Background color on study

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I'd like the background of the study and possibly the price chart background to change colors to match the histogram color of the DMI oscillator study.

Can anyone help me add the needed code?

declare lower;

input length = 10;
input paintBars = yes;
input averageType = AverageType.WILDERS;

def diPlus = DMI(length, averageType)."DI+";
def diMinus = DMI(length, averageType)."DI-";

plot Osc = diPlus - diMinus;
plot Hist = Osc;
plot ZeroLine = 0;

Osc.SetDefaultColor(GetColor(1));
Hist.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
Hist.SetLineWeight(3);
Hist.DefineColor("Positive", Color.UPTICK);
Hist.DefineColor("Negative", Color.DOWNTICK);
Hist.AssignValueColor(if Hist > 0 then Hist.Color("Positive") else Hist.Color("Negative"));
Hist.HideTitle();
ZeroLine.SetDefaultColor(Color.GRAY);

DefineGlobalColor("Positive", Color.UPTICK);
DefineGlobalColor("Negative", Color.DOWNTICK);
AssignPriceColor(if !paintBars
then Color.CURRENT
else if Osc > 0
then GlobalColor("Positive")
else GlobalColor("Negative"));
 
I'd like the background of the study and possibly the price chart background to change colors to match the histogram color of the DMI oscillator study.

Can anyone help me add the needed code?

declare lower;

input length = 10;
input paintBars = yes;
input averageType = AverageType.WILDERS;

def diPlus = DMI(length, averageType)."DI+";
def diMinus = DMI(length, averageType)."DI-";

plot Osc = diPlus - diMinus;
plot Hist = Osc;
plot ZeroLine = 0;

Osc.SetDefaultColor(GetColor(1));
Hist.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
Hist.SetLineWeight(3);
Hist.DefineColor("Positive", Color.UPTICK);
Hist.DefineColor("Negative", Color.DOWNTICK);
Hist.AssignValueColor(if Hist > 0 then Hist.Color("Positive") else Hist.Color("Negative"));
Hist.HideTitle();
ZeroLine.SetDefaultColor(Color.GRAY);

DefineGlobalColor("Positive", Color.UPTICK);
DefineGlobalColor("Negative", Color.DOWNTICK);
AssignPriceColor(if !paintBars
then Color.CURRENT
else if Osc > 0
then GlobalColor("Positive")
else GlobalColor("Negative"));

Ther is an input option to color the background or not.
The color will match the color of the histogram as it changes. and remain on the chart.
There is a new upper panel study and a modification to your study for the lower panel.

Screenshot 2024-02-02 150715.png
Here is the upper panel study
Code:
input length = 10;
input paintBars = no;
input averageType = AverageType.WILDERS;

def diPlus = DMI(length, averageType)."DI+";
def diMinus = DMI(length, averageType)."DI-";

def Osc = diPlus - diMinus;

DefineGlobalColor("Positive", Color.UPTICK);
DefineGlobalColor("Negative", Color.DOWNTICK);
AssignPriceColor(if !paintBars
then Color.CURRENT
else if Osc > 0
then GlobalColor("Positive")
else GlobalColor("Negative"));

input colorBackground = yes;
def xcolor=if osc>0 then 1 else 0;
addcloud(if !colorBackground
         then double.nan
else if xcolor==1
then double.POSITIVE_INFINITY
else double.NEGATIVE_INFINITY,
if xcolor==1
then double.NEGATIVE_INFINITY
else double.POSITIVE_INFINITY,
globalColor("Positive"), globalcolor("Negative"));

#
Here is your study with the mods.
declare lower;

input length = 10;
input paintBars = yes;
input averageType = AverageType.WILDERS;

def diPlus = DMI(length, averageType)."DI+";
def diMinus = DMI(length, averageType)."DI-";

plot Osc = diPlus - diMinus;
plot Hist = Osc;
plot ZeroLine = 0;

Osc.SetDefaultColor(GetColor(1));
Hist.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
Hist.SetLineWeight(3);
Hist.DefineColor("Positive", Color.UPTICK);
Hist.DefineColor("Negative", Color.DOWNTICK);
Hist.AssignValueColor(if Hist > 0 then Hist.Color("Positive") else Hist.Color("Negative"));
Hist.HideTitle();
ZeroLine.SetDefaultColor(Color.GRAY);

DefineGlobalColor("Positive", Color.UPTICK);
DefineGlobalColor("Negative", Color.DOWNTICK);
AssignPriceColor(if !paintBars
then Color.CURRENT
else if Osc > 0
then GlobalColor("Positive")
else GlobalColor("Negative"));

input colorBackground = yes;
def xcolor=if osc>0 then 1 else 0;
addcloud(if !colorBackground then double.nan
else if xcolor==1
then double.POSITIVE_INFINITY
else double.NEGATIVE_INFINITY,
if xcolor==1
then double.NEGATIVE_INFINITY
else double.POSITIVE_INFINITY,
globalColor("Positive"), globalcolor("Negative"));

#
 

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