#inputs
input level00 = 0.00;
input level10 = 0.10;
input level20 = 0.20;
input level30 = 0.30;
#lines
plot LevelLine00 = level00;
plot LevelLine10 = level10;
plot LevelLine20 = level20;
plot LevelLine30 = level30;
LevelLine00.SetDefaultColor(Color.GRAY);
LevelLine10.SetDefaultColor(Color.GRAY);
LevelLine20.SetDefaultColor(Color.GRAY);
LevelLine30.SetDefaultColor(Color.GRAY);
#def
def crossUp00 = close crosses above level00;
def crossDown00 = close crosses below level00;
def crossUp10 = close crosses above level10;
def crossDown10 = close crosses below level10;
def crossUp20 = close crosses above level20;
def crossDown20 = close...
#inputs
input level00 = 0.00;
input level10 = 0.10;
input level20 = 0.20;
input level30 = 0.30;
#lines
plot LevelLine00 = level00;
plot LevelLine10 = level10;
plot LevelLine20 = level20;
plot LevelLine30 = level30;
LevelLine00.SetDefaultColor(Color.GRAY);
LevelLine10.SetDefaultColor(Color.GRAY);
LevelLine20.SetDefaultColor(Color.GRAY);
LevelLine30.SetDefaultColor(Color.GRAY);
#def
def crossUp00 = close crosses above level00;
def crossDown00 = close crosses below level00;
def crossUp10 = close crosses above level10;
def crossDown10 = close crosses below level10;
def crossUp20 = close crosses above level20;
def crossDown20 = close crosses below level20;
def crossUp30 = close crosses above level30;
def crossDown30 = close crosses below level30;
#arrows
plot BullArrow00 = if crossUp00 then low - 0.02 else Double.NaN;
BullArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
BullArrow00.SetDefaultColor(Color.GREEN);
BullArrow00.SetLineWeight(3);
plot BullArrow10 = if crossUp10 then low - 0.02 else Double.NaN;
BullArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
BullArrow10.SetDefaultColor(Color.GREEN);
BullArrow10.SetLineWeight(3);
plot BullArrow20 = if crossUp20 then low - 0.02 else Double.NaN;
BullArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
BullArrow20.SetDefaultColor(Color.GREEN);
BullArrow20.SetLineWeight(3);
plot BullArrow30 = if crossUp30 then low - 0.02 else Double.NaN;
BullArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
BullArrow30.SetDefaultColor(Color.GREEN);
BullArrow30.SetLineWeight(3);
plot BearArrow00 = if crossDown00 then high + 0.02 else Double.NaN;
BearArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
BearArrow00.SetDefaultColor(Color.RED);
BearArrow00.SetLineWeight(3);
plot BearArrow10 = if crossDown10 then high + 0.02 else Double.NaN;
BearArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
BearArrow10.SetDefaultColor(Color.RED);
BearArrow10.SetLineWeight(3);
plot BearArrow20 = if crossDown20 then high + 0.02 else Double.NaN;
BearArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
BearArrow20.SetDefaultColor(Color.RED);
BearArrow20.SetLineWeight(3);
plot BearArrow30 = if crossDown30 then high + 0.02 else Double.NaN;
BearArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
BearArrow30.SetDefaultColor(Color.RED);
BearArrow30.SetLineWeight(3);
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Thank you! I really apprHere you go. I added inputs so that you can easily make the line be at whatever price you want.
Ruby:#inputs input level00 = 0.00; input level10 = 0.10; input level20 = 0.20; input level30 = 0.30; #lines plot LevelLine00 = level00; plot LevelLine10 = level10; plot LevelLine20 = level20; plot LevelLine30 = level30; LevelLine00.SetDefaultColor(Color.GRAY); LevelLine10.SetDefaultColor(Color.GRAY); LevelLine20.SetDefaultColor(Color.GRAY); LevelLine30.SetDefaultColor(Color.GRAY); #def def crossUp00 = close crosses above level00; def crossDown00 = close crosses below level00; def crossUp10 = close crosses above level10; def crossDown10 = close crosses below level10; def crossUp20 = close crosses above level20; def crossDown20 = close crosses below level20; def crossUp30 = close crosses above level30; def crossDown30 = close crosses below level30; #arrows plot BullArrow00 = if crossUp00 then low - 0.02 else Double.NaN; BullArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow00.SetDefaultColor(Color.GREEN); BullArrow00.SetLineWeight(3); plot BullArrow10 = if crossUp10 then low - 0.02 else Double.NaN; BullArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow10.SetDefaultColor(Color.GREEN); BullArrow10.SetLineWeight(3); plot BullArrow20 = if crossUp20 then low - 0.02 else Double.NaN; BullArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow20.SetDefaultColor(Color.GREEN); BullArrow20.SetLineWeight(3); plot BullArrow30 = if crossUp30 then low - 0.02 else Double.NaN; BullArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow30.SetDefaultColor(Color.GREEN); BullArrow30.SetLineWeight(3); plot BearArrow00 = if crossDown00 then high + 0.02 else Double.NaN; BearArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow00.SetDefaultColor(Color.RED); BearArrow00.SetLineWeight(3); plot BearArrow10 = if crossDown10 then high + 0.02 else Double.NaN; BearArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow10.SetDefaultColor(Color.RED); BearArrow10.SetLineWeight(3); plot BearArrow20 = if crossDown20 then high + 0.02 else Double.NaN; BearArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow20.SetDefaultColor(Color.RED); BearArrow20.SetLineWeight(3); plot BearArrow30 = if crossDown30 then high + 0.02 else Double.NaN; BearArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow30.SetDefaultColor(Color.RED); BearArrow30.SetLineWeight(3);
Here you go. I added inputs so that you can easily make the line be at whatever price you want.
Ruby:#inputs input level00 = 0.00; input level10 = 0.10; input level20 = 0.20; input level30 = 0.30; #lines plot LevelLine00 = level00; plot LevelLine10 = level10; plot LevelLine20 = level20; plot LevelLine30 = level30; LevelLine00.SetDefaultColor(Color.GRAY); LevelLine10.SetDefaultColor(Color.GRAY); LevelLine20.SetDefaultColor(Color.GRAY); LevelLine30.SetDefaultColor(Color.GRAY); #def def crossUp00 = close crosses above level00; def crossDown00 = close crosses below level00; def crossUp10 = close crosses above level10; def crossDown10 = close crosses below level10; def crossUp20 = close crosses above level20; def crossDown20 = close crosses below level20; def crossUp30 = close crosses above level30; def crossDown30 = close crosses below level30; #arrows plot BullArrow00 = if crossUp00 then low - 0.02 else Double.NaN; BullArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow00.SetDefaultColor(Color.GREEN); BullArrow00.SetLineWeight(3); plot BullArrow10 = if crossUp10 then low - 0.02 else Double.NaN; BullArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow10.SetDefaultColor(Color.GREEN); BullArrow10.SetLineWeight(3); plot BullArrow20 = if crossUp20 then low - 0.02 else Double.NaN; BullArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow20.SetDefaultColor(Color.GREEN); BullArrow20.SetLineWeight(3); plot BullArrow30 = if crossUp30 then low - 0.02 else Double.NaN; BullArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow30.SetDefaultColor(Color.GREEN); BullArrow30.SetLineWeight(3); plot BearArrow00 = if crossDown00 then high + 0.02 else Double.NaN; BearArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow00.SetDefaultColor(Color.RED); BearArrow00.SetLineWeight(3); plot BearArrow10 = if crossDown10 then high + 0.02 else Double.NaN; BearArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow10.SetDefaultColor(Color.RED); BearArrow10.SetLineWeight(3); plot BearArrow20 = if crossDown20 then high + 0.02 else Double.NaN; BearArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow20.SetDefaultColor(Color.RED); BearArrow20.SetLineWeight(3); plot BearArrow30 = if crossDown30 then high + 0.02 else Double.NaN; BearArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow30.SetDefaultColor(Color.RED); BearArrow30.SetLineWeight(3);
Thank You So Much!!!Here you go. I added inputs so that you can easily make the line be at whatever price you want.
Ruby:#inputs input level00 = 0.00; input level10 = 0.10; input level20 = 0.20; input level30 = 0.30; #lines plot LevelLine00 = level00; plot LevelLine10 = level10; plot LevelLine20 = level20; plot LevelLine30 = level30; LevelLine00.SetDefaultColor(Color.GRAY); LevelLine10.SetDefaultColor(Color.GRAY); LevelLine20.SetDefaultColor(Color.GRAY); LevelLine30.SetDefaultColor(Color.GRAY); #def def crossUp00 = close crosses above level00; def crossDown00 = close crosses below level00; def crossUp10 = close crosses above level10; def crossDown10 = close crosses below level10; def crossUp20 = close crosses above level20; def crossDown20 = close crosses below level20; def crossUp30 = close crosses above level30; def crossDown30 = close crosses below level30; #arrows plot BullArrow00 = if crossUp00 then low - 0.02 else Double.NaN; BullArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow00.SetDefaultColor(Color.GREEN); BullArrow00.SetLineWeight(3); plot BullArrow10 = if crossUp10 then low - 0.02 else Double.NaN; BullArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow10.SetDefaultColor(Color.GREEN); BullArrow10.SetLineWeight(3); plot BullArrow20 = if crossUp20 then low - 0.02 else Double.NaN; BullArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow20.SetDefaultColor(Color.GREEN); BullArrow20.SetLineWeight(3); plot BullArrow30 = if crossUp30 then low - 0.02 else Double.NaN; BullArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_UP); BullArrow30.SetDefaultColor(Color.GREEN); BullArrow30.SetLineWeight(3); plot BearArrow00 = if crossDown00 then high + 0.02 else Double.NaN; BearArrow00.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow00.SetDefaultColor(Color.RED); BearArrow00.SetLineWeight(3); plot BearArrow10 = if crossDown10 then high + 0.02 else Double.NaN; BearArrow10.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow10.SetDefaultColor(Color.RED); BearArrow10.SetLineWeight(3); plot BearArrow20 = if crossDown20 then high + 0.02 else Double.NaN; BearArrow20.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow20.SetDefaultColor(Color.RED); BearArrow20.SetLineWeight(3); plot BearArrow30 = if crossDown30 then high + 0.02 else Double.NaN; BearArrow30.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN); BearArrow30.SetDefaultColor(Color.RED); BearArrow30.SetLineWeight(3);
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