The SMS Indicator is built around a simple idea: price behaves like it’s moving within a gravity system.
There are three main forces at play:
Sun (primary force – trend & gravity core)
Moon (secondary force – structure & timing)
Stars (early warning signals)
Milky Way (long-term directional bias)
All features of this indicator can be turned ON/OFF in the settings.
At the center of everything is the Sun gravity line (the thick yellow/green/red line).
This is the core trend engine.
- It’s a smoothed price equilibrium (Hull-based), acting like gravity
- Price naturally pulls back toward it
- Color tells direction:
- Green → uptrend
- Red → downtrend
Around the Sun are expanding volatility-based bands:
- Inner Yellow Band (Gravity Core Zone)
→ Where price spends most of its time - Outer Bands (Orbit Levels)
→ Measure how far price has stretched:- +1 / -1 → normal extension
- +2 / -2 → strong extension
- +3 / -3 → extreme (Event Horizon)
- Gravity is inevitable → the farther price moves away, the stronger the pull back
- Band Contraction (Squeeze) → signals a big move is coming
- Event Horizon (outside outer bands) → rare exhaustion zones
The Moon bands (gray clouds) act as a secondary gravity system.
- Tighter and more responsive than the Sun
- Helps define trade structure and timing
- Works best when aligned with the Sun
- Moon Midline (white line) → short-term balance
- Inner/Outer Gray Bands → volatility envelopes
- Moon Trend Cloud (green/red) → directional bias (optional)
- Confirms direction after a setup
- Helps identify break points and continuation zones
- Acts as dynamic support/resistance
The Stars are the first thing you want to see.
They mark price extremes where reversals or setups are likely forming.
Star Buy → price is stretched to the downside
Star Sell → price is stretched to the upside
Once you see a Star, the next step is simple:
- Wait for price to break the yellow Trigger Line
→ First signal (attention)- Break of Trigger Line → Entry
This keeps you from catching falling knives or shorting too early.
The Milky Way = 180 EMA + 250 EMA
This is your macro directional bias.
- Acts as a third layer of gravity
- Helps filter trades:
- Above → favor longs
- Below → favor shorts
Best Buy Setup:
- Price was in the blue (lower extreme) zone
Star Buy prints- Price breaks above Trigger Line or Moon line
- Target:
- Opposite Moon band
- Or Sun band
Best Sell Setup:
- Price was in the red (upper extreme) zone
Star Sell prints- Price breaks below Trigger Line or Moon line
- Target:
- Opposite Moon band
- Or Sun band
- Bell Curve Labels → show how often price lives in each zone (last 200 bars)
- Squeeze Dots → early warning of expansion
- Breakout Arrows → post-squeeze moves
- Divergence Lines → added confluence
- Event Horizon Alerts → rare extreme conditions
“Expansion is opportunity—gravity is inevitable.”
“The farther price drifts, the stronger gravity pulls.”
This indicator is not about predicting — it’s about positioning around extremes and letting gravity do the work.
- The Sun tells you where price should go
- The Moon helps guide how it gets there
- The Stars tell you when to pay attention
- The Milky Way reminds you of the bigger picture
UPPER INDICATOR:
Code:
# Sun_Moon_and_Stars_Indicator (SMS)
# The center yellow band is the Sun's gravity core. Price is attracted to it. It indicates trend direction.
# The outer shaded bands the Sun's outer orbit and escape orbit gravity levels.
# When the Sun's bands are converging and squeezing together, it is an early indication that a big move will occur.
# The Event Horizon is when price extends outside the bands, which is a rare occurance.
# The smaller range Moon bands are a powerful combination when they work together, and are optional in then settings.
# The Moon trend (Green and Red cloud) indicate which direction you should trade. It's optional in the settings.
# The Stars indicate extended levels. They are early indicators.above They and are optional in the settings.
# The Milky Way lines are standard 180 and 250 EMA lines. They are optional in the settings.
# The Label is a bell curve that shows the percentage of the time that price is within these zones.
# Time is set to measure the last 200 bars by default, but can be adjusted in the settings.
# The white dots on the Sun's gravity line indicate a squeeze. Squeeze length can be adjusted in the settings.
# Best buys are after price was in the blue zone and you see the stars, then it breaks above the Moon line or triggerline.
# Good exit target is the opposite Moon line or Sun band.
# Best sells are after price was in the red zone and you see the stars, then it breaks below the Moon line or triggerline.
# Good exit target is the opposite Moon line or Sun band.
# Includes divergence lines.
# “Expansion is opportunity—gravity is inevitable.”
# “The farther price drifts, the stronger gravity pulls.”
# Created by Chewie 3/26/2026
declare upper;
# =========================
# INPUTS
# =========================
input Colorbar = yes;
input showSunSignals = yes;
input Moon_bands = yes;
input Moon_Trend = yes;
input showStars = yes;
input MilkyWay = yes;
input enable_EH_Alert = yes;
input SqueezeDot = yes;
input SqueezeLength = 50;
input GravityLength = 200;
input length = 25;
input bandMult = 2.0;
input GravityZone = 0.38;
input Sun_Zone = 0.3;
# =========================
# COLORS
# =========================
DefineGlobalColor("Yellow", CreateColor(110, 110, 0));
DefineGlobalColor("softDarkRed", CreateColor(90, 0, 0));
DefineGlobalColor("softRed", CreateColor(140, 40, 80));
DefineGlobalColor("Red", CreateColor(175, 60, 190));
DefineGlobalColor("Magenta", CreateColor(255, 0, 255));
DefineGlobalColor("SoftDarkBlue", CreateColor(0, 40, 100));
DefineGlobalColor("SoftBlue", CreateColor(30, 90, 200));
DefineGlobalColor("Blue", CreateColor(70, 160, 255));
DefineGlobalColor("Cyan", CreateColor(0, 200, 255));
# =========================
# GRAVITY LENGTH PLOT
# =========================
def targetBar = HighestAll(BarNumber()) - GravityLength;
AddVerticalLine(BarNumber() == targetBar, GravityLength + " Bars Ago", Color.YELLOW);
# =========================
# PRICE + MID (GRAVITY)
# =========================
def ohlc4 = (open + high + low + close) / 4;
def mid = HullMovingAvg((high + low) / 2, 160); #ExpAverage(ohlc4, length);
# =========================
# VOLATILITY ENGINE
# =========================
def spread = ohlc4 / mid;
def dev = StDev(spread, length);
def vol = ExpAverage(dev, length);
# =========================
# SUN GRAVITY BANDS
# =========================
def b0u = mid * (1 + vol * bandMult * GravityZone);
def b0d = mid * (1 - vol * bandMult * GravityZone);
def b1u = mid * (1 + vol * bandMult);
def b1d = mid * (1 - vol * bandMult);
def b15u = mid * (1 + vol * bandMult * 1.5);
def b15d = mid * (1 - vol * bandMult * 1.5);
def b2u = mid * (1 + vol * bandMult * 2);
def b2d = mid * (1 - vol * bandMult * 2);
def b25u = mid * (1 + vol * bandMult * 2.5);
def b25d = mid * (1 - vol * bandMult * 2.5);
def b3u = mid * (1 + vol * bandMult * 3);
def b3d = mid * (1 - vol * bandMult * 3);
# =========================
# GRAVITY ENGINE
# =========================
def bandUnit = vol * bandMult;
def gravityRaw = (ohlc4 - mid) / (mid * bandUnit);
def gravityBand = gravityRaw;
def gravitySmooth = ExpAverage(gravityBand, 5);
# =========================
# EXHAUSTION CONDITIONS
# =========================
def extremeHigh = ohlc4 > b2u;
def extremeLow = ohlc4 < b2d;
def revertShort = extremeHigh and gravitySmooth > 0;
def revertLong = extremeLow and gravitySmooth < 0;
# =========================
# TREND DIRECTION
# =========================
rec dir =
if mid > mid[1] then 1
else if mid < mid[1] then -1
else dir[1];
# =========================
# BELL CURVE DISTRIBUTION
# =========================
def zone3Up = ohlc4 > b3u;
def zone2Up = ohlc4 > b2u and ohlc4 <= b3u;
def zone1Up = ohlc4 > b1u and ohlc4 <= b2u;
def zoneMid = ohlc4 <= b1u and ohlc4 >= b1d;
def zone1Down = ohlc4 < b1d and ohlc4 >= b2d;
def zone2Down = ohlc4 < b2d and ohlc4 >= b3d;
def zone3Down = ohlc4 < b3d;
def p3Up = Round(100 * Sum(zone3Up, GravityLength) / GravityLength, 1);
def p2Up = Round(100 * Sum(zone2Up, GravityLength) / GravityLength, 1);
def p1Up = Round(100 * Sum(zone1Up, GravityLength) / GravityLength, 1);
def pMid = Round(100 * Sum(zoneMid, GravityLength) / GravityLength, 1);
def p1Down = Round(100 * Sum(zone1Down, GravityLength) / GravityLength, 1);
def p2Down = Round(100 * Sum(zone2Down, GravityLength) / GravityLength, 1);
def p3Down = Round(100 * Sum(zone3Down, GravityLength) / GravityLength, 1);
# =========================
# PLOTS
# =========================
plot Gravity = mid;
plot U0 = b0u;
plot D0 = b0d;
plot U1 = b1u;
plot D1 = b1d;
plot U15 = b15u;
plot D15 = b15d;
plot U2 = b2u;
plot D2 = b2d;
plot U25 = b25u;
plot D25 = b25d;
plot U3 = b3u;
plot D3 = b3d;
Gravity.AssignValueColor(if dir == 1 then Color.GREEN else Color.RED);
Gravity.SetLineWeight(3);
U0.SetDefaultColor(GlobalColor("Yellow"));
D0.SetDefaultColor(GlobalColor("Yellow"));
U1.SetDefaultColor(GlobalColor("SoftRed"));
U15.SetDefaultColor(GlobalColor("SoftRed"));
U2.SetDefaultColor(GlobalColor("Red"));
U25.SetDefaultColor(GlobalColor("magenta"));
U3.SetDefaultColor(Color.MAGENTA);
D1.SetDefaultColor(GlobalColor("SoftBlue"));
D15.SetDefaultColor(GlobalColor("SoftBlue"));
D2.SetDefaultColor(GlobalColor("Blue"));
D25.SetDefaultColor(GlobalColor("cyan"));
D3.SetDefaultColor(Color.CYAN);
# =========================
# SUN GRAVITY CLOUDS
# =========================
def atrLengthg = 50;
def smoothATR = 20;
def basis = HullMovingAvg((high + low) / 2, 160);
# === VOLATILITY ===
def rawATRg = Average(TrueRange(high, close, low), atrLengthg);
def atrg = ExpAverage(rawATRg, smoothATR);
# === SUN GRAVITY BANDS ===
def mu1 = basis + atrg * Sun_Zone;
def ml1 = basis - atrg * Sun_Zone;
AddCloud(mu1, ml1, Color.YELLOW, Color.YELLOW);
AddCloud(U0, D0, GlobalColor("Yellow"), GlobalColor("Yellow"));
AddCloud(U1, U15, GlobalColor("softDarkRed"), GlobalColor("softDarkRed"));
AddCloud(U15, U2, GlobalColor("softRed"), GlobalColor("softRed"));
AddCloud(U2, U25, GlobalColor("Red"), GlobalColor("Red"));
AddCloud(U25, U3, GlobalColor("Magenta"), GlobalColor("Magenta"));
AddCloud(D1, D15, GlobalColor("softDarkBlue"), GlobalColor("softDarkBlue"));
AddCloud(D15, D2, GlobalColor("softBlue"), GlobalColor("softBlue"));
AddCloud(D2, D25, GlobalColor("BLUE"), GlobalColor("BLUE"));
AddCloud(D25, D3, GlobalColor("cyan"), GlobalColor("cyan"));
# SUN SIGNALS
plot BuySunSignal = if showSunSignals and revertLong then low - ATR(60) / 2 else Double.NaN;
BuySunSignal.SetPaintingStrategy(PaintingStrategy.POINTS);
BuySunSignal.SetDefaultColor(Color.CYAN);
BuySunSignal.SetLineWeight(1);
plot SellSunSignal = if showSunSignals and revertShort then high + ATR(60) / 2 else Double.NaN;
SellSunSignal.SetPaintingStrategy(PaintingStrategy.POINTS);
SellSunSignal.SetDefaultColor(Color.MAGENTA);
SellSunSignal.SetLineWeight(2);
# =========================
# PRICE COLOR
# =========================
AssignPriceColor(
if !Colorbar then Color.CURRENT
else if high > U3 then Color.MAGENTA
else if low < D3 then Color.CYAN
else if close > U0 then Color.GREEN
else if close < D0 then Color.RED
else Color.YELLOW);
#----------------------------
# TRIGGERLINE
#----------------------------
def price = close;
def smaLength = 8;
def TatrLength = 15;
def regLength = 21;
def atrMult = 1.25; # Used to build the Keltner mid channel
def valS = Average(price, smaLength);
def Tatr = Average(TrueRange(high, close, low), TatrLength);
def average_true_range = Tatr;
def Upper_Band = valS + atrMult * average_true_range;
def Lower_Band = valS - atrMult * average_true_range;
def mid1 = (Upper_Band - Lower_Band) / 2 + Lower_Band;
def regMid = Inertia(mid1, regLength);
plot TRIGGERLINE = regMid;
TRIGGERLINE.SetDefaultColor(Color.YELLOW);
TRIGGERLINE.SetLineWeight(3);
TRIGGERLINE.HideTitle();
TRIGGERLINE.HideBubble();
# =========================
# LABELS
# =========================
# ZONE PERCENTAGE LABELS
AddLabel(yes, "+3: " + p3Up + "%", Color.MAGENTA);
AddLabel(yes, "+2: " + p2Up + "%", GlobalColor("Red"));
AddLabel(yes, "+1: " + p1Up + "%", GlobalColor("softRed"));
AddLabel(yes, "CENTER: " + pMid + "%", GlobalColor("Yellow"));
AddLabel(yes, "-1: " + p1Down + "%", GlobalColor("softBlue"));
AddLabel(yes, "-2: " + p2Down + "%", GlobalColor("Blue"));
AddLabel(yes, "-3: " + p3Down + "%", Color.CYAN);
def EVENT_HORIZON_S = high > U3;
def EVENT_HORIZON_B = low < D3;
def ESCAPE_ORBIT_S = close < U3 and close > U2;
def ESCAPE_ORBIT_B = close > D3 and close < D2;
def OUTER_ORBIT_S = close < U2 and close > U1;
def OUTER_ORBIT_B = close > D2 and close < D1;
def GRAVITY_ZONE = close < U1 and close > D1;
# GRAVITY LABEL #
AddLabel(
yes,
if EVENT_HORIZON_S then "Gravity: " + Round(gravityRaw, 2) + ": EVENT_HORIZON_SELL"
else if EVENT_HORIZON_B then "Gravity: " + Round(gravityRaw, 2) + ": EVENT_HORIZON_BUY"
else if ESCAPE_ORBIT_S then "Gravity: " + Round(gravityRaw, 2) + ": ESCAPE_ORBIT_SELL"
else if ESCAPE_ORBIT_B then "Gravity: " + Round(gravityRaw, 2) + ": ESCAPE_ORBIT_BUY"
else if OUTER_ORBIT_S then "Gravity: " + Round(gravityRaw, 2) + ": OUTER_ORBIT_SELL"
else if OUTER_ORBIT_B then "Gravity: " + Round(gravityRaw, 2) + ": OUTER_ORBIT_BUY"
else if GRAVITY_ZONE then "Gravity: " + Round(gravityRaw, 2) + ": CENTER_ZONE" else "",
if EVENT_HORIZON_S then Color.MAGENTA
else if EVENT_HORIZON_B then Color.CYAN
else if ESCAPE_ORBIT_S then GlobalColor("Red")
else if ESCAPE_ORBIT_B then GlobalColor("Blue")
else if OUTER_ORBIT_S then GlobalColor("softRed")
else if OUTER_ORBIT_B then GlobalColor("softBlue")
else if GRAVITY_ZONE then GlobalColor("Yellow")
else Color.CURRENT);
# =========================
#MOON GRAVITY
# =========================
def lengthi = 24;
def h_param = 8.0;
def r_param = 2.0;
def mult_inner = 1.3;
def mult_outer = 1.8;
def mult_X = 2.3;
def mult_X2 = 2.9;
def srci = (high + low + close) / 3;
def numerator =
fold k1 = 0 to lengthi
with acc1 = 0
do acc1 +
srci[k1] *
Power(1 + Sqr(k1) / (2 * r_param * Sqr(h_param)),
-r_param);
def denominator =
fold k2 = 0 to lengthi
with acc2 = 0
do acc2 +
Power(1 + Sqr(k2) / (2 * r_param * Sqr(h_param)),
-r_param);
def Moon = numerator / denominator;
def errorSum =
fold k3 = 0 to lengthi
with acc3 = 0
do acc3 + AbsValue(srci[k3] - Moon);
def meanDeviation = errorSum / lengthi;
def volatility = (meanDeviation + ATR(lengthi)) / 2;
# =========================
# MOON BANDS
# =========================
def MoonUP = Moon + volatility * mult_inner;
def MoonDN = Moon - volatility * mult_inner;
def MoonUP2 = Moon + volatility * mult_outer;
def MoonDN2 = Moon - volatility * mult_outer;
def MoonUPX = if Moon_bands then Moon + volatility * mult_X else Double.NaN;
def MoonDNX = if Moon_bands then Moon - volatility * mult_X else Double.NaN;
# =========================
# PLOTS
# =========================
plot Moon_Band_High = if Moon_bands then MoonUP else Double.NaN;
plot Moon_Band_Mid = if Moon_bands then Moon else Double.NaN;
plot Moon_Band_Low = if Moon_bands then MoonDN else Double.NaN;
plot MoonUPX2 = if Moon_bands then Moon + volatility * mult_X2 else Double.NaN;
plot MoonDNX2 = if Moon_bands then Moon - volatility * mult_X2 else Double.NaN;
Moon_Band_High.SetDefaultColor(Color.LIGHT_GRAY);
Moon_Band_Mid.SetDefaultColor(Color.WHITE);
Moon_Band_Low.SetDefaultColor(Color.LIGHT_GRAY);
MoonUPX2.SetDefaultColor(Color.GRAY);
MoonDNX2.SetDefaultColor(Color.GRAY);
Moon_Band_Mid.SetLineWeight(2);
AddCloud(MoonDN2, Moon_Band_Low, Color.DARK_GRAY, Color.DARK_GRAY);
AddCloud(MoonUP2, Moon_Band_High, Color.DARK_GRAY, Color.DARK_GRAY);
AddCloud(MoonDN2, MoonDNX, Color.GRAY, Color.GRAY);
AddCloud(MoonUP2, MoonUPX, Color.GRAY, Color.GRAY);
AddCloud(MoonDNX, MoonDNX2, Color.LIGHT_GRAY, Color.LIGHT_GRAY);
AddCloud(MoonUPX, MoonUPX2, Color.LIGHT_GRAY, Color.LIGHT_GRAY);
def Star_Sell = high > MoonUP2 and high > U15;
def Star_Buy = low < MoonDN2 and low < D15;
# STAR SIGNALS
plot StarBuySignal = if showStars and Star_Buy then low - ATR(60) / 2 else Double.NaN;
StarBuySignal.SetPaintingStrategy(PaintingStrategy.POINTS);
StarBuySignal.SetDefaultColor(Color.WHITE);
StarBuySignal.SetLineWeight(1);
plot StarSellSignal = if showStars and Star_Sell then high + ATR(60) / 2 else Double.NaN;
StarSellSignal.SetPaintingStrategy(PaintingStrategy.POINTS);
StarSellSignal.SetDefaultColor(Color.WHITE);
StarSellSignal.SetLineWeight(1);
# ALERTS #
def EHS = EVENT_HORIZON_S and !EVENT_HORIZON_S[1];
def EHB = EVENT_HORIZON_B and !EVENT_HORIZON_B[1];
Alert(enable_EH_Alert and EHS, "Event Horizon SELL (First Touch)", Alert.BAR, Sound.Ding);
Alert(enable_EH_Alert and EHB, "Event Horizon BUY (First Touch)", Alert.BAR, Sound.Ding);
# MOON TREND
def bandwidth = 10;
script MoonTrend{
input src = close;
input len = 25;
input bw = 10;
input atrVal = 0.0;
input bandMult = 0.0;
input side = 0;
def adjSrc;
if side == 1 {
adjSrc = src + (atrVal * bandMult);
} else if side == -1 {
adjSrc = src - (atrVal * bandMult);
} else {
adjSrc = src;}
def sumW = fold i0 = 0 to len with sw = 0 do sw + Exp(-0.5 * (i0 / bw) * (i0 / bw));
def sumWX = fold i1 = 0 to len with swx = 0 do swx + Exp(-0.5 * (i1 / bw) * (i1 / bw)) * i1;
def sumWY = fold i2 = 0 to len with swy = 0 do swy + Exp(-0.5 * (i2 / bw) * (i2 / bw)) * GetValue(adjSrc, i2);
def sumWXY = fold i3 = 0 to len with swxy = 0 do swxy + Exp(-0.5 * (i3 / bw) * (i3 / bw)) * i3 * GetValue(adjSrc, i3);
def sumWX2 = fold i4 = 0 to len with swx2 = 0 do swx2 + Exp(-0.5 * (i4 / bw) * (i4 / bw)) * i4 * i4;
def meanX = sumWX / sumW;
def meanY = sumWY / sumW;
def beta = (sumWXY - meanX * meanY * sumW) / (sumWX2 - meanX * meanX * sumW);
def alpha = meanY - beta * meanX;
plot result = alpha + beta * (len / 2);}
def atr = ATR(220);
def MTND = MoonTrend(close, length, bandwidth, atr, 0, 0);
# ============================================================
# PLOTS
# ============================================================
plot MoonTrend = if Moon_trend then MTND else double.nan;
MoonTrend.assignValueColor(if MoonTrend > Moon_Band_Mid then color.red else color.green);
AddCloud(Moon_Band_Mid, MoonTrend, Color.DARK_GREEN, Color.DARK_RED);
# =========================
# SQUEEZE DETECTION
# =========================
def b2Width = b2u - b2d;
def sqLow50 = Lowest(b2Width, 50);
def sqHigh50 = Highest(b2Width, 50);
def squeezeRange = sqHigh50 - sqLow50;
def tolerance = sqLow50 * 0.001;
def squeezeOn = b2Width <= sqLow50 + tolerance;
def wideningNow = b2Width > b2Width[1];
rec inSqueeze =
if squeezeOn and !wideningNow then 1
else if inSqueeze[1] and !wideningNow then 1
else 0;
# =========================
# DIRECTIONAL BIAS (vs TriggerLine)
# =========================
def bullishSqueeze = inSqueeze and close > regMid;
def bearishSqueeze = inSqueeze and close <= regMid;
# =========================
# SQUEEZE DOTS
# =========================
plot SqueezeDotBull = if SqueezeDot and bullishSqueeze then mid else Double.NaN;
SqueezeDotBull.SetPaintingStrategy(PaintingStrategy.POINTS);
SqueezeDotBull.SetDefaultColor(Color.green);
SqueezeDotBull.SetLineWeight(5);
plot SqueezeDotBear = if SqueezeDot and bearishSqueeze then mid else Double.NaN;
SqueezeDotBear.SetPaintingStrategy(PaintingStrategy.POINTS);
SqueezeDotBear.SetDefaultColor(Color.red);
SqueezeDotBear.SetLineWeight(5);
# =========================
# POST-SQUEEZE BREAKOUT ARROW
# =========================
def justExited = !inSqueeze and inSqueeze[1];
def breakoutUp = justExited and close > b0u;
def breakoutDown = justExited and close < b0d;
plot SqBreakUp = if breakoutUp then mid - (b2Width * 0.15) else Double.NaN;
SqBreakUp.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
SqBreakUp.SetDefaultColor(Color.GREEN);
SqBreakUp.SetLineWeight(3);
plot SqBreakDn = if breakoutDown then mid + (b2Width * 0.15) else Double.NaN;
SqBreakDn.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
SqBreakDn.SetDefaultColor(Color.RED);
SqBreakDn.SetLineWeight(3);
# =========================
# MILKY WAY LINES
# =========================
input lengthAvgEXP = 180;
input lengthAvgEXP2 = 250;
def displace = 0;
def pricebb = close;
input averageType2 = AverageType.EXPONENTIAL;
plot MilkyWay1 = if Milkyway then MovingAverage(averageType2, data = pricebb[-displace], length = lengthAvgEXP) else double.nan;
plot MilkyWay2 = if Milkyway then MovingAverage(averageType2, data = pricebb[-displace], length = lengthAvgEXP2) else double.nan;
MilkyWay2.setdefaultColor(createcolor(255,51,51));
#.AssignValueColor(if close > AvgExp2 then Color.GREEN else Color.RED);
MilkyWay2.SetLineWeight(3);
MilkyWay2.HideTitle();
MilkyWay2.HideBubble();
MilkyWay1.setdefaultColor(color.dark_orange);
#AvgExp2.AssignValueColor(if close > AvgExp2 then Color.UPTICK else Color.DOWNTICK);
MilkyWay1.SetLineWeight(3);
MilkyWay1.HideTitle();
MilkyWay1.HideBubble();
AddCloud(MilkyWay1, MilkyWay2, Color.dark_green, Color.dark_red);
# =========================
# DIVERGENCE
# =========================
def smoothOsc = 1;
def osc = ExpAverage(gravityRaw, smoothOsc);
input divergenceLength = 55; #hint divergenceLength: The number of bars used to calculate divergences.
def overBought = 1; #hint overbought: The overbought level value.
def overSold = -1; #hint oversold: The oversold level value.
def HALF = 0;
input divergenceType = {default regular, reverse}; #hint divergenceType: The type of divergence. A regular divergence is when price is making higher highs (or lower lows), while the indicator is making lower highs (or higher lows). A reverse divergence (also called a hidden divergence) is when the indicator is making higher highs (or lower lows), while price is making lower highs (or higher lows).
#Hint: The output of this indicator is for informational and educational use only, is not an investment recommendation or advice, and should not be relied upon in making the decision to buy or sell a security or pursue a particular investment strategy.
def xDownBars;
def xUpBars;
def xDowns;
def xUps;
def hiBars;
def loBars;
def pivotTop;
def pivotBottom;
def hiInd;
def loInd;
def hiPrice;
def loPrice;
plot bearish;
plot bullish;
def K = osc;
def ind;
ind = K;
# Bearish
pivotTop =
if
divergenceType == divergenceType.regular
then
ind[1] > overBought and ind[1] == Highest(ind, divergenceLength + 1)
else
ind[1] >= 50 and
ind[1] == Highest(ind, divergenceLength + 1) and
ind[1] == Highest(ind, divergenceLength + 1)[-divergenceLength + 1];
if pivotTop
then {
hiBars = 1;
hiInd = ind[1];
hiPrice = Max(high[2], Max(high[1], high[0]));
}
else {
hiBars = hiBars[1] + 1;
hiInd = hiInd[1];
hiPrice = hiPrice[1];
}
if ind[1] crosses below overBought
then {
xDownBars = 1;
xDowns = xDowns[1] + 1;
}
else {
xDownBars = xDownBars[1] + 1;
xDowns = if pivotTop[1] then 0 else xDowns[1];
}
def bearCond;
switch (divergenceType) {
case regular:
bearCond =
ind[1] >= HALF and
ind < ind[1] and
high[1] == Highest(high, divergenceLength + 1) and
hiBars[1] > xDownBars[1] and
xDowns == 1 and
close < close[1] and
hiPrice[1] < high[1] and
hiInd[1] > ind[1];
case reverse:
bearCond =
ind[1] >= HALF and
ind < ind[1] and
# high[1] == Highest(high, divergenceLength) and
# hiBars[1] > xDownBars[1] and
# xDowns == 1 and
close < close[1] and
hiPrice[1] > high[1] and hiPrice[1] > high and
hiInd[1] < ind[1];
}
bearish =
if
bearCond
then
high[1]
else
Double.NaN;
;
bearish.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
bearish.SetDefaultColor(Color.GRAY);
bearish.SetLineWeight(3);
bearish.HideTitle();
bearish.HideBubble();
def countBear = if bearCond[-1] then countBear[1] + 1 else countBear[1];
def recentBear = countBear == HighestAll(countBear);
def secHigh = HighestAll(if bearCond[-1] and recentBear then ind else Double.NaN);
#def firstHigh = highestAll(if bearCond and recentBear and ind[1] == secHigh then hiInd[1] else double.NaN);
def FH_bar = HighestAll(if recentBear and bearCond[-1] and ind == secHigh then GetValue(BarNumber(), hiBars) else Double.NaN);
plot bearTrendline =
if recentBear and
bearCond[-1] and ind == secHigh
then
Max(high[1], high[0])
else
# if pivotTop and hiInd == firstHigh
if
FH_bar == BarNumber()
then
high
else
Double.NaN;
bearTrendline.EnableApproximation();
bearTrendline.SetDefaultColor(Color.RED);
bearTrendline.SetLineWeight(3);
bearTrendline.HideBubble();
bearTrendline.HideTitle();
#Bullish
pivotBottom =
if
divergenceType == divergenceType.regular
then
ind[1] < overSold and ind[1] == Lowest(ind, divergenceLength + 1)
else
ind[1] <= 50 and
ind[1] == Lowest(ind, divergenceLength + 1) and
ind[1] == Lowest(ind, divergenceLength + 1)[-divergenceLength + 1];
if pivotBottom
then {
loBars = 1;
loInd = ind[1];
loPrice = Min(low[2], Min(low[1], low[0]));
}
else {
loBars = loBars[1] + 1;
loInd = loInd[1];
loPrice = loPrice[1];
}
if ind[1] crosses above overSold
then {
xUpBars = 1;
xUps = xUps[1] + 1;
}
else {
xUpBars = xUpBars[1] + 1;
xUps = if pivotBottom[1] then 0 else xUps[1];
}
def bullCond;
switch (divergenceType){
case regular:
bullCond =
ind[1] <= HALF and
ind > ind[1] and
low[1] == Lowest(low, divergenceLength + 1) and
loBars[1] > xUpBars[1] and
xUps == 1 and
close > close[1] and
loPrice[1] > low[1] and
loInd[1] < ind[1];
case reverse:
bullCond =
ind[1] <= HALF and
ind > ind[1] and
# low[1] == Lowest(low, divergenceLength) and
# loBars[1] > xUpBars[1] and
# xUps == 1 and
close > close[1] and
loPrice[1] < low[1] and loPrice[1] < low and
loInd[1] > ind[1];
}
bullish =
if
bullCond
then
low[1]
else
Double.NaN;
bullish.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
bullish.SetDefaultColor(Color.GRAY);
bullish.SetLineWeight(3);
bullish.HideTitle();
bullish.HideBubble();
def countBull = if bullCond[-1] then countBull[1] + 1 else countBull[1];
def recentBull = countBull == HighestAll(countBull);
def secLow = HighestAll(if bullCond[-1] and recentBull then ind else Double.NaN);
#def firstLow = highestAll(if bullCond and recentBull and ind[1] == secLow then loInd[1] else double.NaN);
def FL_bar = HighestAll(if recentBull and bullCond[-1] and ind == secLow then GetValue(BarNumber(), loBars) else Double.NaN);
plot bullTrendline =
if
recentBull and bullCond[-1] and ind == secLow
then
Min(low[1], low[0])
else
if
# pivotBottom and loInd == firstLow
FL_bar == BarNumber()
then
low[0]
else
Double.NaN;
bullTrendline.EnableApproximation();
bullTrendline.SetDefaultColor(Color.GREEN);
bullTrendline.SetLineWeight(3);
bullTrendline.HideBubble();
bullTrendline.HideTitle();
Code:
# =========================================================
# Sun_Moon_and_Stars_Oscillator
# Lower indicator companion to the Sun_Moon_and_Stars_Indicator
# "The farther price drifts, the stronger gravity pulls."
# Created by Chewie 3/26/2026
# =========================================================
declare lower;
# =========================
# INPUTS
# =========================
input length = 25;
input bandMult = 2.0;
input GravityZone = 0.38;
input GravityLength = 200;
input showSunSignals = yes;
input showStars = yes;
input showTrigger = yes;
input smoothOsc = 1;
# =========================
# COLORS
# =========================
DefineGlobalColor("Yellow", CreateColor(170, 170, 0));
DefineGlobalColor("softDarkRed", CreateColor( 90, 0, 0));
DefineGlobalColor("softRed", CreateColor(140, 40, 80));
DefineGlobalColor("Red", CreateColor(175, 60, 190));
DefineGlobalColor("Magenta", CreateColor(255, 0, 255));
DefineGlobalColor("SoftDarkBlue", CreateColor( 0, 40, 100));
DefineGlobalColor("SoftBlue", CreateColor( 30, 90, 200));
DefineGlobalColor("Blue", CreateColor( 70, 160, 255));
DefineGlobalColor("Cyan", CreateColor(0, 200, 255));
# =========================
# SUN GRAVITY ENGINE
# =========================
def ohlc4 = (open + high + low + close) / 4;
def mid = HullMovingAvg((high + low) / 2, 160);
def spread = ohlc4 / mid;
def dev = StDev(spread, length);
def vol = ExpAverage(dev, length);
def bandUnit = vol * bandMult;
# Core gravity value
def gravityRaw = (ohlc4 - mid) / (mid * bandUnit);
def gravitySmooth = ExpAverage(gravityRaw, smoothOsc);
# =========================
# TRIGGER LINE
# =========================
def price = close;
def smaLength = 8;
def TatrLength = 15;
def regLength = 21;
def atrMult = 1.25;
def valS = Average(price, smaLength);
def Tatr = Average(TrueRange(high, close, low), TatrLength);
def Upper_Band = valS + atrMult * Tatr;
def Lower_Band = valS - atrMult * Tatr;
def mid1 = (Upper_Band - Lower_Band) / 2 + Lower_Band;
def regMid = Inertia(mid1, regLength);
def triggerGravity = (regMid - mid) / (mid * bandUnit);
# =========================
# TREND DIRECTION
# =========================
rec dir =
if mid > mid[1] then 1
else if mid < mid[1] then -1
else dir[1];
# =========================
# GRAVITY ZONE THRESHOLDS
# =========================
# ±GravityZone = inner gravity core
# ±1 = outer orbit
# ±1.5 = outer orbit edge
# ±2 = escape orbit
# ±2.5 = escape orbit edge
# ±3 = event horizon
def gz = GravityZone; # inner core boundary
# =========================
# GRAVITY ZONE CLASSIFICATION
# =========================
def inEventHorizonUp = gravitySmooth > 3;
def inEscapeUp2 = gravitySmooth > 2 and gravitySmooth <= 3;
def inEscapeUp15 = gravitySmooth > 1.5 and gravitySmooth <= 2;
def inOuterUp = gravitySmooth > 1 and gravitySmooth <= 1.5;
def inGravityZoneUp = gravitySmooth > gz and gravitySmooth <= 1;
def inCore = gravitySmooth >= -gz and gravitySmooth <= gz;
def inGravityZoneDn = gravitySmooth < -gz and gravitySmooth >= -1;
def inOuterDn = gravitySmooth < -1 and gravitySmooth >= -1.5;
def inEscapeDn15 = gravitySmooth < -1.5 and gravitySmooth >= -2;
def inEscapeDn2 = gravitySmooth < -2 and gravitySmooth >= -3;
def inEventHorizonDn = gravitySmooth < -3;
# =========================
# GRAVITY OSCILLATOR PLOT
# =========================
plot GravOsc = gravitySmooth;
GravOsc.SetLineWeight(2);
GravOsc.AssignValueColor(
if inEventHorizonUp then Color.MAGENTA
else if inEscapeUp2 then CreateColor(175, 60, 190)
else if inEscapeUp15 then CreateColor(140, 40, 90)
else if inOuterUp then CreateColor(100, 20, 20)
else if inGravityZoneUp then GlobalColor("Yellow")
else if inCore then CreateColor(255, 255, 0)
else if inGravityZoneDn then GlobalColor("Yellow")
else if inOuterDn then CreateColor( 30, 70, 160)
else if inEscapeDn15 then CreateColor( 60, 110, 190)
else if inEscapeDn2 then CreateColor( 90, 170, 230)
else if inEventHorizonDn then Color.CYAN
else Color.GRAY);
# =========================
# TRIGGER LINE
# =========================
plot TriggerOsc = if showTrigger then triggerGravity else Double.NaN;
TriggerOsc.SetDefaultColor(Color.yellow);
TriggerOsc.SetLineWeight(2);
TriggerOsc.SetPaintingStrategy(PaintingStrategy.LINE);
# =========================
# ZERO LINE (gravity core — color = trend direction)
# =========================
plot ZeroLine = 0;
ZeroLine.SetLineWeight(2);
ZeroLine.AssignValueColor(if dir == 1 then Color.GREEN else Color.RED);
# =========================
# INNER GRAVITY ZONE LINES (±GravityZone)
# =========================
plot GZoneUp = gz;
plot GZoneDn = -gz;
GZoneUp.SetDefaultColor(GlobalColor("Yellow"));
GZoneDn.SetDefaultColor(GlobalColor("Yellow"));
GZoneUp.SetLineWeight(1);
GZoneDn.SetLineWeight(1);
# =========================
# GRAVITY LEVEL LINES
# =========================
plot Lp1 = 1;
plot Lm1 = -1;
plot Lp15 = 1.5;
plot Lm15 = -1.5;
plot Lp2 = 2;
plot Lm2 = -2;
plot Lp25 = 2.5;
plot Lm25 = -2.5;
plot Lp3 = 3;
plot Lm3 = -3;
Lp1.SetDefaultColor(GlobalColor("softRed"));
Lm1.SetDefaultColor(GlobalColor("SoftBlue"));
Lp15.SetDefaultColor(GlobalColor("softRed"));
Lm15.SetDefaultColor(GlobalColor("SoftBlue"));
Lp2.SetDefaultColor(GlobalColor("Red"));
Lm2.SetDefaultColor(GlobalColor("Blue"));
Lp25.SetDefaultColor(GlobalColor("Magenta"));
Lm25.SetDefaultColor(GlobalColor("Cyan"));
Lp3.SetDefaultColor(Color.MAGENTA);
Lm3.SetDefaultColor(Color.CYAN);
AddCloud(Lp1, Lp15, GlobalColor("softDarkRed"), GlobalColor("softDarkRed"));
AddCloud(Lp15, Lp2, GlobalColor("softRed"), GlobalColor("softRed"));
AddCloud(Lp2, Lp25, GlobalColor("Red"), GlobalColor("Red"));
AddCloud(Lp25, Lp3, GlobalColor("Magenta"), GlobalColor("Magenta"));
AddCloud(Lm1, Lm15, GlobalColor("softDarkBlue"), GlobalColor("softDarkBlue"));
AddCloud(Lm15, Lm2, GlobalColor("softBlue"), GlobalColor("softBlue"));
AddCloud(Lm2, Lm25, GlobalColor("BLUE"), GlobalColor("BLUE"));
AddCloud(Lm25, Lm3, GlobalColor("cyan"), GlobalColor("cyan"));
Lp1.SetLineWeight(1);
Lm1.SetLineWeight(1);
Lp15.SetLineWeight(1);
Lm15.SetLineWeight(1);
Lp2.SetLineWeight(1);
Lm2.SetLineWeight(1);
Lp25.SetLineWeight(1);
Lm25.SetLineWeight(1);
Lp3.SetLineWeight(1);
Lm3.SetLineWeight(1);
# =========================
# SUN SIGNALS
# =========================
def extremeHigh = ohlc4 > mid * (1 + vol * bandMult * 2);
def extremeLow = ohlc4 < mid * (1 - vol * bandMult * 2);
def revertShort = extremeHigh and gravitySmooth > 0;
def revertLong = extremeLow and gravitySmooth < 0;
plot BuySunSignal = if showSunSignals and revertLong
then gravitySmooth - 0.15
else Double.NaN;
BuySunSignal.SetPaintingStrategy(PaintingStrategy.POINTS);
BuySunSignal.SetDefaultColor(Color.CYAN);
BuySunSignal.SetLineWeight(1);
plot SellSunSignal = if showSunSignals and revertShort
then gravitySmooth + 0.15
else Double.NaN;
SellSunSignal.SetPaintingStrategy(PaintingStrategy.POINTS);
SellSunSignal.SetDefaultColor(Color.MAGENTA);
SellSunSignal.SetLineWeight(1);
# =========================
#MOON GRAVITY
# =========================
def lengthi = 24;
def h_param = 8.0;
def r_param = 2.0;
def mult_inner = 1.8;
def srci = (high + low + close) / 3;
def numerator =
fold k1 = 0 to lengthi
with acc1 = 0
do acc1 +
srci[k1] *
Power(
1 + Sqr(k1) / (2 * r_param * Sqr(h_param)),
-r_param);
def denominator =
fold k2 = 0 to lengthi
with acc2 = 0
do acc2 +
Power(
1 + Sqr(k2) / (2 * r_param * Sqr(h_param)),
-r_param);
def Moon = numerator / denominator;
def errorSum =
fold k3 = 0 to lengthi
with acc3 = 0
do acc3 + AbsValue(srci[k3] - Moon);
def meanDeviation = errorSum / lengthi;
def volatility = (meanDeviation + ATR(lengthi)) / 2;
# =========================
# MOON LEVELS
# =========================
def MoonUP = Moon + volatility * mult_inner;
def MoonDN = Moon - volatility * mult_inner;
# =========================
# STAR SIGNALS
# =========================
def b15u = mid * (1 + vol * bandMult * 1.5);
def b15d = mid * (1 - vol * bandMult * 1.5);
def Moon_Band_Sell = high > MoonUP and high > b15u;
def Moon_Band_Buy = low < MoonDN and low < b15d;
plot StarBuySignal = if showStars and Moon_Band_Buy
then gravitySmooth - 0.30
else Double.NaN;
StarBuySignal.SetPaintingStrategy(PaintingStrategy.POINTS);
StarBuySignal.SetDefaultColor(Color.white);
StarBuySignal.SetLineWeight(1);
plot StarSellSignal = if showStars and Moon_Band_Sell
then gravitySmooth + 0.30
else Double.NaN;
StarSellSignal.SetPaintingStrategy(PaintingStrategy.POINTS);
StarSellSignal.SetDefaultColor(Color.white);
StarSellSignal.SetLineWeight(1);
# =========================
# LABELS
# =========================
def gravNow = gravitySmooth;
def trigNow = triggerGravity;
def crossUp = gravNow > trigNow and gravNow[1] <= trigNow[1];
def crossDown = gravNow < trigNow and gravNow[1] >= trigNow[1];
AddLabel(yes,
if inEventHorizonUp then "OSC: " + Round(gravNow, 2) + " EVENT HORIZON"
else if inEscapeUp2 then "OSC: " + Round(gravNow, 2) + " ESCAPE ORBIT +"
else if inEscapeUp15 then "OSC: " + Round(gravNow, 2) + " OUTER ORBIT +"
else if inOuterUp then "OSC: " + Round(gravNow, 2) + " OUTER ORBIT"
else if inGravityZoneUp then "OSC: " + Round(gravNow, 2) + " GRAVITY ZONE +"
else if inCore then "OSC: " + Round(gravNow, 2) + " CORE"
else if inGravityZoneDn then "OSC: " + Round(gravNow, 2) + " GRAVITY ZONE -"
else if inOuterDn then "OSC: " + Round(gravNow, 2) + " OUTER ORBIT -"
else if inEscapeDn15 then "OSC: " + Round(gravNow, 2) + " OUTER ORBIT -"
else if inEscapeDn2 then "OSC: " + Round(gravNow, 2) + " ESCAPE ORBIT -"
else if inEventHorizonDn then "OSC: " + Round(gravNow, 2) + " EVENT HORIZON"
else "",
if inEventHorizonUp then Color.MAGENTA
else if inEscapeUp2 then GlobalColor("Red")
else if inEscapeUp15 then GlobalColor("softRed")
else if inOuterUp then GlobalColor("softRed")
else if inGravityZoneUp then GlobalColor("Yellow")
else if inCore then Color.GRAY
else if inGravityZoneDn then GlobalColor("Yellow")
else if inOuterDn then GlobalColor("SoftBlue")
else if inEscapeDn15 then GlobalColor("SoftBlue")
else if inEscapeDn2 then GlobalColor("Blue")
else if inEventHorizonDn then Color.CYAN
else Color.GRAY);
AddLabel(showTrigger,
"TRIG: " + Round(trigNow, 2) +
(if crossUp then " [X UP]"
else if crossDown then " [X DN]"
else ""),
if crossUp then Color.GREEN
else if crossDown then Color.RED
else Color.YELLOW);
# =========================
# MOON_OSC
# =========================
def mult_in = 0.65;
def mult_mid = 1.95;
def mult_outer = 2.6;
# =========================
# COLORS
# =========================
DefineGlobalColor("Bear", color.red);
DefineGlobalColor("Bull", color.green);
# =========================
# SOURCE
# =========================
def src = (high + low + close) / 3;
def osc = (src - moon) / volatility;
# =========================
# OSCILLATOR PLOT
# =========================
plot Oscillator = osc;
Oscillator.AssignValueColor(
if osc > 0 then GlobalColor("Bull") else GlobalColor("Bear")
);
Oscillator.SetLineWeight(2);
# =========================
# HISTOGRAM
# =========================
plot GravHist = gravitySmooth;
GravHist.SetPaintingStrategy(PaintingStrategy.HISTOGRAM);
GravHist.SetLineWeight(5);
GravHist.AssignValueColor(
if inEventHorizonUp then Color.MAGENTA
else if inEscapeUp2 then CreateColor(175, 60, 190)
else if inEscapeUp15 then CreateColor(140, 40, 90)
else if inOuterUp then CreateColor(100, 20, 20)
else if inGravityZoneUp then GlobalColor("Yellow")
else if inCore then CreateColor(255, 255, 0)
else if inGravityZoneDn then GlobalColor("Yellow")
else if inOuterDn then CreateColor( 30, 70, 160)
else if inEscapeDn15 then CreateColor( 60, 110, 190)
else if inEscapeDn2 then CreateColor( 90, 170, 230)
else if inEventHorizonDn then Color.CYAN
else CreateColor(50, 50, 50));
# =========================
# SUN DIVERGENCE
# =========================
input divergenceLength = 55; #hint divergenceLength: The number of bars used to calculate divergences.
input divergenceType = {default regular, reverse}; #hint divergenceType: The type of divergence. A regular divergence is when price is making higher highs (or lower lows), while the indicator is making lower highs (or higher lows). A reverse divergence (also called a hidden divergence) is when the indicator is making higher highs (or lower lows), while price is making lower highs (or higher lows).
#Hint: The output of this indicator is for informational and educational use only, is not an investment recommendation or advice, and should not be relied upon in making the decision to buy or sell a security or pursue a particular investment strategy.
def xDownBars;
def xUpBars;
def xDowns;
def xUps;
def hiBars;
def loBars;
def pivotTop;
def pivotBottom;
def hiInd;
def loInd;
def hiPrice;
def loPrice;
plot bearishd;
plot bullishd;
def K = GravOsc;
def Over_Boughta = 1.0;
def Over_Solda = -1.0;
#K.SetDefaultColor(color.white);
#K.SetLineWeight(2);
def ind;
ind = K;
# Bearish
pivotTop =
if
divergenceType == divergenceType.regular
then
ind[1] > Over_Boughta and ind[1] == Highest(ind, divergenceLength + 1)
else
ind[1] >= 50 and
ind[1] == Highest(ind, divergenceLength + 1) and
ind[1] == Highest(ind, divergenceLength + 1)[-divergenceLength + 1];
if pivotTop
then {
hiBars = 1;
hiInd = ind[1];
hiPrice = Max(high[2], Max(high[1], high[0]));
}
else {
hiBars = hiBars[1] + 1;
hiInd = hiInd[1];
hiPrice = hiPrice[1];
}
if ind[1] crosses below Over_Boughta
then {
xDownBars = 1;
xDowns = xDowns[1] + 1;
}
else {
xDownBars = xDownBars[1] + 1;
xDowns = if pivotTop[1] then 0 else xDowns[1];
}
def bearCond;
switch (divergenceType) {
case regular:
bearCond =
ind[1] >= ZeroLine and
ind < ind[1] and
high[1] == Highest(high, divergenceLength + 1) and
hiBars[1] > xDownBars[1] and
xDowns == 1 and
close < close[1] and
hiPrice[1] < high[1] and
hiInd[1] > ind[1];
case reverse:
bearCond =
ind[1] >= ZeroLine and
ind < ind[1] and
# high[1] == Highest(high, divergenceLength) and
# hiBars[1] > xDownBars[1] and
# xDowns == 1 and
close < close[1] and
hiPrice[1] > high[1] and hiPrice[1] > high and
hiInd[1] < ind[1];
}
bearishd =
if
bearCond
then
ind[1]
else
Double.NaN;
;
bearishd.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
bearishd.SetDefaultColor(Color.RED);
bearishd.SetLineWeight(3);
bearishd.HideTitle();
bearishd.HideBubble();
def countBear = if bearCond[-1] then countBear[1] + 1 else countBear[1];
def recentBear = countBear == HighestAll(countBear);
def secHigh = HighestAll(if bearCond[-1] and recentBear then ind else Double.NaN);
#def firstHigh = highestAll(if bearCond and recentBear and ind[1] == secHigh then hiInd[1] else double.NaN);
def FH_bar = HighestAll(if recentBear and bearCond[-1] and ind == secHigh then GetValue(BarNumber(), hiBars) else Double.NaN);
plot bearTrendline =
if
recentBear and bearCond[-1] and ind == secHigh
then
Max(ind[1], ind[0])
else
# if pivotTop and hiInd == firstHigh
if
FH_bar == BarNumber()
then
ind
else
Double.NaN;
bearTrendline.EnableApproximation();
bearTrendline.SetDefaultColor(Color.RED);
bearTrendline.SetLineWeight(4);
bearTrendline.HideBubble();
bearTrendline.HideTitle();
#Bullish
pivotBottom =
if
divergenceType == divergenceType.regular
then
ind[1] < Over_Solda and ind[1] == Lowest(ind, divergenceLength + 1)
else
ind[1] <= 50 and
ind[1] == Lowest(ind, divergenceLength + 1) and
ind[1] == Lowest(ind, divergenceLength + 1)[-divergenceLength + 1];
if pivotBottom
then {
loBars = 1;
loInd = ind[1];
loPrice = Min(low[2], Min(low[1], low[0]));
}
else {
loBars = loBars[1] + 1;
loInd = loInd[1];
loPrice = loPrice[1];
}
if ind[1] crosses above Over_Solda
then {
xUpBars = 1;
xUps = xUps[1] + 1;
}
else {
xUpBars = xUpBars[1] + 1;
xUps = if pivotBottom[1] then 0 else xUps[1];
}
def bullCond;
switch (divergenceType){
case regular:
bullCond =
ind[1] <= ZeroLine and
ind > ind[1] and
low[1] == Lowest(low, divergenceLength + 1) and
loBars[1] > xUpBars[1] and
xUps == 1 and
close > close[1] and
loPrice[1] > low[1] and
loInd[1] < ind[1];
case reverse:
bullCond =
ind[1] <= ZeroLine and
ind > ind[1] and
# low[1] == Lowest(low, divergenceLength) and
# loBars[1] > xUpBars[1] and
# xUps == 1 and
close > close[1] and
loPrice[1] < low[1] and loPrice[1] < low and
loInd[1] > ind[1];
}
bullishd =
if
bullCond
then
ind[1]
else
Double.NaN;
bullishd.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
bullishd.SetDefaultColor(Color.GREEN);
bullishd.SetLineWeight(3);
bullishd.HideTitle();
bullishd.HideBubble();
def countBull = if bullCond[-1] then countBull[1] + 1 else countBull[1];
def recentBull = countBull == HighestAll(countBull);
def secLow = HighestAll(if bullCond[-1] and recentBull then ind else Double.NaN);
#def firstLow = highestAll(if bullCond and recentBull and ind[1] == secLow then loInd[1] else double.NaN);
def FL_bar = HighestAll(if recentBull and bullCond[-1] and ind == secLow then GetValue(BarNumber(), loBars) else Double.NaN);
plot bullTrendline =
if
recentBull and bullCond[-1] and ind == secLow
then
Min(ind[1], ind[0])
else
if
# pivotBottom and loInd == firstLow
FL_bar == BarNumber()
then
ind[0]
else
Double.NaN;
bullTrendline.EnableApproximation();
bullTrendline.SetDefaultColor(Color.GREEN);
bullTrendline.SetLineWeight(4);
bullTrendline.HideBubble();
bullTrendline.HideTitle();
# =========================
# MOON DIVERGENCE
# =========================
def divergenceLength2 = 20; #hint divergenceLength: The number of bars used to calculate divergences.
#input divergenceType = {default regular, reverse}; #hint divergenceType: The type of divergence. A regular divergence is when price is making higher highs (or lower lows), while the indicator is making lower highs (or higher lows). A reverse divergence (also called a hidden divergence) is when the indicator is making higher highs (or lower lows), while price is making lower highs (or higher lows).
#Hint: The output of this indicator is for informational and educational use only, is not an investment recommendation or advice, and should not be relied upon in making the decision to buy or sell a security or pursue a particular investment strategy.
def xDownBars2;
def xUpBars2;
def xDowns2;
def xUps2;
def hiBars2;
def loBars2;
def pivotTop2;
def pivotBottom2;
def hiInd2;
def loInd2;
def hiPrice2;
def loPrice2;
plot bearishd2;
plot bullishd2;
def L = Oscillator;
def Over_Boughta2 = 1.3;
def Over_Solda2 = -1.3;
def ind2;
ind2 = L;
# Bearish
pivotTop2 =
if
divergenceType == divergenceType.regular
then
ind2[1] > over_Boughta2 and ind2[1] == Highest(ind2, divergenceLength2 + 1)
else
ind2[1] >= 50 and
ind2[1] == highest(ind2, divergenceLength2 + 1) and
ind2[1] == highest(ind2, divergenceLength2+1)[-divergenceLength2+1];
if pivotTop2
then {
hiBars2 = 1;
hiInd2 = ind2[1];
hiPrice2 = max(high[2], max(high[1], high[0]));
}
else {
hiBars2 = hiBars2[1] + 1;
hiInd2 = hiInd2[1];
hiPrice2 = hiPrice2[1];
}
if ind2[1] crosses below Over_Boughta2
then {
xDownBars2 = 1;
xDowns2 = xDowns2[1] + 1;
}
else {
xDownBars2 = xDownBars2[1] + 1;
xDowns2 = if pivotTop2[1] then 0 else xDowns2[1];
}
def bearCond2;
switch (divergenceType) {
case regular:
bearCond2 =
ind2[1] >= ZeroLine and
ind2 < ind2[1] and
high[1] == Highest(high, divergenceLength2 + 1) and
hiBars2[1] > xDownBars2[1] and
xDowns2 == 1 and
close < close[1] and
hiPrice2[1] < high[1] and
hiInd2[1] > ind2[1];
case reverse:
bearCond2 =
ind2[1] >= ZeroLine and
ind2 < ind2[1] and
# high[1] == Highest(high, divergenceLength) and
# hiBars[1] > xDownBars[1] and
# xDowns == 1 and
close < close[1] and
hiPrice2[1] > high[1] and hiPrice2[1] > high and
hiInd2[1] < ind2[1];}
bearishd2 =
if
bearCond2
then
ind2[1]
else
Double.NaN;;
bearishd2.SetPaintingStrategy(PaintingStrategy.ARROW_DOWN);
bearishd2.SetDefaultColor(Color.light_gray);
bearishd2.setLineWeight(2);
bearishd2.hideTitle();
bearishd2.hideBubble();
def countBear2 = if bearCond2[-1] then countBear2[1] + 1 else countBear2[1];
def recentBear2 = countBear2 == HighestAll(countBear2);
def secHigh2 = highestAll(if bearCond2[-1] and recentBear2 then ind2 else Double.NaN);
#def firstHigh = highestAll(if bearCond and recentBear and ind[1] == secHigh then hiInd[1] else double.NaN);
def FH_bar2 = highestAll(if recentBear2 and bearCond2[-1] and ind2 == secHigh2 then getvalue(barNumber(), hibars2) else double.NaN);
plot bearTrendline2 =
if
recentBear2 and bearCond2[-1] and ind2 == secHigh2
then
max(ind2[1], ind2[0])
else
# if pivotTop and hiInd == firstHigh
if
FH_bar2 == barNumber()
then
ind2
else
double.NaN;
bearTrendline2.EnableApproximation();
bearTrendline2.setDefaultColor(color.RED);
bearTrendline2.setLineWeight(4);
bearTrendline2.hideBubble();
bearTrendline2.hideTitle();
#Bullish
pivotBottom2 =
if
divergenceType == divergenceType.regular
then
ind2[1] < over_Solda2 and ind2[1] == lowest(ind2, divergenceLength2 + 1)
else
ind2[1] <= 50 and
ind2[1] == lowest(ind2, divergenceLength2+1) and
ind2[1] == lowest(ind2, divergenceLength2+1)[-divergenceLength2+1];
if pivotBottom2
then {
loBars2 = 1;
loInd2 = ind2[1];
loPrice2 = min(low[2], min(low[1], low[0]));
}
else {
loBars2 = loBars2[1] + 1;
loInd2 = loInd2[1];
loPrice2 = loPrice2[1];
}
if ind2[1] crosses above over_Solda2
then {
xUpBars2 = 1;
xUps2 = xUps2[1] + 1;
}
else {
xUpBars2 = xUpBars2[1] + 1;
xUps2 = if pivotBottom2[1] then 0 else xUps2[1];
}
def bullCond2;
switch (divergenceType){
case regular:
bullCond2 =
ind2[1] <= ZeroLine and
ind2 > ind2[1] and
low[1] == Lowest(low, divergenceLength2 + 1) and
loBars2[1] > xUpBars2[1] and
xUps2 == 1 and
close > close[1] and
loPrice2[1] > low[1] and
loInd2[1] < ind2[1];
case reverse:
bullCond2 =
ind2[1] <= ZeroLine and
ind2 > ind2[1] and
# low[1] == Lowest(low, divergenceLength) and
# loBars[1] > xUpBars[1] and
# xUps == 1 and
close > close[1] and
loPrice2[1] < low[1] and loPrice2[1] < low and
loInd2[1] > ind2[1];}
bullishd2 =
if
bullCond2
then
ind2[1]
else
Double.NaN;
bullishd2.SetPaintingStrategy(PaintingStrategy.ARROW_UP);
bullishd2.SetDefaultColor(Color.light_gray);
bullishd2.setLineWeight(2);
bullishd2.HideTitle();
bullishd2.HideBubble();
def countBull2 = if bullCond2[-1] then countBull2[1] + 1 else countBull2[1];
def recentBull2 = countBull2 == HighestAll(countBull2);
def secLow2 = highestAll(if bullCond2[-1] and recentBull2 then ind2 else Double.NaN);
#def firstLow = highestAll(if bullCond and recentBull and ind[1] == secLow then loInd[1] else double.NaN);
def FL_bar2 = highestAll(if recentBull2 and bullCond2[-1] and ind2 == secLow2 then getvalue(barNumber(), lobars2) else double.NaN);
plot bullTrendline2 =
if
recentBull2 and bullCond2[-1] and ind2 == secLow2
then
min(ind2[1], ind2[0])
else
if
# pivotBottom and loInd == firstLow
FL_bar2 == barNumber()
then
ind2[0]
else
double.NaN;
bullTrendline2.EnableApproximation();
bullTrendline2.setDefaultColor(color.GREEN);
bullTrendline2.setLineWeight(4);
bullTrendline2.hideBubble();
bullTrendline2.hideTitle();
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