How to assign hierarchy in painting Candles?

Trigun1127

Member
Hey guys Im trying to get into coding by just looking at other peoples code. I'm trying to paint 4 types of bars but I would like them arranged in a hierarchy. Where if the Top code is first in that hierarchy it will ignore the other paint codes. How would I do this?
 
Solution
I'm looking at the post on page 10 but I don't understand how to use > < when its not something like rsi(14). I don't know anything about coding just taking a shot in the dark here barely know what anything means just guessing. Id assume there would be some kind of function where Gap1up > NormalGapup then Color.XXXX but I don't know how to assign that its in fact greater.

See if this is what you requested

Ruby:
def Gap1Up = open [0] > close[1];
def Gap1Dn = open [0] < close[1];
def NormalGapDown = open < close [3];
def NormalGapUp = open > close [3];
input pricecolor = yes;
AssignPriceColor(
if !pricecolor
then Color.CURRENT
else if Gap1Up and close > open
then Color.ORANGE
else if NormalGapUp and close > open
then...
Tried to delete that line but it didnt change to blue. The problem seems to lie with Bull Bar X Bull bar combinations. I think i added the grey code because i was getting issues with candles that overlapped.
Here it should turn blue because
Code:
close[2]>open[2] and close>open and close<open[2]
adding that doesn't seem to change anything. I think thats right? Im comparing the [2] bull bars open to current bull bars close. if current bull bars close is less then the [2] open there is a gap.
 
I think i fixed everything but how do i account for dojis?
Basically def BullandDojiUp= close[2]>open[2] and Doji >close [2]
def BearandDojiUp = close[2]< open[2] and Doji>open[2]
def BullAndDojiDown = close[2]<open[2] and Doji<open[2]
def BearAndDojiDown= close[2]<open[2] and Doji<close[2]
Def DojiUpdoji = Doji[2]>Doji
Def DojiDown = Doji[2]<Doji
 
I think i fixed everything but how do i account for dojis?
Basically def BullandDojiUp= close[2]>open[2] and Doji >close [2]
def BearandDojiUp = close[2]< open[2] and Doji>open[2]
def BullAndDojiDown = close[2]<open[2] and Doji<open[2]
def BearAndDojiDown= close[2]<open[2] and Doji<close[2]
Def DojiUpdoji = Doji[2]>Doji
Def DojiDown = Doji[2]<Doji
Probably include a !Doji types associated with or affecting the one's you already have done and then try putting these at the bottom of those hierarchys.
 
Sorry not sure I understand what you mean. Not sure what !Doji is

Example of a BullandDojiUUp where you do not ( ! = not ) it considered a normalgapup as part of a normalgapup. You would need to exclude all dojis that might be a part of the hierarchies already existing. Then put your section of dojis below those.

Code:
#NormalGap Up Section hierarchy
else if normalgapup and close<=close[2] and !BullandDojiUp
then color.gRAY
else if normalgapup and open<close[2]
then color.gray
else if normalgapup
then color.white
 

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