$VIX

Solution
Worked on a new version.

I call it the VIX (market fear gauge/oscillator)... LOL

Is there a way to avoid the repaint? noted color changes after turning green or red.

Python:
# ########################################
# VIX (Market Fear Meter/Oscillator)
# Created by @rewardiaz
# v1.0 : 07/25/2024
# v2.0 : 08/07/2024

# ########################################
# Charting & Formatting
declare lower;
declare real_size;

# ########################################
# Chart Coloring
DefineGlobalColor("bull", CreateColor(0, 165, 0));
DefineGlobalColor("neutral", Color.DARK_ORANGE);
DefineGlobalColor("bear", CreateColor(225, 0, 0));

# ########################################
# Inputs
# Define the length for moving averages
input symbol = "VIX"...
Hope this helps other. I put something toguether.

Code:
# ########################################
# VIX

# ########################################
# Charting & Formatting
declare lower;
declare real_size;

def Periodv = GetAggregationPeriod();

input symbol = "VIX";
input Lengthv = 20;
input Lengthv1 = 50;
input AvgTypev = AverageType.EXPONENTIAL;
input priceclose = FundamentalType.CLOSE;

# ########################################
# Chart Coloring
DefineGlobalColor("rising",  CreateColor(0, 165, 0));
DefineGlobalColor("neutral", Color.dark_orange);
DefineGlobalColor("bear",  CreateColor(225, 0, 0));

def na = Double.NaN;
def vix = close("VIX");

def v20 = if IsNaN(MovingAverage(AvgTypev, Fundamental(priceclose, symbol, period = Periodv), Lengthv))
then v20[1]
else MovingAverage(AvgTypev, Fundamental(priceclose, symbol, period = Periodv), Lengthv);

def v50 = if IsNaN(MovingAverage(AvgTypev, Fundamental(priceclose, symbol, period = Periodv), Lengthv))
then v50[1]
else MovingAverage(AvgTypev, Fundamental(priceclose, symbol, period = Periodv), Lengthv1);

plot pVIX = if !isNaN(vix) then vix else
            if isNan(vix) then vix[1]
            else na;
pVIX.AssignValueColor(
    if v20 > v50 then GlobalColor("bear") else
    if v50 > v20 then GlobalColor("rising") else
    if v20 > v50 and vix < v20 or v20 < v50 and vix > v20 then GlobalColor("neutral")
    else GlobalColor("neutral"));
pVIX.SetLineWeight(2);

plot hLvl16 = 16;
hLvl16.SetDefaultColor(GlobalColor("neutral"));
hLvl16.SetLineWeight(2);

plot hLvl18 = 18;
hLvl18.SetDefaultColor(GlobalColor("neutral"));
hLvl18.SetLineWeight(2);

plot hLvl20 = 20;
hLvl20.SetDefaultColor(GlobalColor("neutral"));
hLvl20.SetLineWeight(2);

AddLabel(yes,
    if v20 > v50 then " VIX Bearish " else
    if v50 > v20 then " VIX Bullish " else
    if v20 > v50 and vix < v20 or v20 < v50 and vix > v20 then " VIXCHOP " else " VIXCHOP ",
    if v20 > v50 then GlobalColor("bear") else
    if v50 > v20 then GlobalColor("rising") else
    if v20 > v50 and vix < v20 or v20 < v50 and vix > v20 then GlobalColor("neutral") else GlobalColor("neutral"));
 

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Worked on a new version.

I call it the VIX (market fear gauge/oscillator)... LOL

Is there a way to avoid the repaint? noted color changes after turning green or red.

Python:
# ########################################
# VIX (Market Fear Meter/Oscillator)
# Created by @rewardiaz
# v1.0 : 07/25/2024
# v2.0 : 08/07/2024

# ########################################
# Charting & Formatting
declare lower;
declare real_size;

# ########################################
# Chart Coloring
DefineGlobalColor("bull", CreateColor(0, 165, 0));
DefineGlobalColor("neutral", Color.DARK_ORANGE);
DefineGlobalColor("bear", CreateColor(225, 0, 0));

# ########################################
# Inputs
# Define the length for moving averages
input symbol = "VIX";
input VIXback = 14;
input smoothLength = 5;

# Historical Levels
input BullishLevel = 0.0;
input BearishLevel = 0.0;
input level1 = 16;
input level2 = 18;
input level3 = 20;
input level4 = 22;
input level5 = 25;
input level6 = 28;
input level7 = 30;
input level8 = 32;

# ########################################
# Globals
def na = Double.NaN;
def c = close("VIX");
def VIX = if !isNaN(c) then c else 
          if isNan(c) then c[1] else 
            na;

# ########################################
# Normalize the VIX data by calculating its Z-score
def meanVIX = if IsNaN(Average(VIX, VIXback))
              then meanVIX[1] 
              else Average(VIX, VIXback);
def stdDevVIX = if IsNan(StDev(VIX, VIXback))
                then stdDevVIX[1]
                else StDev(VIX, VIXback);
def normalizedVIX = (VIX - meanVIX) / stdDevVIX;

# ########################################
# Smooth the normalized VIX data using an exponential moving average (EMA)
def smoothNormalizedVIX = ExpAverage(normalizedVIX, smoothLength);

plot HV = 3;
HV.SetStyle(Curve.SHORT_DASH);

plot LV = -3;
LV.SetStyle(Curve.SHORT_DASH);

# Plot the sentiment oscillator
plot SO = smoothNormalizedVIX;
SO.AssignValueColor(if SO > SO[1] then GlobalColor("bear") else GlobalColor("bull"));
SO.SetLineWeight(3);
SO.HideBubble();
SO.HideTitle();

# Determine the level that VIX has crossed
def crossedAbove =  if VIX crosses above level1 && VIX > VIX[1] then level1 else 
                    if VIX crosses above level2 && VIX > VIX[1] then level2 else 
                    if VIX crosses above level3 && VIX > VIX[1] then level3 else 
                    if VIX crosses above level4 && VIX > VIX[1] then level4 else 
                    if VIX crosses above level5 && VIX > VIX[1] then level5 else 
                    if VIX crosses above level6 && VIX > VIX[1] then level6 else 
                    if VIX crosses above level7 && VIX > VIX[1] then level7 else 
                    if VIX crosses above level8 && VIX > VIX[1] then level8 else 
                    if VIX crosses above BullishLevel && VIX > VIX[1] then BullishLevel else 
                    if VIX crosses above BearishLevel && VIX > VIX[1] then BearishLevel
                    else na;

def crossedBelow =  if VIX crosses below level1 && VIX < VIX[1] then level1 else 
                    if VIX crosses below level2 && VIX < VIX[1] then level2 else 
                    if VIX crosses below level3 && VIX < VIX[1] then level3 else 
                    if VIX crosses below level4 && VIX < VIX[1] then level4 else 
                    if VIX crosses below level5 && VIX < VIX[1] then level5 else 
                    if VIX crosses below level6 && VIX < VIX[1] then level6 else 
                    if VIX crosses below level7 && VIX < VIX[1] then level7 else 
                    if VIX crosses below level8 && VIX < VIX[1] then level8 else 
                    if VIX crosses below BullishLevel && VIX < VIX[1] then BullishLevel else 
                    if VIX crosses below BearishLevel && VIX < VIX[1] then BearishLevel
                    else na;

plot hLevel = if crossedAbove or crossedBelow then smoothNormalizedVIX else na;
hLevel.SetPaintingStrategy(PaintingStrategy.POINTS);
hLevel.SetDefaultColor(GlobalColor("neutral"));
hLevel.SetLineWeight(3);
hLevel.HideBubble();
hLevel.HideTitle();

# Add bubbles for level crossings
AddChartBubble(crossedAbove, smoothNormalizedVIX, crossedAbove, GlobalColor("bear"), yes);
AddChartBubble(crossedBelow, smoothNormalizedVIX, crossedBelow, GlobalColor("bull"), no);

# Add alerts for level crossings
Alert(crossedAbove, "$VIX crossing above " + crossedAbove, Alert.BAR, Sound.Bell);
Alert(crossedBelow, "$VIX crossing below " + crossedBelow, Alert.BAR, Sound.Bell);

AddLabel(yes, 
    if SO > SO[1] then " $VIX " + VIX + " Bearish and rising. " else 
    if SO < SO[1] then " $VIX " + VIX + " Bullish and falling. " else 
    " VIXCHOP ",
    if SO > SO[1] then GlobalColor("bear") else 
    if SO < SO[1] then GlobalColor("bull") else 
    GlobalColor("neutral"));

AddLabel(crossedAbove, " $VIX crossing above " + crossedAbove + " level. ", GlobalColor("bear"));
AddLabel(crossedBelow, " $VIX crossing below " + crossedBelow + " level. ", GlobalColor("bear"));
 
Last edited:
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