Previous Day High and Low

Nikola

Member
I am using this code that plots the PM high/lows, it works awesome on mobile. I would like to however show the range for the first 15min of the trading day (not PM). I tried the ORB codes but they wont show up on mobile.

15min low - red line
15min high - green line

Code:
# OvernightHiLowLines_mobius_jq
# GlobeX or Overnight High / Low without Fibonacci Values
# Based on code by Mobius # V01.2012
# cosmetic alterations by Johnny Quotron
#    1. removal of fib lines
#    2. paint ONL bubble below the line
#    3. addition of other comments
#    4. addition of bubbles in the expansion area if desired
#
# Restrictions:  Hi / Low lines are not drawn for non-traded indicies such as VIX or TNX..JQ

declare hide_on_daily;
input PlotOverNightExtremes = yes;
input DisplayPriceBubbleOnHiLowBar = yes;
input DisplayPriceBubbleOnRightEdge = yes;  #Haven't figured this out yet..JQ

def o = open;
def h = high;
def l = low;
def c = close;
def v = volume;
def bar = BarNumber();
def GlobeX = GetTime() < RegularTradingStart(GetYYYYMMDD());

def vol = if GlobeX and !GlobeX[1]
then v
else if GlobeX
then vol[1] + v
else Double.NaN;

def GlobeX_Volume = vol;

def ONhigh = if GlobeX and !GlobeX[1]
then h
else if GlobeX and
h > ONhigh[1]
then h
else ONhigh[1];

def ONhighBar = if GlobeX and h == ONhigh
then bar
else Double.NaN;

def ONlow = if GlobeX and !GlobeX[1]
then l
else if GlobeX and
l < ONlow[1]
then l
else ONlow[1];

def ONlowBar = if GlobeX and l == ONlow
then bar
else Double.NaN;

def OverNightHigh = if BarNumber() == HighestAll(ONhighBar)
then ONhigh
else OverNightHigh[1];

def OverNightLow = if BarNumber() == HighestAll(ONlowBar)
then ONlow
else OverNightLow[1];


#
plot ONH = if OverNightHigh > 0
then OverNightHigh
else Double.NaN;

ONH.SetHiding(!PlotOverNightExtremes);
ONH.SetPaintingStrategy(PaintingStrategy.SQUARES);
ONH.SetDefaultColor(Color.BLUE);
ONH.HideBubble();
ONH.HideTitle();

#
plot ONL = if OverNightLow > 0
then OverNightLow
else Double.NaN;

ONL.SetHiding(!PlotOverNightExtremes);
ONL.SetPaintingStrategy(PaintingStrategy.SQUARES);
ONL.SetDefaultColor(Color.LIGHT_GRAY);
ONL.HideBubble();
ONL.HideTitle();


# Bubble code
AddChartBubble(bar == ONhighBar and PlotOverNightExtremes and DisplayPriceBubbleOnHiLowBar, ONH, "ONH: " + ONH, createColor(204,204,255));
AddChartBubble(bar == ONlowBar and PlotOverNightExtremes and DisplayPriceBubbleOnHiLowBar, ONL, "ONL: " + ONL, createColor(204,204,255),no);  #designated that the bubble be painted below the ONL line.  2018-04-07 JQ


AddChartBubble(barNumber() == highestAll(barnumber()) and  PlotOverNightExtremes and DisplayPriceBubbleOnRightEdge, ONH, "ONH: " + ONH, createColor(204,204,255));
AddChartBubble(barNumber() == highestAll(barnumber()) and PlotOverNightExtremes and DisplayPriceBubbleOnRightEdge, ONL, "ONL: " + ONL, createColor(204,204,255),no);
# End Code GlobeX or Overnight High / Low without Fibonacci Values
 
Last edited by a moderator:
Opening range lines, you can turn on and off lines and also change the 5min to 15


Code:
#hint: Investheory LLC https://investheory.com
#hint period: If you don't want the developing range to look jagged, choose a larger timeframe than the chart (but shorter than or equal to the opening range time window) at which the opening range becomes fixed. For instance, if you have a 30' opening range on a 1' chart and you don't want the OR high/low lines moving every single minute, set the timeframe to 15' or 30' so it will only update twice or once during the OR formation.
#hint orStartTime: Choose the time at which the OR begins forming, in HHMM 24 hour format and in the Eastern time zone. 0930 means 9:30 A.M.
#hint orEndTime: Choose the time at which the OR ends forming, in HHMM 24 hour format and in the Eastern time zone. 1600 means 4:00 P.M. Default setting is 1000.
#hint showOnlyToday: Hide lines on prior days.
#hint showCloud: Paint a cloud in the background during the opening range formation.
#hint showMidpoint: Show a line in the middle of the opening range.
#hint showQuarters: Show lines for 75% and 25% of the opening range, on either side of the midpoint.
#hint showTargets: Plot targets at defined multiples of the opening range width.
#hint useTradeSignals: Turn up/down arrows on or off.
#hint useAlerts: Turn all the alerts on or off with one setting.
#hint multiplier1: Choose the multiple of the OR width that you will use for first target. 1.5 = 150% of the opening range.
#hint multiplier2: Choose the multiple of the OR width that you will use for second target. 1.5 = 150% of the opening range.
#hint multiplier3: Choose the multiple of the OR width that you will use for third target. 1.5 = 150% of the opening range.

# inputs
input orStartTime = 0930;
input orEndTime = 1000;
input period = aggregationPeriod.THIRTY_MIN;
input showOnlyToday = yes;
input showCloud = yes;
input showMidpoint = yes;
input showQuarters = yes;
input useTradeSignals = yes;
input useAlerts = yes;
input showTargets = yes;
input multiplier1 = 0.5;
input multiplier2 = 1.0;
input multiplier3 = 1.5;

# constants
def na = double.nan;
def hi = high(period = period);
def lo = low(period = period);
defineGlobalColor("Cloud", color.gray);

# opening range time logic
def isOr = secondstilltime(orEndTime) > 0
    and secondsfromtime(orStartTime) >= 0;
def today = (!showOnlyToday or getday() == getlastday())
    and secondsfromtime(orStartTime) >= 0 and !isNAN(close);

# opening range levels logic
rec orhi =
    if orhi[1] == 0
        or !isOr[1]
        and isOr
    then hi
    else if isOr
        and hi > orhi[1]
    then hi
    else orhi[1];

rec orlo =
    if orlo[1] == 0
        or !isOr[1]
        and isOr
    then lo
    else if isOr
        and lo < orlo[1]
    then lo
    else orlo[1];

# plots
plot orh = if today < 1 then na else orhi;
plot orl = if today < 1 then na else orlo;
plot orm = if !isOr then (orh + orl) / 2 else na;
plot orqh = if !isOr then (orh + orm) / 2 else na;
plot orql = if !isOr then (orl + orm) / 2 else na;

orm.setHiding(!showMidpoint);
orqh.setHiding(!showQuarters);
orql.setHiding(!showQuarters);

def range = orhi - orlo;

plot u1 = if showTargets and !isOr then orh + range * multiplier1 else na;
plot u2 = if showTargets and !isOr then orh + range * multiplier2 else na;
plot u3 = if showTargets and !isOr then orh + range * multiplier3 else na;

plot l1 = if showTargets and !isOr then orl - range * multiplier1 else na;
plot l2 = if showTargets and !isOr then orl - range * multiplier2 else na;
plot l3 = if showTargets and !isOr then orl - range * multiplier3 else na;

plot highBreak = useTradeSignals and !isOr and close crosses above orh;
plot lowBreak = useTradeSignals and !isOr and close crosses below orl;

plot midhighbreak = useTradeSignals and !isOr and close crosses above orm;
plot midlowbreak = useTradeSignals and !isOr and close crosses below orm;

plot highQBreak = useTradeSignals and !isOr and close crosses above orqh;
plot lowQBreak = useTradeSignals and !isOr and close crosses below orql;

plot longTarget1 = useTradeSignals and !isOr and close crosses above u1;
plot longTarget2 = useTradeSignals and !isOr and close crosses above u2;
plot longTarget3 = useTradeSignals and !isOr and close crosses above u3;

plot shortTarget1 = useTradeSignals and !isOr and close crosses below l1;
plot shortTarget2 = useTradeSignals and !isOr and close crosses below l2;
plot shortTarget3 = useTradeSignals and !isOr and close crosses below l3;

addcloud(if showcloud and isOR then orh else na, if showcloud and isOR then orl else na, color1 = globalColor("Cloud"));

# look and feel
orh.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orl.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orm.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orqh.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orql.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orh.setdefaultcolor(color.gray);
orl.setdefaultcolor(color.gray);
orm.setdefaultcolor(color.dark_gray);
orqh.setdefaultcolor(color.light_gray);
orql.setdefaultcolor(color.light_gray);

u1.setPaintingStrategy(paintingStrategy.HORIZONTAL);
u2.setPaintingStrategy(paintingStrategy.HORIZONTAL);
u3.setPaintingStrategy(paintingStrategy.HORIZONTAL);

l1.setPaintingStrategy(paintingStrategy.HORIZONTAL);
l2.setPaintingStrategy(paintingStrategy.HORIZONTAL);
l3.setPaintingStrategy(paintingStrategy.HORIZONTAL);

u1.setdefaultcolor(color.dark_green);
u2.setdefaultcolor(color.light_green);
u3.setdefaultcolor(color.green);

l1.setdefaultcolor(color.dark_red);
l2.setdefaultcolor(color.light_red);
l3.setdefaultcolor(color.red);

highBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
lowbreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
midHighBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
midLowBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
highQBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
lowQBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);

highBreak.setdefaultcolor(color.dark_green);
lowbreak.setdefaultcolor(color.dark_red);
midHighBreak.setdefaultcolor(color.dark_green);
midLowBreak.setdefaultcolor(color.dark_red);
highQBreak.setdefaultcolor(color.dark_green);
lowQBreak.setdefaultcolor(color.dark_red);

longTarget1.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
longTarget2.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
longTarget3.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);

shortTarget1.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
shortTarget2.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
shortTarget3.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);

longTarget1.setdefaultcolor(color.dark_red);
longTarget2.setdefaultcolor(color.dark_red);
longTarget3.setdefaultcolor(color.dark_red);

shortTarget1.setdefaultcolor(color.dark_green);
shortTarget2.setdefaultcolor(color.dark_green);
shortTarget3.setdefaultcolor(color.dark_green);

alert(useAlerts and highBreak, "ORH Breakout", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and lowBreak, "ORL Breakdown", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and midhighBreak, "ORM Breakout", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and midlowBreak, "ORM Breakdown", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and highqBreak, "ORQ Breakout", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and lowqBreak, "ORQ Breakdown", "alert type" = Alert.BAR, sound = Sound.Ding);

alert(useAlerts and longTarget1, "Breakout Target 1", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and longTarget2, "Breakout Target 2", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and longTarget3, "Breakout Target 3", "alert type" = Alert.BAR, sound = Sound.Ding);

alert(useAlerts and shortTarget1, "Breakdown Target 1", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and shortTarget2, "Breakdown Target 2", "alert type" = Alert.BAR, sound = Sound.Ding);
alert(useAlerts and shortTarget3, "Breakdown Target 3", "alert type" = Alert.BAR, sound = Sound.Ding);
 

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same but opening range fib extensions

Code:
# inputs
input orStartTime = 0930;
input orEndTime = 1000;
input period = aggregationPeriod.THIRTY_MIN;
input showOnlyToday = yes;
input showCloud = yes;
input showMidpoint = yes;
input showQuarters = yes;
input useTradeSignals = yes;
input useAlerts = yes;
input showTargets = yes;
input fibext1 = .272;
input fibext2 = .618;
input fibext3 = 1.618;
input fibext4 = 2.618;

# constants
def na = double.nan;
def hi = high(period = period);
def lo = low(period = period);
defineGlobalColor("Cloud", color.gray);

# opening range time logic
def isOr = secondstilltime(orEndTime) > 0
    and secondsfromtime(orStartTime) >= 0;
def today = (!showOnlyToday or getday() == getlastday())
    and secondsfromtime(orStartTime) >= 0 and !isNAN(close);

# opening range levels logic
rec OR100 =
    if OR100[1] == 0
        or !isOr[1]
        and isOr
    then hi
    else if isOr
        and hi > OR100[1]
    then hi
    else OR100[1];

rec OR0 =
    if OR0[1] == 0
        or !isOr[1]
        and isOr
    then lo
    else if isOr
        and lo < OR0[1]
    then lo
    else OR0[1];

# plots
plot orh = if today < 1 then na else OR100;
plot orl = if today < 1 then na else OR0;
plot orm = if !isOr then (orh + orl) / 2 else na;
plot fib618 = if !isOr then (orl + (orh - orl) * .61803398875) else na;
plot fib382 = if !isOr then (orl + (orh - orl) * .38196601125) else na;
orm.setHiding(!showMidpoint);
fib618.setHiding(!showQuarters);
fib382.setHiding(!showQuarters);

def range = OR100 - OR0;

plot u1 = if showTargets and !isOr then orh + range * fibext1 else na;
plot u2 = if showTargets and !isOr then orh + range * fibext2 else na;
plot u3 = if showTargets and !isOr then orh + range * fibext3 else na;
plot u4 = if showTargets and !isOr then orh + range * fibext4 else na;

plot l1 = if showTargets and !isOr then orl - range * fibext1 else na;
plot l2 = if showTargets and !isOr then orl - range * fibext2 else na;
plot l3 = if showTargets and !isOr then orl - range * fibext3 else na;
plot l4 = if showTargets and !isOr then orl - range * fibext4 else na;

plot highBreak = useTradeSignals and !isOr and close crosses above orh;
plot lowBreak = useTradeSignals and !isOr and close crosses below orl;

plot midhighbreak = useTradeSignals and !isOr and close crosses above orm;
plot midlowbreak = useTradeSignals and !isOr and close crosses below orm;

plot highQBreak = useTradeSignals and !isOr and close crosses above fib618;
plot lowQBreak = useTradeSignals and !isOr and close crosses below fib382;

plot longTarget1 = useTradeSignals and !isOr and close crosses above u1;
plot longTarget2 = useTradeSignals and !isOr and close crosses above u2;
plot longTarget3 = useTradeSignals and !isOr and close crosses above u3;
plot longTarget4 = useTradeSignals and !isOr and close crosses above u4;

plot shortTarget1 = useTradeSignals and !isOr and close crosses below l1;
plot shortTarget2 = useTradeSignals and !isOr and close crosses below l2;
plot shortTarget3 = useTradeSignals and !isOr and close crosses below l3;
plot shortTarget4 = useTradeSignals and !isOr and close crosses below l4;

addcloud(if showcloud and isOR then orh else na, if showcloud and isOR then orl else na, color1 = globalColor("Cloud"));

# look and feel
orh.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orl.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orm.setPaintingStrategy(paintingStrategy.HORIZONTAL);
fib618.setPaintingStrategy(paintingStrategy.HORIZONTAL);
fib382.setPaintingStrategy(paintingStrategy.HORIZONTAL);
orh.setdefaultcolor(color.gray);
orl.setdefaultcolor(color.gray);
orm.setdefaultcolor(color.dark_gray);
fib618.setdefaultcolor(color.light_gray);
fib382.setdefaultcolor(color.light_gray);

u1.setPaintingStrategy(paintingStrategy.HORIZONTAL);
u2.setPaintingStrategy(paintingStrategy.HORIZONTAL);
u3.setPaintingStrategy(paintingStrategy.HORIZONTAL);
u4.setPaintingStrategy(paintingStrategy.HORIZONTAL);

l1.setPaintingStrategy(paintingStrategy.HORIZONTAL);
l2.setPaintingStrategy(paintingStrategy.HORIZONTAL);
l3.setPaintingStrategy(paintingStrategy.HORIZONTAL);
l4.setPaintingStrategy(paintingStrategy.HORIZONTAL);

u1.setdefaultcolor(color.dark_green);
u2.setdefaultcolor(color.light_green);
u3.setdefaultcolor(color.green);
u4.setdefaultcolor(color.green);

l1.setdefaultcolor(color.dark_red);
l2.setdefaultcolor(color.light_red);
l3.setdefaultcolor(color.red);
l4.setdefaultcolor(color.red);

highBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
lowbreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
midHighBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
midLowBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
highQBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
lowQBreak.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);

highBreak.setdefaultcolor(color.dark_green);
lowbreak.setdefaultcolor(color.dark_red);
midHighBreak.setdefaultcolor(color.dark_green);
midLowBreak.setdefaultcolor(color.dark_red);
highQBreak.setdefaultcolor(color.dark_green);
lowQBreak.setdefaultcolor(color.dark_red);

longTarget1.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
longTarget2.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
longTarget3.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);
longTarget4.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_DOWN);

shortTarget1.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
shortTarget2.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
shortTarget3.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);
shortTarget4.setPaintingStrategy(paintingStrategy.BOOLEAN_ARROW_UP);

longTarget1.setdefaultcolor(color.dark_red);
longTarget2.setdefaultcolor(color.dark_red);
longTarget3.setdefaultcolor(color.dark_red);
longTarget4.setdefaultcolor(color.dark_red);

shortTarget1.setdefaultcolor(color.dark_green);
shortTarget2.setdefaultcolor(color.dark_green);
shortTarget3.setdefaultcolor(color.dark_green);
shortTarget4.setdefaultcolor(color.dark_green);






##############
 
I know there are plenty of posts with previous day high and low, but none of them seem to work on mobile. The following script I have gives the Overnight high and low, with the plot on the exact candles the high and lows were formed, and it shows up on mobile. Can someone edit this script or direct me to one so that it works on both the desktop and the mobile. A simple one with just the lines. Don't need bubbles, values, etc.

# OvernightHiLowLines_mobius_jq
# GlobeX or Overnight High / Low without Fibonacci Values
# Based on code by Mobius # V01.2012
# cosmetic alterations by Johnny Quotron
# 1. removal of fib lines
# 2. paint ONL bubble below the line
# 3. addition of other comments
# 4. addition of bubbles in the expansion area if desired
#
# Restrictions: Hi / Low lines are not drawn for non-traded indicies such as VIX or TNX..JQ

declare hide_on_daily;
input PlotOverNightExtremes = yes;
input DisplayPriceBubbleOnHiLowBar = yes;
input DisplayPriceBubbleOnRightEdge = yes; #Haven't figured this out yet..JQ

def o = open;
def h = high;
def l = low;
def c = close;
def v = volume;
def bar = BarNumber();
def GlobeX = GetTime() < RegularTradingStart(GetYYYYMMDD());

def vol = if GlobeX and !GlobeX[1]
then v
else if GlobeX
then vol[1] + v
else Double.NaN;

def GlobeX_Volume = vol;

def ONhigh = if GlobeX and !GlobeX[1]
then h
else if GlobeX and
h > ONhigh[1]
then h
else ONhigh[1];

def ONhighBar = if GlobeX and h == ONhigh
then bar
else Double.NaN;

def ONlow = if GlobeX and !GlobeX[1]
then l
else if GlobeX and
l < ONlow[1]
then l
else ONlow[1];

def ONlowBar = if GlobeX and l == ONlow
then bar
else Double.NaN;

def OverNightHigh = if BarNumber() == HighestAll(ONhighBar)
then ONhigh
else OverNightHigh[1];

def OverNightLow = if BarNumber() == HighestAll(ONlowBar)
then ONlow
else OverNightLow[1];


#
plot ONH = if OverNightHigh > 0
then OverNightHigh
else Double.NaN;

ONH.SetHiding(!PlotOverNightExtremes);
#ONH.SetPaintingStrategy(PaintingStrategy.SQUARES);
#ONH.SetDefaultColor(Color.BLUE);
#ONH.HideBubble();
#ONH.HideTitle();

#
plot ONL = if OverNightLow > 0
then OverNightLow
else Double.NaN;

ONL.SetHiding(!PlotOverNightExtremes);
#ONL.SetPaintingStrategy(PaintingStrategy.SQUARES);
#ONL.SetDefaultColor(Color.LIGHT_GRAY);
#ONL.HideBubble();
#ONL.HideTitle();
#AddChartBubble(OverNightHigh == high(period = "DAY"), OverNightHigh, "ONH: " + OverNightHigh, Color.green, yes);
#AddChartBubble(OverNightLow == low(period = "DAY"), OverNightLow, "ONL: " + OverNightLow, Color.green, no);


# Bubble code
#AddChartBubble(bar == ONhighBar and PlotOverNightExtremes and DisplayPriceBubbleOnHiLowBar, ONH, "PMH: " + ONH, CreateColor(100, 200, 100));
#AddChartBubble(bar == ONlowBar and PlotOverNightExtremes and DisplayPriceBubbleOnHiLowBar, ONL, "PML: " + ONL, CreateColor(100, 200, 100), no); #designated that the bubble be painted below the ONL line. 2018-04-07 JQ


#AddChartBubble(BarNumber() == HighestAll(BarNumber()) and PlotOverNightExtremes, ONH, "PMH: " + ONH, CreateColor(204, 204, 255));
#AddChartBubble(BarNumber() == HighestAll(BarNumber()) and PlotOverNightExtremes, ONL, "PML: " + ONL, CreateColor(204, 204, 255), no);
# End Code GlobeX or Overnight High / Low without Fibonacci Values
 

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