
                         if palette>2   then GlobalColor("UltLow") else
                         if palette>1   then GlobalColor("VeryLow") else
                         if palette>0   then GlobalColor("lHigh") else
                         if palette>-1  then GlobalColor("Normal") else
                         if palette>-2  then GlobalColor("Low") else GlobalColor("VLow"));
plot VolMa   = if Style!=0 then volumeMA else na;    #'Volume MA'
VolMa.SetDefaultColor(GlobalColor("ma"));
VolMa.SetLineWeight(5);
VolMa.SetPaintingStrategy(if volStyle> 0 then PaintingStrategy.HISTOGRAM else PaintingStrategy.LINE);
plot VolMaLo   = if Style!=0 then -volumeMA else na;    #'Volume MA'
VolMaLo.SetPaintingStrategy(if volStyle> 0 then PaintingStrategy.HISTOGRAM else PaintingStrategy.LINE);
VolMaLo.SetDefaultColor(GlobalColor("ma"));
VolMaLo.SetLineWeight(5);


AssignPriceColor(if !BarColor then Color.CURRENT else if raising then
                 if palette==3  then GlobalColor("UltHigh") else
                 if palette==2  then GlobalColor("VeryHigh") else
                 if palette==1  then GlobalColor("High") else
                 if palette==0  then GlobalColor("Normal") else
                 if palette==-1 then GlobalColor("Low") else GlobalColor("VLow") else
                 if palette==3  then GlobalColor("UltLow") else
                 if palette==2  then GlobalColor("VeryLow") else
                 if palette==1  then GlobalColor("lHigh") else
                 if palette==0  then GlobalColor("Normal") else
                 if palette==-1 then GlobalColor("Low") else GlobalColor("VLow"));

#--- END CODE
 
Last edited by a moderator:

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