Add this into the condition?

Trigun1127

Member
This isnt plotting right. Im trying to a get a dot to plot when 3 bull bars or 3 bears bars occur and there is a gap (bull open>close[1]) or (bear open<close[1] anywhere in those 3 bars.
Code:
def legup    = Sum(open < close, 3) == 3 and open [0] > close[1] and close > open and close[1] > open[1];
def legdn    = Sum(open > close, 3) == 3 and open [0] < close[1] and close < open and close[1] < open[1];


plot LegupStart = if !legup and !legup[-1] and legup[-2] then low else Double.NaN;
LegupStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegupStart.SetLineWeight(5);
LegupStart .SetDefaultColor(Color.WHITE);

plot LegdnStart = if !legdn and !legdn[-1] and legdn[-2] then high else Double.NaN;
LegdnStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegdnStart.SetLineWeight(5);
LegdnStart .SetDefaultColor(Color.YELLOW);
 
Solution
You've got the >'s and <'s flipped, try this:

def legup = Sum(Close > Open,3) == 3 and Sum(Open > Close[1],2);
def legdn = Sum(Close < Open,3) == 3 and Sum(Open < Close[1],2);

plot LegupStart = if !legup and !legup[-1] and legup[-2] then low else Double.NaN;
LegupStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegupStart.SetLineWeight(5);
LegupStart .SetDefaultColor(Color.WHITE);

plot LegdnStart = if !legdn and !legdn[-1] and legdn[-2] then high else Double.NaN;
LegdnStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegdnStart.SetLineWeight(5);
LegdnStart .SetDefaultColor(Color.YELLOW);

cXhTsds.png
Any clue why this wouldn't plot?

def ReqStrngCloLong = Sum(close > open and close >= low + (.74 * (high - low)), 3) >= 1;
def ReqStrngCloShort = Sum(close < open and close <= low + (.74 * (high - low)), 3) >= 1;
def Mchannelup = Sum(low >= low[1], 3 - 1) == 3 - 1; #inSequence
def Mchanneldn = Sum (high <= high[1], 3 - 1) == 3 - 1; #inSequence
def ReqMgapup = Sum(close > open, 3) == 3 and low > high[2] >= 1;
def ReqMgapdn = Sum(close < open, 3) == 3 and high < low[2] >= 1;
def legup = Sum(close > open, 3) == 3 and ReqMgapup and Mchannelup and ReqStrngCloLong;
def legdn = Sum(close < open, 3) == 3 and ReqMgapdn and Mchanneldn and ReqStrngCloShort;

plot LegupStart = if !legup and !legup[-1] and legup[-2] then low else Double.NaN;
LegupStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegupStart.SetLineWeight(5);
LegupStart .SetDefaultColor(Color.WHITE);

plot LegdnStart = if !legdn and !legdn[-1] and legdn[-2] then high else Double.NaN;
LegdnStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegdnStart.SetLineWeight(5);
LegdnStart .SetDefaultColor(Color.YELLOW);

/MES - 1hr Chart - Extended hours off - Aggregate at Open
for some reason the indicator did not plot on three candles. Here are their OHLC.

1st Candle:

Open: 3996.5
High: 4024.25
Low: 3986.25
Close: 4022

2nd Candle:

Open: 4022.25
High: 4051
Low: 4020.5
Close: 4038.5

3rd Candle:

Open: 4038.5
High: 4046
Low: 4033.25
Close: 4040.50
 

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This happens if you add the following code:

plot test = legup or legup[1];
test.setpaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);

7FaIQjD.png


The leg things are overlapping.

This line is telling it not to plot any dots where those arrows are:

if !legdn and !legdn[-1] and legdn[-2] then high else Double.NaN;
 
Any clue why this wouldn't plot?

/MES - 1hr Chart - Extended hours off - Aggregate at Open
for some reason the indicator did not plot on three candles. Here are their OHLC.

1st Candle:

Open: 3996.5
High: 4024.25
Low: 3986.25
Close: 4022

2nd Candle:

Open: 4022.25
High: 4051
Low: 4020.5
Close: 4038.5

3rd Candle:

Open: 4038.5
High: 4046
Low: 4033.25
Close: 4040.50


if things don't plot as intended, add a bubble to display some variables, to see what is going on.

i like to add an if then to change the bubble color.
this bubble changes color based on the 2 plot variables, to make it easier to see when 1 of them has a value.


Code:
# trigun_legup_01

#https://usethinkscript.com/threads/add-this-into-the-condition.13272/page-4#post-117479
#post61
# Trigun1127

def ReqStrngCloLong = Sum(close > open and close >= low + (.74 * (high - low)), 3) >= 1;
def ReqStrngCloShort = Sum(close < open and close <= low + (.74 * (high - low)), 3) >= 1;
def Mchannelup = Sum(low >= low[1], 3 - 1) == 3 - 1; #inSequence
def Mchanneldn = Sum (high <= high[1], 3 - 1) == 3 - 1; #inSequence
def ReqMgapup = Sum(close > open, 3) == 3 and low > high[2] >= 1;
def ReqMgapdn = Sum(close < open, 3) == 3 and high < low[2] >= 1;
def legup = Sum(close > open, 3) == 3 and ReqMgapup and Mchannelup and ReqStrngCloLong;
def legdn = Sum(close < open, 3) == 3 and ReqMgapdn and Mchanneldn and ReqStrngCloShort;

plot LegupStart = if !legup and !legup[-1] and legup[-2] then low else Double.NaN;
LegupStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegupStart.SetLineWeight(5);
LegupStart .SetDefaultColor(Color.WHITE);

plot LegdnStart = if !legdn and !legdn[-1] and legdn[-2] then high else Double.NaN;
LegdnStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegdnStart.SetLineWeight(5);
LegdnStart .SetDefaultColor(Color.YELLOW);



addchartbubble(1, low*0.995,
 ReqStrngCloLong + "\n" +
 ReqStrngCloShort  + "\n" +
 Mchannelup + "\n" +
 Mchanneldn  + "\n" +
 ReqMgapup  + "\n" +
 ReqMgapdn  + "\n" +
 legup  + "\n" +
 legdn  + "\n\n" +

 LegupStart  + "\n" +
 LegdnStart
, ( if !isnan(LegupStart) then color.green else if !isnan(LegdnStart) then color.red else color.gray), no);

#

TpiWdHY.jpg
 
if things don't plot as intended, add a bubble to display some variables, to see what is going on.

i like to add an if then to change the bubble color.
this bubble changes color based on the 2 plot variables, to make it easier to see when 1 of them has a value.


Code:
# trigun_legup_01

#https://usethinkscript.com/threads/add-this-into-the-condition.13272/page-4#post-117479
#post61
# Trigun1127

def ReqStrngCloLong = Sum(close > open and close >= low + (.74 * (high - low)), 3) >= 1;
def ReqStrngCloShort = Sum(close < open and close <= low + (.74 * (high - low)), 3) >= 1;
def Mchannelup = Sum(low >= low[1], 3 - 1) == 3 - 1; #inSequence
def Mchanneldn = Sum (high <= high[1], 3 - 1) == 3 - 1; #inSequence
def ReqMgapup = Sum(close > open, 3) == 3 and low > high[2] >= 1;
def ReqMgapdn = Sum(close < open, 3) == 3 and high < low[2] >= 1;
def legup = Sum(close > open, 3) == 3 and ReqMgapup and Mchannelup and ReqStrngCloLong;
def legdn = Sum(close < open, 3) == 3 and ReqMgapdn and Mchanneldn and ReqStrngCloShort;

plot LegupStart = if !legup and !legup[-1] and legup[-2] then low else Double.NaN;
LegupStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegupStart.SetLineWeight(5);
LegupStart .SetDefaultColor(Color.WHITE);

plot LegdnStart = if !legdn and !legdn[-1] and legdn[-2] then high else Double.NaN;
LegdnStart.SetPaintingStrategy(PaintingStrategy.POINTS);
LegdnStart.SetLineWeight(5);
LegdnStart .SetDefaultColor(Color.YELLOW);



addchartbubble(1, low*0.995,
 ReqStrngCloLong + "\n" +
 ReqStrngCloShort  + "\n" +
 Mchannelup + "\n" +
 Mchanneldn  + "\n" +
 ReqMgapup  + "\n" +
 ReqMgapdn  + "\n" +
 legup  + "\n" +
 legdn  + "\n\n" +

 LegupStart  + "\n" +
 LegdnStart
, ( if !isnan(LegupStart) then color.green else if !isnan(LegdnStart) then color.red else color.gray), no);

#

TpiWdHY.jpg
Great Tip I will def uses bubbles more often.
 
Try testing this out

def x = if legUp[-2] and x[1] >= 3 then 1 else x[1] + 1;
plot test = legup[-2] and x[1] >= 3;
test.setpaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);

plot xx = x;
xx.setpaintingStrategy(paintingStrategy.VALUES_ABOVE);
xx.setdefaultColor(color.white);
 

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