#### Jtru94

##### New member
First, I want to say, I don't think I could have gained so much valuable thinkscript experience without the help of this community. I am very grateful for you all!

I have a purely aesthetic question:

Code:
``````input showlines = yes;

def last5close = close(period = AggregationPeriod.FIVE_MIN)[1];

def placevalueroundup = if GetSymbol() == "AUD/USD" or GetSymbol() == "EUR/USD" or GetSymbol() == "GBP/USD" or GetSymbol() == "USD/CAD" then 4 else 2;
def last5closeRounded = Round(last5close, placevalueroundup);
def isVolt = SecondsTillTime(1205) > 0
and SecondsFromTime(0810) >= 0;

DEF multiplier =
if GetSymbol() == "AUD/USD" and isVolt then .0004 else
if GetSymbol() == "AUD/USD" and !isVolt then .0002 else
if GetSymbol() == "EUR/USD" and isVolt then .0004 else
if GetSymbol() == "EUR/USD" and !isVolt then .0002 else
if GetSymbol() == "GBP/USD" and isVolt then .0004 else
if GetSymbol() == "GBP/USD" and !isVolt then .0002 else
if GetSymbol() == "USD/JPY" and isVolt then .04 else
if GetSymbol() == "USD/JPY" and !isVolt then .02 else
if GetSymbol() == "EUR/JPY" then .05 else
if GetSymbol() == "GBP/JPY" then .05 else
if GetSymbol() == "USD/CAD" then .0005 else
Double.NaN;

def L0 = last5closeRounded;
def L1 = last5closeRounded + multiplier;
def L2 = last5closeRounded + 2 * multiplier;
def L_1 = last5closeRounded - multiplier;
def L_2 = last5closeRounded - 2 * multiplier;

plot level0 = L0;
level0.SetDefaultColor(Color.MAGENTA);
plot level1 = L1;
level1.SetDefaultColor(Color.RED);
plot level2 = L2;
level2.SetDefaultColor(Color.RED);
plot levelneg1 = L_1;
levelneg1.SetDefaultColor(Color.GREEN);
plot levelneg2 = L_2;
levelneg2.SetDefaultColor(Color.GREEN);

level0.setlineweight(2);
level1.setlineweight(2);
level2.setlineweight(2);
levelneg1.setlineweight(2);
levelneg2.setlineweight(2);

level0.SetPaintingStrategy(PaintingStrategy.HORIZONTAL);
level1.SetPaintingStrategy(PaintingStrategy.HORIZONTAL);
level2.SetPaintingStrategy(PaintingStrategy.HORIZONTAL);
levelneg1.SetPaintingStrategy(PaintingStrategy.HORIZONTAL);
levelneg2.SetPaintingStrategy(PaintingStrategy.HORIZONTAL);

level0.sethiding(!showlines);
level1.sethiding(!showlines);
level2.sethiding(!showlines);
levelneg1.sethiding(!showlines);
levelneg2.sethiding(!showlines);

input showSTRIKE_bubbles = yes;
input bubble_mover    = 1; #Moves bubbles left/right then number of bars input here
def   n               = bubble_mover;
def   n1              = n + 1;

AddChartBubble(showSTRIKE_bubbles and !IsNaN(close[n1]) and IsNaN(close[n]), level0[n1],  "\$" + level0, Color.MAGENTA, yes);
AddChartBubble(showSTRIKE_bubbles and !IsNaN(close[n1]) and IsNaN(close[n]), level1[n1],  "\$" + level1, Color.RED, yes);
AddChartBubble(showSTRIKE_bubbles and !IsNaN(close[n1]) and IsNaN(close[n]), level2[n1],  "\$" + level2, Color.RED, no);
AddChartBubble(showSTRIKE_bubbles and !IsNaN(close[n1]) and IsNaN(close[n]), levelneg1[n1],  "\$" + levelneg1, Color.GREEN, no);
AddChartBubble(showSTRIKE_bubbles and !IsNaN(close[n1]) and IsNaN(close[n]), levelneg2[n1],  "\$" + levelneg2, Color.GREEN, no);``````

For an image (sorry this is my first time): see this link.

If you look at the image, you will notice that it structurally mimics a type of pivots indicator in that because it uses previous ([1]) values, it will project the "current" values ahead of the current price and i colored the lines accordingly as well (though these lines are not actually pivots).

So here is my aesthetic question:

how can I display ONLY the current five minute strike lines? not the past; not the future; just the present. The closest way I could figure out how to do that was via the chart bubbles and hiding the lines. If possible, I also want to add a "displace" function, so that i could plot the current strikes in the future by x number of bars.

Also, I think that the chart bubble code sequence in the above code is an exact repeat of someone else's code on this site. I apologize for not keeping track of that. If you recognize it, and it is yours, PLEASE let me know so I can give you credit.