Hello I have not experience with programing, can anybody mix this 2 indicators together?
Final result will be the Momentum_Squeeze with WaveTrend Oscillator using the Zero Line with the dots and Histogram from the Squeeze
Thanks in advance, the code is below
Mobius_Momentum_Squeeze Code
WaveTrend_Oscillator
Final result will be the Momentum_Squeeze with WaveTrend Oscillator using the Zero Line with the dots and Histogram from the Squeeze
Thanks in advance, the code is below
Mobius_Momentum_Squeeze Code
Code:
# Momentum Squeeze and Volume Mod 08.17.18
# Mobius
# Added Squeeze Label with directional color
# Label is green when momentum is ascending, red when descending
# Added UI for separate Squeeze and Oscillator lenghts
# This code precisely replicates TTM_Squeeze. At default settings
# the output is the same as TTM_Squeeze. Top is Momentum squeeze
# study and bottom is TTM_Squeeze. The Oscillator can be adjusted
# separately with this version. I prefer the oscillator at 13, as
# it makes it more timely
#
# Squeeze was originated by John Bollinger and the Momentum Oscillator
# has been around long before Carter's version. He just painted it
# those colors.
#
# Some years ago we ran some statistics on squeeze breakouts and
# it was right around 50/50 with some variance with price near high
# volume pivots being a bit more easily read.
#
# If there was a high volume pivot within 3 or 4 bars of a low and
# then a squeeze, the probability of an expansion in price upward was
# nearer 1 st dev. If there was a low volume high pivot near a squeeze
# the probability was for a downward expansion of price.
#
# Squeeze in those cases denotes the indecision (price compression)
# before a trend change. The same price compression is what the
# SuperTrend code picks up on
# Modified by blt, 7.26.2016
# Bars painted GRAY if we are in a squeeze, BLUE if we are long and
# ORANGE if we are short. Also added addverticalline when squeeze fires
declare lower;
input Slength = 20; #hint Slength: Length for Squeeze
input Klength = 20; #hint Klength: Length for Oscillator
input price = close;
input SDmult = 2.0;
input ATRmult = 1.5;
def K = (Highest(high, Klength) + Lowest(low, Klength)) /
2 + ExpAverage(close, Klength);
plot Momo = Inertia(price - K / 2, Klength);
Momo.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
Momo.SetLineWeight(3);
Momo.assignValueColor(if Momo > Momo[1] and Momo > 0
then Color.Cyan
else if Momo > 0 and Momo < Momo[1]
then Color.Blue
else if Momo < 0 and Momo < Momo[1]
then Color.Red
else Color.Yellow);
def SD = StDev(close, Slength);
def Avg = Average(close, Slength);
def ATR = Average(TrueRange(high, close, low), Slength);
def SDup = Avg + (SDmult * SD);
def ATRup = Avg + (ATRmult * ATR);
plot Squeeze = if SDup < ATRup
then 0
else Double.NaN;
Squeeze.SetPaintingStrategy(PaintingStrategy.POINTS);
Squeeze.SetLineWeight(3);
Squeeze.SetDefaultColor(Color.RED);
plot zero = if IsNaN(close) or !IsNaN(Squeeze) then Double.NaN else 0;
zero.SetPaintingStrategy(PaintingStrategy.POINTS);
zero.SetLineWeight(3);
zero.SetDefaultColor(Color.GREEN);
AddLabel(!IsNaN(Squeeze), "Squeeze", if IsAscending(Momo)
then Color.GREEN
else Color.RED);
# End Code - Momentum Squeeze
AddVerticalLine(!IsNaN(squeeze[1]) and IsNaN(squeeze), "Fired", Color.RED, Curve.FIRM);
#ADDED Volume###################################################################
#Colored Volume By Ethans080901
#Mod TroyX-8-17-18
#If today's closing price and volume is greater than 'n' days ago, color green
#If today's closing price is greater than 'n' days ago but volume is not, color blue
#If today's closing price is less than 'n' days ago, color orange
#If today's closing price is less than 'n' days ago but volume is not, color red
input n = 10;
def CN = Average(close, n);
def VN = Average(volume, n);
def G = close > CN and volume > VN ;
def B = close > CN and volume == VN;
def O = close < CN and volume == VN;
def R = close < CN and volume >= VN;
#Added volume Label
AddLabel( G, "Bullish Volume" , Color.CYAN); #Strong Bull
AddLabel( B, "Bullish Volume" , Color.BLUE); #Weak Bull
AddLabel( O, "Bearish Volume" , Color.YELLOW); #Weak Bear
AddLabel( R, "Bearish Volume" , Color.ORANGE); #Strong Bear
#How to use:
#Buy on Green or Blue
#Sell on Yellow or Orange
#End
WaveTrend_Oscillator
Code:
#WaveTrend Oscillator script for ThinkorSwim. Came from Came LazyBear over at TradingView version that was ported from TS/MT
# also known as "The Perfect Leading Indicator."
#ported by BenTen 6/18/19
#WT_LB Short Name TV
declare lower;
input Channel_Length = 10; #10
input Average_Length = 21; #10
input over_bought_1 = 60;
input over_bought_2 = 53;
input over_sold_1 = -60;
input over_sold_2 = -53;
input show_bubbles = yes;
input show_sec_bbls = no;
input show_alerts = yes;
def ap = hlc3;
def esa = ExpAverage(ap, Channel_Length);
def d = ExpAverage(AbsValue(ap - esa), Channel_Length);
def ci = (ap - esa) / (0.015 * d);
def tci = ExpAverage(ci, Average_Length);
def wt1 = tci;
def wt2 = SimpleMovingAvg(wt1, 4);
#def zero = 0;
plot zero = 0;
zero.SetDefaultColor( Color.GRAY );
plot obLevel1 = over_bought_1;
obLevel1.SetDefaultColor(Color.RED);
plot osLevel1 = over_sold_1;
osLevel1.SetDefaultColor(Color.GREEN);
plot obLevel2 = over_bought_2;
obLevel2.SetDefaultColor(Color.RED);
obLevel2.SetStyle(Curve.SHORT_DASH);
plot osLevel2 = over_sold_2;
osLevel2.SetDefaultColor(Color.GREEN);
osLevel2.SetStyle(Curve.SHORT_DASH);
plot wt1_1 = wt1;
wt1_1.SetDefaultColor(Color.GREEN);
plot wt2_1 = wt2;
wt2_1.SetDefaultColor(Color.RED);
wt2_1.SetStyle(Curve.POINTS);
plot wt3 = (wt1 - wt2);
wt3.SetDefaultColor(Color.BLUE);
wt3.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
def signal1 = wt1 crosses above wt2 and wt1 < over_sold_2;
plot Signal = if signal1 then (signal1 * over_sold_2) else Double.NaN;
Signal.SetDefaultColor(Color.GREEN);
Signal.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
Signal.SetLineWeight(3);
Signal.HideTitle();
def signal2 = wt1 crosses below wt2 and wt1 > over_bought_2;
plot Signal2_ = if signal2 then (signal2 * over_bought_2) else Double.NaN;
Signal2_.SetDefaultColor(Color.RED);
Signal2_.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
Signal2_.SetLineWeight(3);
Signal2_.HideTitle();