BB shading

Rogue Trader

New member
Has anyone posted a mod for the TOS BB indicator to allow background shading so you can eliminate the lines and just see shading between lines similar to Tradingview??
 
Solution
Has anyone posted a mod for the TOS BB indicator to allow background shading so you can eliminate the lines and just see shading between lines similar to Tradingview??

i have no idea what things look like on trading view.
when asking strangers for help, it is best to provide as much information as possible, to help them help you.
include a link to a study or an image showing what you want.

i guessed and made this,
this draws 2 clouds, between the 3 lines.
can turn the lines and clouds on/off.

Code:
# BollingerBands_shading_0

# BollingerBands
# TD Ameritrade
input price = close;
input displace = 0;
input length = 20;
input Num_Dev_Dn = -2.0;
input Num_Dev_up = 2.0;
input averageType = AverageType.Simple;

def sDev = stdev(data...

halcyonguy

Well-known member
VIP
Lifetime
Has anyone posted a mod for the TOS BB indicator to allow background shading so you can eliminate the lines and just see shading between lines similar to Tradingview??

i have no idea what things look like on trading view.
when asking strangers for help, it is best to provide as much information as possible, to help them help you.
include a link to a study or an image showing what you want.

i guessed and made this,
this draws 2 clouds, between the 3 lines.
can turn the lines and clouds on/off.

Code:
# BollingerBands_shading_0

# BollingerBands
# TD Ameritrade
input price = close;
input displace = 0;
input length = 20;
input Num_Dev_Dn = -2.0;
input Num_Dev_up = 2.0;
input averageType = AverageType.Simple;

def sDev = stdev(data = price[-displace], length = length);
def MidLine = MovingAverage(averageType, data = price[-displace], length = length);
def UpperBand = MidLine + num_Dev_Up * sDev;
def LowerBand = MidLine + num_Dev_Dn * sDev;

input show_lines = no;
plot UpperBand2 = UpperBand;
plot MidLine2 = MidLine;
plot LowerBand2 = LowerBand;
#UpperBand.SetDefaultColor(GetColor(5));
#MidLine.SetDefaultColor(GetColor(1));
#LowerBand.SetDefaultColor(GetColor(0));
UpperBand2.SetDefaultColor(color.orange);
MidLine2.SetDefaultColor(color.cyan);
LowerBand2.SetDefaultColor(color.magenta);
UpperBand2.SetHiding(!show_lines);
MidLine2.SetHiding(!show_lines);
LowerBand2.SetHiding(!show_lines);

def na = double.nan;
def bn = barnumber();
def mid_dir = if bn == 1 then 0 else if midline > midline[1] then 1 else -1;

input show_simple_clouds = yes;
def top1 = if show_simple_clouds then UpperBand else na;
def mid1 = if show_simple_clouds then midline else na;
def bot1 = if show_simple_clouds then lowerBand else na;

addcloud(top1,mid1,color.gray, color.gray);
addcloud(mid1,bot1,color.light_gray, color.light_gray);
#
 
Solution

DjEskimo007

New member
VIP
Code:
input price = close;
input displace = 0;
input length = 20;
input Num_Dev_Dn = -2.0;
input Num_Dev_up = 2.0;
input averageType = AverageType.SIMPLE;

def sDev = StDev(data = price[-displace], length = length);

plot MidLine = MovingAverage(averageType, data = price[-displace], length = length);
plot LowerBand = MidLine + Num_Dev_Dn * sDev;
plot UpperBand = MidLine + Num_Dev_up * sDev;

LowerBand.SetDefaultColor(GetColor(0));
MidLine.SetDefaultColor(GetColor(1));
UpperBand.SetDefaultColor(GetColor(5));

DefineGlobalColor("Bullish", Color.light_green);
DefineGlobalColor("Bearish", Color.light_RED);
AddCloud(UpperBand,  LowerBand,  GlobalColor("Bullish"),  GlobalColor("Bearish"));

def EMA8 = ExpAverage(close, 8);
def EMA20 = expAverage(close, 20);

#AddLabel(price, "8 EMA: $" + Round (EMA8,2) + " ", (if price > EMA8 then  CreateColor(0, 150, 0) else if price < EMA8 then createcolor(165,15,10) else Color.LIGHT_GRAY));

#AddLabel(price, "20MA: $" + Round (midline,2) + " ", (if price > midline then color.uptick else if price < midline then color.red else Color.LIGHT_GRAY));

Another way of shading Bollinger Bands
 
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