Highs / Lows & Candle Patterns [LUX] For ThinkOrSwim

Cheeter

New member
This looks like a very interesting indicator
https://www.tradingview.com/script/yxEJ4Dxw-Swing-Highs-Lows-Candle-Patterns-LUX/
that would work well with support resistance. Could someone please convert it to Thinkscript.
Thank you Cheeter
Swing-Highs-Lows-Candle-Patterns.png
 
Last edited by a moderator:
This looks like a very interesting indicator
https://www.tradingview.com/script/yxEJ4Dxw-Swing-Highs-Lows-Candle-Patterns-LUX/
that would work well with support resistance. Could someone please convert it to Thinkscript.
Thank you Cheeter
Swing-Highs-Lows-Candle-Patterns.png



// This work is licensed under a Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0) https://creativecommons.org/licenses/by-nc-sa/4.0/
// © LuxAlgo

//@version=4
study("Swing Highs/Lows & Candle Patterns",overlay=true)
length = input(21)
//------------------------------------------------------------------------------
o = open[length],h = high[length]
l = low[length],c = close[length]
//------------------------------------------------------------------------------
ph = pivothigh(close,length,length)
pl = pivotlow(open,length,length)
valH = valuewhen(ph,c,0)
valL = valuewhen(pl,c,0)
valpH = valuewhen(ph,c,1)
valpL = valuewhen(pl,c,1)
//------------------------------------------------------------------------------
d = abs(c - o)
hammer = pl and min(o,c) - l > d and h - max(c,o) < d
ihammer = pl and h - max(c,o) > d and min(c,o) - l < d
bulleng = c > o and c[1] < o[1] and c > o[1] and o < c[1]
hanging = ph and min(c,o) - l > d and h - max(o,c) < d
shooting = ph and h - max(o,c) > d and min(c,o) - l < d
beareng = c > o and c[1] < o[1] and c > o[1] and o < c[1]
//------------------------------------------------------------------------------
//Descriptions
//------------------------------------------------------------------------------
hammer_ = "The hammer candlestick pattern is formed of a short body with a long lower wick, and is found at the bottom of a downward trend."
+ "\n" + "\n A hammer shows that although there were selling pressures during the day, ultimately a strong buying pressure drove the price back up."
ihammer_ = "The inverted hammer is a similar pattern than the hammer pattern. The only difference being that the upper wick is long, while the lower wick is short."
+ "\n" + "\n It indicates a buying pressure, followed by a selling pressure that was not strong enough to drive the market price down. The inverse hammer suggests that buyers will soon have control of the market."
bulleng_ = "The bullish engulfing pattern is formed of two candlesticks. The first candle is a short red body that is completely engulfed by a larger green candle"
+ "\n" + "\n Though the second day opens lower than the first, the bullish market pushes the price up, culminating in an obvious win for buyers"
hanging_ = "The hanging man is the bearish equivalent of a hammer; it has the same shape but forms at the end of an uptrend."
+ "\n" + "It indicates that there was a significant sell-off during the day, but that buyers were able to push the price up again. The large sell-off is often seen as an indication that the bulls are losing control of the market."
shotting_ = "The shooting star is the same shape as the inverted hammer, but is formed in an uptrend: it has a small lower body, and a long upper wick."
+ "\n" + "Usually, the market will gap slightly higher on opening and rally to an intra-day high before closing at a price just above the open – like a star falling to the ground."
beareng_ = "A bearish engulfing pattern occurs at the end of an uptrend. The first candle has a small green body that is engulfed by a subsequent long red candle."
+ "\n" + "It signifies a peak or slowdown of price movement, and is a sign of an impending market downturn. The lower the second candle goes, the more significant the trend is likely to be."
//------------------------------------------------------------------------------
n = bar_index
label lbl = na
H = valH > valpH ? "HH" : valH < valpH ? "LH" : na
L = valL < valpL ? "LL" : valL > valpL ? "HL" : na
txt = hammer ? "Hammer" : ihammer ? "Inverse Hammer" :
bulleng ? "Bullish Engulfing" : hanging ? "Hanging Man" :
shooting ? "Shooting Star" : beareng ? "Bearish Engulfing" : "None"
des = hammer ? hammer_ : ihammer ? ihammer_ :
bulleng ? bulleng_ : hanging ? hanging_ :
shooting ? shotting_ : beareng ? beareng_ : ""
if ph
lbl := label.new(n[length],max(c,o),H + "\n" + txt,color=#ff1100,
style=label.style_label_down,textcolor=color.white,tooltip=des)
label.delete(lbl[1])
else if pl
lbl := label.new(n[length],min(c,o),L + "\n" + txt,color=#2157f3,
style=label.style_label_up,textcolor=color.white,tooltip=des)
label.delete(lbl[1])
//------------------------------------------------------------------------------
check it out

CSS:
#//This work is licensed under a Attribution-NonCommercial-ShareAlike 4.0 International (CC BY-NC-SA 4.0)
#https://www.tradingview.com/script/yxEJ4Dxw-Swing-Highs-Lows-Candle-Patterns-LUX/
#https://creativecommons.org/licenses/by-nc-sa/4.0/
#// © LuxAlgo
#//@version=4
#study("Swing Highs/Lows & Candle Patterns",overlay=true)
# Converted by Sam4Cok@Samer800 - 09/2022

declare upper;

input Length   = 21;
input PatternName = yes;
input HighLowBubble = yes;

def na = Double.NaN;      # non-numeric values
#valuewhen (cond, source, occurrence) =>
script valuewhen {
    input cond = 0;
    input source = 0;
    input occurrence = 0;
    def n = occurrence + 1;
# start at 0 so it looks at current bar
    def offset2 = fold j = 0 to 200
    with p
    while p < n + 1
    do p + ( if p == n then j - n else if GetValue(cond, j) then 1 else 0 );
# def bnz = bn - offset2 + 1;
    plot price = GetValue(source, offset2 - 1);
}
script FindPivots {
    input dat = high; # default data or study being evaluated
    input HL  = 0;    # default high or low pivot designation, -1 low, +1 high
    input PF  = 1;    # default pivot forward period
    input PB  = 5;    # default pivot backward period
    ##############
    def _nan;    # used for non-number returns
    def _BN;     # the current barnumber
    def _VStop;  # confirms that the lookforward period continues the pivot trend
    def _V;      # the Value at the actual pivot point
    def _VBar;   # the bar number at the pivot point
    def _PV;     # the previous pivot Value
    def _PVBar;  # the previous pivot bar number
    def _VDiff;  # the difference in values between last two pivot points
    def _VDist;  # the diffence in barnumbers between last two pivot points
    def _VSlope; # the Slope calculated using value and distance changes
    def _VPivot; # used for the pivot point connector line only
    ##############
    _BN  = BarNumber();
    _nan = Double.NaN;
    _VStop =
        fold a = 1 to PF + 1
        with b = 1 while b
        do if HL > 0 then
            dat > GetValue(dat, -a) else
            dat < GetValue(dat, -a) ;
    if (HL > 0) {
        _V = if _BN > PB and dat == Highest(dat, PB) and _VStop
            then dat else _nan;
    } else {
        _V = if _BN > PB and dat == Lowest(dat, PB) and _VStop
            then dat else _nan;
    }
    ;
    _VBar   = if !IsNaN(_V) then _BN else _VBar[1];
    _PV     = if !IsNaN(_V) then GetValue(dat, _BN - _VBar[1]) else _PV[1];
    _PVBar  = if   _VBar != _VBar[1]
            then _PVBar[1] else _VBar;
    _VDiff  = AbsValue(_V) - AbsValue(_PV);
    _VDist  = _BN - _PVBar;
    _VSlope = if _V > _PV  then 1 else
              if _V < _PV  then -1 else 0;
    if (HL > 0) {
        _VPivot = _BN >= HighestAll(_PVBar);
    } else {
        _VPivot = _BN >= LowestAll(_PVBar);
    }
    ;   
    plot result = if !IsNaN(_V) and _VStop then _V else _nan; #return the final _dat value at the most recent pivot point (same as V)
}

def ph_1 =  findpivots(close, 1, Length, Length);
def pl_1 =  findpivots(open, -1, Length, Length);

def ph = !isnan(ph_1);
def pl = !isnan(pl_1);

def valH = valuewhen(ph,close[length],0);
def valL = valuewhen(pl,close[length],0);
def valpH = valuewhen(ph,close[length],1);
def valpL = valuewhen(pl,close[length],1);
#//--------------------------------------------------------------------
def d = AbsValue(close - open);
def hammer   = pl and min(open,close) - low> d
                 and high - max(close,open) < d;
def ihammer  = pl and high - max(close,open) > d and
                min(close,open) - low < d;
def bulleng  = close>open and close[1]<open[1]
            and close>open[1] and open<close[1];
def hanging  = ph and min(close,open) - low>d
                  and high - max(open,close)<d;
def shooting = ph and high - max(open,close)>d
                  and min(close,open) - low < d;
def beareng  = close<open and close[1]>open[1]
           and close<open[1] and open>close[1];
#//----------------------------------------------------------------------------

def Higher = if valH > valpH then 22 else if valH < valpH then 12 else na;
def Lower  = if valL < valpL then 11 else if valL > valpL then 21 else na;

addchartbubble(HighLowBubble and Lower ==11, pl_1, "LL", CreateColor(33,87,243), NO);
addchartbubble(HighLowBubble and Lower ==21, pl_1, "HL", Color.BLUE, no);

addchartbubble(PatternName and hammer  and Lower, pl_1, "Hammer" , CreateColor(33,87,243), no);
addchartbubble(PatternName and ihammer and Lower, pl_1, "InvHammer", CreateColor(33,87,243), no);
addchartbubble(PatternName and bulleng and Lower, pl_1, "BullEng", CreateColor(33,87,243), NO);
addchartbubble(PatternName and hanging and Lower, pl_1, "Hanging", CreateColor(33,87,243), NO);
addchartbubble(PatternName and shooting and Lower, pl_1, "ShootStar",CreateColor(33,87,243), NO);
addchartbubble(PatternName and beareng and Lower, pl_1,  "BearEng", CreateColor(33,87,243), NO);

addchartbubble(PatternName and hammer  and Higher, ph_1,"Hammer" , Color.RED, yes);
addchartbubble(PatternName and ihammer and Higher, ph_1,"InvHammer", Color.DARK_RED, yes);
addchartbubble(PatternName and bulleng and Higher, ph_1,"BullEng", Color.RED, yes);
addchartbubble(PatternName and hanging and Higher, ph_1,"Hanging", Color.RED, yes);
addchartbubble(PatternName and shooting and Higher, ph_1,"ShootStar",Color.RED, yes);
addchartbubble(PatternName and beareng and Higher, ph_1, "BearEng", Color.RED, yes);


addchartbubble(HighLowBubble and Higher==22, ph_1, "HH", Color.RED, yes);
addchartbubble(HighLowBubble and Higher==12, ph_1, "LH", Color.DARK_RED, yes);

#### END
 
It's all good. I am not using the candle signals just the highs and lows for a quick visual of direction.
Thanks. Cheeter
 

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